diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 5b51c408d80..490593d2914 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -729,6 +729,7 @@ static void test_reset(void) IDirect3DVertexShader9 *shader; BOOL support_800x600 = FALSE; UINT i; + D3DLOCKED_RECT lockrect; pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); @@ -923,6 +924,29 @@ static void test_reset(void) ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); + /* Will a sysmem or scratch survive while locked */ + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr)); + hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); + ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); + ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); + ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); + IDirect3DSurface9_UnlockRect(surface); + IDirect3DSurface9_Release(surface); + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr)); + hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); + ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); + ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); + ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); + IDirect3DSurface9_UnlockRect(surface); + IDirect3DSurface9_Release(surface); + hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr)); hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);