d3d9: Handle stateblocks in d3d9_device_SetTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a5efdaca8f
commit
070eea856d
|
@ -2070,7 +2070,9 @@ static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
|
|||
|
||||
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
||||
wined3d_mutex_lock();
|
||||
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
|
||||
wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
Loading…
Reference in New Issue