d3d8/tests: Fix a test failure with Win10 WARP.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6497,6 +6497,7 @@ out:
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static void test_update_volumetexture(void)
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static void test_update_volumetexture(void)
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{
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{
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D3DADAPTER_IDENTIFIER8 identifier;
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IDirect3DDevice8 *device;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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IDirect3D8 *d3d8;
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HWND window;
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HWND window;
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@ -6506,6 +6507,7 @@ static void test_update_volumetexture(void)
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D3DLOCKED_BOX locked_box;
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D3DLOCKED_BOX locked_box;
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ULONG refcount;
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ULONG refcount;
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D3DCAPS8 caps;
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D3DCAPS8 caps;
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BOOL is_warp;
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static const struct
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static const struct
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{
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{
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D3DPOOL src_pool, dst_pool;
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D3DPOOL src_pool, dst_pool;
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@ -6554,6 +6556,9 @@ static void test_update_volumetexture(void)
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window = create_window();
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window = create_window();
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d8, "Failed to create a D3D object.\n");
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ok(!!d3d8, "Failed to create a D3D object.\n");
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hr = IDirect3D8_GetAdapterIdentifier(d3d8, D3DADAPTER_DEFAULT, 0, &identifier);
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ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
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is_warp = adapter_is_warp(&identifier);
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if (!(device = create_device(d3d8, window, NULL)))
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if (!(device = create_device(d3d8, window, NULL)))
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{
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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skip("Failed to create a D3D device, skipping tests.\n");
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@ -6624,7 +6629,8 @@ static void test_update_volumetexture(void)
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hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
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hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
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todo_wine_if (FAILED(hr))
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todo_wine_if (FAILED(hr))
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
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ok(SUCCEEDED(hr) || (is_warp && (i == 6 || i == 7)), /* Fails with Win10 WARP driver */
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"Failed to update texture, hr %#x, case %u.\n", hr, i);
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IDirect3DVolumeTexture8_Release(src);
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IDirect3DVolumeTexture8_Release(src);
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IDirect3DVolumeTexture8_Release(dst);
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IDirect3DVolumeTexture8_Release(dst);
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