d3d9/tests: Test invalid locks with textures.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7032,12 +7032,30 @@ static void test_lockrect_invalid(void)
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IDirect3DSurface9 *surface = NULL;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice9 *device;
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IDirect3DTexture9 *texture;
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IDirect3DCubeTexture9 *cube_texture;
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IDirect3D9 *d3d;
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unsigned int i;
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unsigned int i, r;
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ULONG refcount;
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HWND window;
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BYTE *base;
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HRESULT hr;
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static const struct
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{
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D3DRESOURCETYPE type;
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D3DPOOL pool;
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const char *name;
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}
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resources[] =
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{
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{D3DRTYPE_SURFACE, D3DPOOL_SCRATCH, "scratch surface"},
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{D3DRTYPE_TEXTURE, D3DPOOL_MANAGED, "managed texture"},
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{D3DRTYPE_TEXTURE, D3DPOOL_SYSTEMMEM, "sysmem texture"},
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{D3DRTYPE_TEXTURE, D3DPOOL_SCRATCH, "scratch texture"},
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{D3DRTYPE_CUBETEXTURE, D3DPOOL_MANAGED, "default cube texture"},
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{D3DRTYPE_CUBETEXTURE, D3DPOOL_SYSTEMMEM, "sysmem cube texture"},
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{D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture"},
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};
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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@ -7051,68 +7069,226 @@ static void test_lockrect_invalid(void)
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return;
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}
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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base = locked_rect.pBits;
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
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for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
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{
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unsigned int offset, expected_offset;
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const RECT *rect = &test_data[i].rect;
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texture = NULL;
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cube_texture = NULL;
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switch (resources[r].type)
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{
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case D3DRTYPE_SURFACE:
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n",
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hr, resources[r].name);
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break;
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 0xdeadbeef;
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case D3DRTYPE_TEXTURE:
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
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resources[r].pool, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, type %s.\n",
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hr, resources[r].name);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n",
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hr, resources[r].name);
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break;
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
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/* Windows XP accepts invalid locking rectangles, windows 7 rejects
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* them. Some games (C&C3) depend on the XP behavior, mark the Win 7
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* one broken. */
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ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
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"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr);
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if (FAILED(hr))
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continue;
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case D3DRTYPE_CUBETEXTURE:
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hr = IDirect3DDevice9_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
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resources[r].pool, &cube_texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x, type %s.\n",
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hr, resources[r].name);
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hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture,
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D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n",
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hr, resources[r].name);
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break;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
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default:
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break;
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}
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name);
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base = locked_rect.pBits;
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
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{
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unsigned int offset, expected_offset;
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const RECT *rect = &test_data[i].rect;
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 0xdeadbeef;
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
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/* Windows XP accepts invalid locking rectangles, windows 7 rejects
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* them. Some games (C&C3) depend on the XP behavior, mark the Win 7
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* one broken. */
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ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
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"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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if (texture)
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{
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr),
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"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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}
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if (cube_texture)
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{
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, rect, 0);
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ok(SUCCEEDED(hr),
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"Failed to lock texture with rect [%d, %d]->[%d, %d], hr %#x, type %s.\n",
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rect->left, rect->top, rect->right, rect->bottom, hr, resources[r].name);
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if (FAILED(hr))
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continue;
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset,
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"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d], type %s.\n",
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offset, expected_offset, rect->left, rect->top,
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rect->right, rect->bottom, resources[r].name);
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hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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}
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}
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x, type %s.\n", hr, resources[r].name);
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 1;
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n",
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locked_rect.pBits, resources[r].name);
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ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n",
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locked_rect.Pitch, resources[r].name);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_rect_2.left, test_rect_2.top,
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test_rect_2.right, test_rect_2.bottom, resources[r].name);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
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IDirect3DSurface9_Release(surface);
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if (texture)
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{
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
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hr, resources[r].name);
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 1;
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n",
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locked_rect.pBits, resources[r].name);
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ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n",
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locked_rect.Pitch, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, &test_rect_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_rect_2.left, test_rect_2.top,
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test_rect_2.right, test_rect_2.bottom, resources[r].name);
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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IDirect3DTexture9_Release(texture);
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}
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if (cube_texture)
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{
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
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hr, resources[r].name);
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 1;
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p, type %s.\n",
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locked_rect.pBits, resources[r].name);
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ok(locked_rect.Pitch == 1, "Got unexpected pitch %d, type %s.\n",
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locked_rect.Pitch, resources[r].name);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &test_data[0].rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_data[0].rect.left, test_data[0].rect.top,
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test_data[0].rect.right, test_data[0].rect.bottom, resources[r].name);
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hr = IDirect3DCubeTexture9_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
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&locked_rect, &test_rect_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d], type %s.\n",
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hr, test_rect_2.left, test_rect_2.top,
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test_rect_2.right, test_rect_2.bottom, resources[r].name);
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hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
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IDirect3DCubeTexture9_Release(cube_texture);
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}
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}
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 1;
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p\n",
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locked_rect.pBits);
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ok(locked_rect.Pitch == 1, "Got unexpected pitch %d\n", locked_rect.Pitch);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
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hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
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hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
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hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
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hr, test_rect_2.left, test_rect_2.top, test_rect_2.right, test_rect_2.bottom);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
||||
|
||||
IDirect3DSurface9_Release(surface);
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
IDirect3D9_Release(d3d);
|
||||
|
|
Loading…
Reference in New Issue