From 05d461aee99e861388a0f451b9e626fd5fa07495 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 12 Mar 2007 23:22:06 +0100 Subject: [PATCH] wined3d: Remove some redundant checks in the vertexdeclaration() state handler. --- dlls/wined3d/state.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 5b4a304e982..f3acb3bb863 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2905,10 +2905,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W handleStreams(stateblock, useVertexShaderFunction, context); - /* Do I have to use ? TRUE : FALSE ? Or can I rely on 15==15 being equal to TRUE(=1)? */ - transformed = ((device->strided_streams.u.s.position.lpData != NULL || - device->strided_streams.u.s.position.VBO != 0) && - device->strided_streams.u.s.position_transformed) ? TRUE : FALSE; + transformed = device->strided_streams.u.s.position_transformed; if (transformed) useVertexShaderFunction = FALSE; if(transformed != context->last_was_rhw && !useVertexShaderFunction) {