wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
This should no longer be needed. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -68,11 +68,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
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if (texture == swapchain->back_buffers[0])
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if (texture == swapchain->back_buffers[0])
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{
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{
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if (swapchain->render_to_fbo)
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{
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TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
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return GL_COLOR_ATTACHMENT0;
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}
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TRACE("Returning GL_BACK.\n");
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TRACE("Returning GL_BACK.\n");
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return GL_BACK;
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return GL_BACK;
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}
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}
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