diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 086d0469551..492d7f95230 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -3738,6 +3738,11 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, d3d_info->draw_base_vertex_offset = !!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX]; + if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) + d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB; + else + d3d_info->multisample_draw_location = WINED3D_LOCATION_RB_MULTISAMPLE; + TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages); if (!d3d_info->shader_color_key) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 90025e9648b..ba71df1e323 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -481,17 +481,15 @@ BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) { + const struct wined3d_d3d_info *d3d_info = &resource->device->adapter->d3d_info; + if (!wined3d_resource_is_offscreen(resource) || wined3d_settings.offscreen_rendering_mode != ORM_FBO) { resource->draw_binding = WINED3D_LOCATION_DRAWABLE; } else if (resource->multisample_type) { - const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info; - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) - resource->draw_binding = WINED3D_LOCATION_TEXTURE_RGB; - else - resource->draw_binding = WINED3D_LOCATION_RB_MULTISAMPLE; + resource->draw_binding = d3d_info->multisample_draw_location; } else if (resource->gl_type == WINED3D_GL_RES_TYPE_RB) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 25a74dce001..cc5902a8e75 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -207,6 +207,8 @@ struct wined3d_d3d_info unsigned int texture_npot_conditional : 1; unsigned int draw_base_vertex_offset : 1; enum wined3d_feature_level feature_level; + + DWORD multisample_draw_location; }; static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =