Optimize invalidation on insert.
Share the invalidation code between {Delete,Insert}Item.
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06701fb09e
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@ -3967,6 +3967,70 @@ static BOOL LISTVIEW_DeleteColumn(LISTVIEW_INFO *infoPtr, INT nColumn)
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return TRUE;
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}
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/***
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* DESCRIPTION:
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* Invalidates the listview after an item's insertion or deletion.
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*
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* PARAMETER(S):
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* [I] infoPtr : valid pointer to the listview structure
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* [I] nItem : item index
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* [I] dir : -1 if deleting, 1 if inserting
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*
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* RETURN:
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* None
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*/
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static void LISTVIEW_ScrollOnInsert(LISTVIEW_INFO *infoPtr, INT nItem, INT dir)
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{
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UINT uView = infoPtr->dwStyle & LVS_TYPEMASK;
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INT nPerCol, nItemCol, nItemRow;
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RECT rcScroll;
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POINT Origin;
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assert (abs(dir) == 1);
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/* arrange icons if autoarrange is on */
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if (infoPtr->dwStyle & LVS_AUTOARRANGE)
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LISTVIEW_Arrange(infoPtr, LVA_DEFAULT);
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/* scrollbars need updating */
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LISTVIEW_UpdateScroll(infoPtr);
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/* figure out the item's position */
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if (uView == LVS_REPORT)
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nPerCol = infoPtr->nItemCount + 1;
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else if (uView == LVS_LIST)
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nPerCol = LISTVIEW_GetCountPerColumn(infoPtr);
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else /* LVS_ICON, or LVS_SMALLICON */
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return;
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nItemCol = nItem / nPerCol;
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nItemRow = nItem % nPerCol;
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LISTVIEW_GetOrigin(infoPtr, &Origin);
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/* move the items below up a slot */
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rcScroll.left = nItemCol * infoPtr->nItemWidth;
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rcScroll.top = nItemRow * infoPtr->nItemHeight;
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rcScroll.right = rcScroll.left + infoPtr->nItemWidth;
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rcScroll.bottom = nPerCol * infoPtr->nItemHeight;
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OffsetRect(&rcScroll, Origin.x, Origin.y);
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if (IntersectRect(&rcScroll, &rcScroll, &infoPtr->rcList))
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ScrollWindowEx(infoPtr->hwndSelf, 0, dir * infoPtr->nItemHeight,
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&rcScroll, &rcScroll, 0, 0, SW_ERASE | SW_INVALIDATE);
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/* report has only that column, so we're done */
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if (uView == LVS_REPORT) return;
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/* now for LISTs, we have to deal with the columns to the right */
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rcScroll.left = (nItemCol + 1) * infoPtr->nItemWidth;
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rcScroll.top = 0;
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rcScroll.right = (infoPtr->nItemCount / nPerCol + 1) * infoPtr->nItemWidth;
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rcScroll.bottom = nPerCol * infoPtr->nItemHeight;
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OffsetRect(&rcScroll, Origin.x, Origin.y);
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if (IntersectRect(&rcScroll, &rcScroll, &infoPtr->rcList))
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ScrollWindowEx(infoPtr->hwndSelf, 0, dir * infoPtr->nItemHeight,
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&rcScroll, &rcScroll, 0, 0, SW_ERASE | SW_INVALIDATE);
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}
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/***
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* DESCRIPTION:
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* Removes an item from the listview control.
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@ -3982,12 +4046,9 @@ static BOOL LISTVIEW_DeleteColumn(LISTVIEW_INFO *infoPtr, INT nColumn)
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static BOOL LISTVIEW_DeleteItem(LISTVIEW_INFO *infoPtr, INT nItem)
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{
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UINT uView = infoPtr->dwStyle & LVS_TYPEMASK;
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INT nPerCol, nItemCol, nItemRow;
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NMLISTVIEW nmlv;
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LVITEMW item;
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BOOL is_icon;
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RECT rcScroll;
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POINT Origin;
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RECT rcBox;
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TRACE("(nItem=%d)\n", nItem);
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@ -3998,6 +4059,10 @@ static BOOL LISTVIEW_DeleteItem(LISTVIEW_INFO *infoPtr, INT nItem)
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item.stateMask = LVIS_SELECTED | LVIS_FOCUSED;
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LISTVIEW_SetItemState(infoPtr, nItem, &item);
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/* we need to do this here, because we'll be deleting stuff */
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if (uView == LVS_SMALLICON || uView == LVS_ICON)
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LISTVIEW_GetItemBox(infoPtr, nItem, &rcBox);
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/* send LVN_DELETEITEM notification. */
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ZeroMemory(&nmlv, sizeof (NMLISTVIEW));
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nmlv.iItem = nItem;
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@ -4019,12 +4084,8 @@ static BOOL LISTVIEW_DeleteItem(LISTVIEW_INFO *infoPtr, INT nItem)
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DPA_Destroy(hdpaSubItems);
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}
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is_icon = (uView == LVS_SMALLICON || uView == LVS_ICON);
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if (is_icon)
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if (uView == LVS_SMALLICON || uView == LVS_ICON)
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{
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RECT rcBox;
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LISTVIEW_GetItemBox(infoPtr, nItem, &rcBox);
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DPA_DeletePtr(infoPtr->hdpaPosX, nItem);
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DPA_DeletePtr(infoPtr->hdpaPosY, nItem);
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LISTVIEW_InvalidateRect(infoPtr, &rcBox);
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@ -4033,48 +4094,8 @@ static BOOL LISTVIEW_DeleteItem(LISTVIEW_INFO *infoPtr, INT nItem)
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infoPtr->nItemCount--;
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LISTVIEW_ShiftIndices(infoPtr, nItem, -1);
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if (is_icon && (infoPtr->dwStyle & LVS_AUTOARRANGE))
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LISTVIEW_Arrange(infoPtr, LVA_DEFAULT);
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LISTVIEW_UpdateScroll(infoPtr);
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/* now is the invalidation fun */
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/* there's nothing else to do in icon mode */
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if (is_icon) return TRUE;
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/* figure out the item's position */
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if (uView == LVS_REPORT)
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nPerCol = infoPtr->nItemCount + 1;
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else /* LVS_LIST */
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nPerCol = LISTVIEW_GetCountPerColumn(infoPtr);
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nItemCol = nItem / nPerCol;
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nItemRow = nItem % nPerCol;
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LISTVIEW_GetOrigin(infoPtr, &Origin);
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/* move the items below up a slot */
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rcScroll.left = nItemCol * infoPtr->nItemWidth;
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rcScroll.top = nItemRow * infoPtr->nItemHeight;
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rcScroll.right = rcScroll.left + infoPtr->nItemWidth;
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rcScroll.bottom = nPerCol * infoPtr->nItemHeight;
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OffsetRect(&rcScroll, Origin.x, Origin.y);
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if (IntersectRect(&rcScroll, &rcScroll, &infoPtr->rcList))
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ScrollWindowEx(infoPtr->hwndSelf, 0, -infoPtr->nItemHeight,
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&rcScroll, &rcScroll, 0, 0, SW_ERASE | SW_INVALIDATE);
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/* report has only that column, so we're done */
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if (uView == LVS_REPORT) return TRUE;
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/* now for LISTs, we have to deal with the columns to the right */
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rcScroll.left = (nItemCol + 1) * infoPtr->nItemWidth;
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rcScroll.top = 0;
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rcScroll.right = (infoPtr->nItemCount / nPerCol + 1) * infoPtr->nItemWidth;
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rcScroll.bottom = nPerCol * infoPtr->nItemHeight;
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OffsetRect(&rcScroll, Origin.x, Origin.y);
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if (IntersectRect(&rcScroll, &rcScroll, &infoPtr->rcList))
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ScrollWindowEx(infoPtr->hwndSelf, 0, -infoPtr->nItemHeight,
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&rcScroll, &rcScroll, 0, 0, SW_ERASE | SW_INVALIDATE);
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LISTVIEW_ScrollOnInsert(infoPtr, nItem, -1);
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return TRUE;
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}
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@ -5674,17 +5695,18 @@ static INT LISTVIEW_InsertItemT(LISTVIEW_INFO *infoPtr, LPLVITEMW lpLVItem, BOOL
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notify_listview(infoPtr, LVN_INSERTITEM, &nmlv);
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/* align items (set position of each item) */
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if ((uView == LVS_SMALLICON) || (uView == LVS_ICON))
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if ((uView == LVS_SMALLICON || uView == LVS_ICON))
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{
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if (infoPtr->dwStyle & LVS_ALIGNLEFT) LISTVIEW_AlignLeft(infoPtr);
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else LISTVIEW_AlignTop(infoPtr);
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RECT rcBox;
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/* FIXME: compute X, Y here, inline */
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/*if (is_icon && (infoPtr->dwStyle & LVS_AUTOARRANGE))*/
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LISTVIEW_Arrange(infoPtr, LVA_DEFAULT);
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LISTVIEW_GetItemBox(infoPtr, nItem, &rcBox);
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LISTVIEW_InvalidateRect(infoPtr, &rcBox);
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}
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LISTVIEW_UpdateScroll(infoPtr);
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LISTVIEW_InvalidateList(infoPtr); /* FIXME: optimize */
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TRACE(" <- %d\n", nItem);
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/* now is the invalidation fun */
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LISTVIEW_ScrollOnInsert(infoPtr, nItem, 1);
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return nItem;
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undo:
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