wined3d: Pretend to support event queries.
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@ -1088,10 +1088,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
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else
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WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY/NV_OCCLUSION_QUERY\n");
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break;
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case WINED3DQUERYTYPE_EVENT:
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/* Half-Life 2 needs this query. It does not render the main menu correctly otherwise
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* Pretend to support it, faking this query does not do much harm except potentially lowering performance
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*/
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FIXME("(%p) Event query: Unimplemented, but pretending to be supported\n", This);
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hr = WINED3D_OK;
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break;
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case WINED3DQUERYTYPE_VCACHE:
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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case WINED3DQUERYTYPE_VERTEXSTATS:
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case WINED3DQUERYTYPE_EVENT:
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case WINED3DQUERYTYPE_TIMESTAMP:
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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