From 05f57dae24c201bf3ed98a76a5aa79cd704f65ca Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Sun, 27 Mar 2016 23:14:17 +0200 Subject: [PATCH] d3d9/tests: Add a test for color varyings clamping. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/tests/visual.c | 226 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 225 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 0d7e9879fae..c337c6c329c 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -20003,7 +20003,7 @@ static void test_depthbias(void) ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP,D3DTOP_SELECTARG1); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TFACTOR); ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); @@ -21451,6 +21451,229 @@ done: DestroyWindow(window); } +static void test_color_clamping(void) +{ + static const D3DMATRIX mat = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }}}; + static const struct vec3 quad[] = + { + {-1.0f, -1.0f, 0.1f}, + {-1.0f, 1.0f, 0.1f}, + { 1.0f, -1.0f, 0.1f}, + { 1.0f, 1.0f, 0.1f}, + }; + static const DWORD vs1_code[] = + { + 0xfffe0101, /* vs_1_1 */ + 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */ + 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x00000002, 0xd00f0000, 0xa0e40000, 0xa0e40000, /* add oD0, c0, c0 */ + 0x00000002, 0xd00f0001, 0xa0e40000, 0xa0e40000, /* add oD1, c0, c0 */ + 0x0000ffff + }; + static const DWORD vs2_code[] = + { + 0xfffe0200, /* vs_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */ + 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x03000002, 0xd00f0000, 0xa0e40000, 0xa0e40000, /* add oD0, c0, c0 */ + 0x03000002, 0xd00f0001, 0xa0e40000, 0xa0e40000, /* add oD1, c0, c0 */ + 0x0000ffff + }; + static const DWORD vs3_code[] = + { + 0xfffe0300, /* vs_3_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ + 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color0 o1 */ + 0x0200001f, 0x8001000a, 0xe00f0002, /* dcl_color1 o2 */ + 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 1.0, 1.0, 1.0 */ + 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ + 0x03000002, 0xe00f0001, 0xa0e40000, 0xa0e40000, /* add o1, c0, c0 */ + 0x03000002, 0xe00f0002, 0xa0e40000, 0xa0e40000, /* add o2, c0, c0 */ + 0x0000ffff + }; + static const DWORD ps1_code[] = + { + 0xffff0101, /* ps_1_1 */ + 0x00000051, 0xa00f0000, 0x3e800000, 0x3e800000, 0x3e800000, 0x3e800000, /* def c0, 0.25, 0.25, 0.25, 0.25 */ + 0x00000002, 0x800f0000, 0x90e40000, 0x90e40001, /* add r0, v0, v1 */ + 0x00000005, 0x800f0000, 0x80e40000, 0xa0e40000, /* mul r0, r0, c0 */ + 0x0000ffff + }; + static const DWORD ps2_code[] = + { + 0xffff0200, /* ps_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl v0 */ + 0x0200001f, 0x80000000, 0x900f0001, /* dcl v1 */ + 0x05000051, 0xa00f0000, 0x3e800000, 0x3e800000, 0x3e800000, 0x3e800000, /* def c0, 0.25, 0.25, 0.25, 0.25 */ + 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */ + 0x03000002, 0x800f0000, 0x80e40000, 0x90e40001, /* add r0, r0, v1 */ + 0x03000005, 0x800f0000, 0x80e40000, 0xa0e40000, /* mul r0, r0, c0 */ + 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ + 0x0000ffff + }; + static const DWORD ps3_code[] = + { + 0xffff0300, /* ps_3_0 */ + 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color0 v0 */ + 0x0200001f, 0x8001000a, 0x900f0001, /* dcl_color1 v1 */ + 0x05000051, 0xa00f0000, 0x3e800000, 0x3e800000, 0x3e800000, 0x3e800000, /* def c0, 0.25, 0.25, 0.25, 0.25 */ + 0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */ + 0x03000002, 0x800f0000, 0x80e40000, 0x90e40001, /* add r0, r0, v1 */ + 0x03000005, 0x800f0800, 0x80e40000, 0xa0e40000, /* mul oC0, r0, c0 */ + 0x0000ffff + }; + static const struct + { + DWORD vs_version; + const DWORD *vs; + DWORD ps_version; + const DWORD *ps; + D3DCOLOR expected, broken; + } + tests[] = + { + {0, NULL, 0, NULL, 0x00404040}, + {0, NULL, D3DPS_VERSION(1, 1), ps1_code, 0x00404040, 0x00808080}, + {D3DVS_VERSION(1, 1), vs1_code, 0, NULL, 0x00404040}, + {D3DVS_VERSION(1, 1), vs1_code, D3DPS_VERSION(1, 1), ps1_code, 0x007f7f7f}, + {D3DVS_VERSION(2, 0), vs2_code, D3DPS_VERSION(2, 0), ps2_code, 0x007f7f7f}, + {D3DVS_VERSION(3, 0), vs3_code, D3DPS_VERSION(3, 0), ps3_code, 0x00ffffff}, + }; + IDirect3DVertexShader9 *vs; + IDirect3DPixelShader9 *ps; + IDirect3DDevice9 *device; + IDirect3D9 *d3d9; + unsigned int i; + ULONG refcount; + D3DCOLOR color; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d9, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d9, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D9_Release(d3d9); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); + ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xff404040); + ok(SUCCEEDED(hr), "Failed to set texture factor, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_SPECULAR); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_MODULATE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + + for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) + { + if (caps.VertexShaderVersion < tests[i].vs_version + || caps.PixelShaderVersion < tests[i].ps_version) + { + skip("Vertex / pixel shader version not supported, skipping test %u.\n", i); + continue; + } + if (tests[i].vs) + { + hr = IDirect3DDevice9_CreateVertexShader(device, tests[i].vs, &vs); + ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x (case %u).\n", hr, i); + } + else + { + vs = NULL; + } + if (tests[i].ps) + { + hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].ps, &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x (case %u).\n", hr, i); + } + else + { + ps = NULL; + } + + hr = IDirect3DDevice9_SetVertexShader(device, vs); + ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetPixelShader(device, ps); + ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 320, 240); + ok(color_match(color, tests[i].expected, 1) || broken(color_match(color, tests[i].broken, 1)), + "Got unexpected color 0x%08x, case %u.\n", color, i); + + if (vs) + IDirect3DVertexShader9_Release(vs); + if (ps) + IDirect3DVertexShader9_Release(ps); + } + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d9); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -21573,4 +21796,5 @@ START_TEST(visual) test_uninitialized_varyings(); test_multisample_init(); test_texture_blending(); + test_color_clamping(); }