quartz: Simplify a RECT transformation.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2592,14 +2592,9 @@ static HRESULT VMR9_ImagePresenter_PresentOffscreenSurface(VMR9DefaultAllocatorP
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return hr;
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}
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target_rect = This->pVMR9->target_rect;
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target_rect.right -= target_rect.left;
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target_rect.bottom -= target_rect.top;
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target_rect.left = target_rect.top = 0;
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/* Flip */
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target_rect.top = target_rect.bottom;
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target_rect.bottom = 0;
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/* Move rect to origin and flip it */
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SetRect(&target_rect, 0, This->pVMR9->target_rect.bottom - This->pVMR9->target_rect.top,
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This->pVMR9->target_rect.right - This->pVMR9->target_rect.left, 0);
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hr = IDirect3DDevice9_StretchRect(This->d3d9_dev, surface, &This->pVMR9->source_rect, target, &target_rect, D3DTEXF_LINEAR);
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if (FAILED(hr))
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