Reuse visuals to avoid MAX_PIXELFORMATS limit.
Activated the code to support the stencil buffer.
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6aadb22bfb
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069dd51eb7
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@ -94,6 +94,7 @@ int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
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int att_list[64];
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int att_pos = 0;
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XVisualInfo *vis;
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int i;
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if (TRACE_ON(opengl)) {
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TRACE("(%p,%p)\n", physDev, ppfd);
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@ -101,14 +102,6 @@ int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
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dump_PIXELFORMATDESCRIPTOR((PIXELFORMATDESCRIPTOR *) ppfd);
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}
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/* For the moment, we are dumb : we always allocate a new XVisualInfo structure,
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we do not try to find an already found that could match */
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if (physDev->used_visuals == MAX_PIXELFORMATS) {
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ERR("Maximum number of visuals reached !\n");
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/* Should SetError here... */
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return 0;
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}
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if (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) {
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ERR("Flag not supported !\n");
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/* Should SetError here... */
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@ -125,9 +118,9 @@ int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
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/* These flags are not supported yet...
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NULL_TEST_AND_ADD2(ppfd->cAlphaBits, GLX_ALPHA_SIZE, 8);
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ADD2(GLX_ACCUM_SIZE, ppfd->cAccumBits);
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ADD2(GLX_STENCIL_SIZE, ppfd->cStencilBits);
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ADD2(GLX_AUX_BUFFERS, ppfd->cAuxBuffers); */
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ADD2(GLX_ACCUM_SIZE, ppfd->cAccumBits); */
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ADD2(GLX_STENCIL_SIZE, ppfd->cStencilBits); /* now suported */
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/* ADD2(GLX_AUX_BUFFERS, ppfd->cAuxBuffers); */
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att_list[att_pos] = None;
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ENTER_GL(); {
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@ -152,6 +145,19 @@ int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
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/* Should SetError here... */
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return 0;
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}
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/* try to find the visualid in the already created visuals */
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for( i=0; i<physDev->used_visuals; i++ ) {
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if ( vis->visualid == physDev->visuals[i]->visualid ) {
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XFree(vis);
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return i+1;
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}
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}
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/* now give up, if the maximum is reached */
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if (physDev->used_visuals == MAX_PIXELFORMATS) {
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ERR("Maximum number of visuals reached !\n");
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/* Should SetError here... */
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return 0;
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}
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physDev->visuals[physDev->used_visuals++] = vis;
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return physDev->used_visuals;
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@ -256,9 +262,14 @@ int X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
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/* Depth bits */
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glXGetConfig(gdi_display, vis, GLX_DEPTH_SIZE, &value);
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ppfd->cDepthBits = value;
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/* stencil bits */
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glXGetConfig( gdi_display, vis, GLX_STENCIL_SIZE, &value );
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ppfd->cStencilBits = value;
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LEAVE_GL();
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/* Aux, stencil : to do ... */
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/* Aux : to do ... */
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ppfd->iLayerType = PFD_MAIN_PLANE;
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