d3d9: Handle stateblocks in d3d9_device_SetTransform().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-28 18:35:53 -05:00 committed by Alexandre Julliard
parent a5efdaca8f
commit 070eea856d
1 changed files with 3 additions and 1 deletions

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@ -2070,6 +2070,8 @@ static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
if (!device->recording)
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock(); wined3d_mutex_unlock();