d3d9: Track the viewport and scissor rect in the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-18 19:08:00 -06:00 committed by Alexandre Julliard
parent 39961536d4
commit 064d830fb7
1 changed files with 17 additions and 0 deletions

View File

@ -522,6 +522,17 @@ void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d
}
}
static void device_reset_viewport_state(struct d3d9_device *device)
{
struct wined3d_viewport vp;
RECT rect;
wined3d_device_get_viewports(device->wined3d_device, NULL, &vp);
wined3d_stateblock_set_viewport(device->state, &vp);
wined3d_device_get_scissor_rects(device->wined3d_device, NULL, &rect);
wined3d_stateblock_set_scissor_rect(device->state, &rect);
}
static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
@ -1011,6 +1022,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
!!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
device_reset_viewport_state(device);
}
if (FAILED(hr = d3d9_device_get_swapchains(device)))
@ -1902,7 +1914,11 @@ static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWO
hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
d3d9_surface_release_rendertarget_view(surface_impl, rtv);
if (SUCCEEDED(hr))
{
if (!idx)
device_reset_viewport_state(device);
device->render_targets[idx] = surface_impl;
}
wined3d_mutex_unlock();
return hr;
@ -4636,6 +4652,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
!!swapchain_desc->enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
device_reset_viewport_state(device);
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{