wined3d: Add DDOVERLAYFX struct.
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@ -963,6 +963,30 @@ typedef struct WineDirect3DVertexStridedData {
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} u;
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} WineDirect3DVertexStridedData;
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typedef struct _WINEDDOVERLAYFX
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{
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DWORD dwSize; /* size of structure */
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DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
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DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
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DWORD dwReserved;
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DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
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union
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{
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DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
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LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
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} DUMMYUNIONNAME1;
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DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
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union
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{
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DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
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LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
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} DUMMYUNIONNAME2;
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DDCOLORKEY dckDestColorkey; /* DestColorkey override */
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DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
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DWORD dwDDFX; /* Overlay FX */
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DWORD dwFlags; /* flags */
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} WINEDDOVERLAYFX;
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/****************************
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* * Vertex Shaders Declaration
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* */
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