quartz: Simplify a RECT transformation.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-04-13 13:48:52 +02:00 committed by Alexandre Julliard
parent f96aab3f22
commit 063cb64e11
1 changed files with 3 additions and 8 deletions

View File

@ -2592,14 +2592,9 @@ static HRESULT VMR9_ImagePresenter_PresentOffscreenSurface(VMR9DefaultAllocatorP
return hr;
}
target_rect = This->pVMR9->target_rect;
target_rect.right -= target_rect.left;
target_rect.bottom -= target_rect.top;
target_rect.left = target_rect.top = 0;
/* Flip */
target_rect.top = target_rect.bottom;
target_rect.bottom = 0;
/* Move rect to origin and flip it */
SetRect(&target_rect, 0, This->pVMR9->target_rect.bottom - This->pVMR9->target_rect.top,
This->pVMR9->target_rect.right - This->pVMR9->target_rect.left, 0);
hr = IDirect3DDevice9_StretchRect(This->d3d9_dev, surface, &This->pVMR9->source_rect, target, &target_rect, D3DTEXF_LINEAR);
if (FAILED(hr))