ntdll: Remove unused QUIET/NOISY constants and parameters.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-05-04 21:12:00 +02:00 committed by Alexandre Julliard
parent c883822d2b
commit 06681774af
1 changed files with 4 additions and 7 deletions

View File

@ -127,9 +127,6 @@ C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 );
#define ROUND_SIZE(size) ((((size) + ALIGNMENT - 1) & ~(ALIGNMENT-1)) + ARENA_OFFSET)
#define QUIET 1 /* Suppress messages */
#define NOISY 0 /* Report all errors */
/* minimum data size (without arenas) of an allocated block */
/* make sure that it's larger than a free list entry */
#define HEAP_MIN_DATA_SIZE ROUND_SIZE(2 * sizeof(struct list))
@ -289,7 +286,7 @@ static inline BOOL check_subheap( const SUBHEAP *subheap )
return contains( base, subheap->size, base + subheap->headerSize, subheap->commitSize - subheap->headerSize );
}
static BOOL heap_validate( HEAP *heap, BOOL quiet );
static BOOL heap_validate( HEAP *heap );
/* mark a block of memory as free for debugging purposes */
static inline void mark_block_free( void *ptr, SIZE_T size, DWORD flags )
@ -579,7 +576,7 @@ static HEAP *HEAP_GetPtr(
if (heapPtr->flags & HEAP_VALIDATE_ALL)
{
heap_lock( heapPtr, 0 );
valid = heap_validate( heapPtr, NOISY );
valid = heap_validate( heapPtr );
heap_unlock( heapPtr, 0 );
if (!valid && TRACE_ON(heap))
@ -1290,7 +1287,7 @@ static BOOL heap_validate_ptr( const HEAP *heap, const void *ptr, SUBHEAP **subh
return validate_used_block( *subheap, arena );
}
static BOOL heap_validate( HEAP *heap, BOOL quiet )
static BOOL heap_validate( HEAP *heap )
{
const ARENA_LARGE *large_arena;
const SUBHEAP *subheap;
@ -1930,7 +1927,7 @@ BOOLEAN WINAPI RtlValidateHeap( HANDLE heap, ULONG flags, const void *ptr )
{
heap_lock( heapPtr, flags );
if (ptr) ret = heap_validate_ptr( heapPtr, ptr, &subheap );
else ret = heap_validate( heapPtr, QUIET );
else ret = heap_validate( heapPtr );
heap_unlock( heapPtr, flags );
}