From 05d16673607957056e236c586ccbc64e227d3856 Mon Sep 17 00:00:00 2001 From: Connor McAdams Date: Tue, 24 Mar 2020 14:05:58 +0100 Subject: [PATCH] d3d10: Add tests for matrix effect variable. Signed-off-by: Connor McAdams Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3d10/tests/effect.c | 333 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 333 insertions(+) diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 50b76a1feeb..7b9bcfb50d8 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -5027,6 +5027,338 @@ static void test_effect_vector_variable(void) ok(!refcount, "Device has %u references left.\n", refcount); } +/* + * test_effect_matrix_variable + */ +#if 0 +cbuffer cb +{ + float4x4 m_f0; + float4x4 m_f_a[2]; + + row_major int2x3 m_i0; + + bool3x2 m_b0; + bool3x2 m_b_a[2]; +}; +#endif + +static DWORD fx_test_matrix_variable[] = +{ + 0x43425844, 0xc95a5c42, 0xa138d3cb, 0x8a4ef493, + 0x3515b7ee, 0x00000001, 0x000001e2, 0x00000001, + 0x00000024, 0x30315846, 0x000001b6, 0xfeff1001, + 0x00000001, 0x00000005, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x000000c6, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x66006263, + 0x74616f6c, 0x00347834, 0x00000007, 0x00000001, + 0x00000000, 0x00000040, 0x00000040, 0x00000040, + 0x0000640b, 0x30665f6d, 0x00000700, 0x00000100, + 0x00000200, 0x00008000, 0x00004000, 0x00008000, + 0x00640b00, 0x665f6d00, 0x6900615f, 0x7832746e, + 0x00530033, 0x00010000, 0x00000000, 0x001c0000, + 0x00200000, 0x00180000, 0x1a130000, 0x5f6d0000, + 0x62003069, 0x336c6f6f, 0x7b003278, 0x01000000, + 0x00000000, 0x1c000000, 0x20000000, 0x18000000, + 0x23000000, 0x6d000053, 0x0030625f, 0x0000007b, + 0x00000001, 0x00000002, 0x0000003c, 0x00000020, + 0x00000030, 0x00005323, 0x5f625f6d, 0x00040061, + 0x01400000, 0x00000000, 0x00050000, 0xffff0000, + 0x0000ffff, 0x002c0000, 0x00100000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x004d0000, 0x00310000, 0x00000000, 0x00400000, + 0x00000000, 0x00000000, 0x00000000, 0x00760000, + 0x005a0000, 0x00000000, 0x00c00000, 0x00000000, + 0x00000000, 0x00000000, 0x009f0000, 0x00830000, + 0x00000000, 0x00e00000, 0x00000000, 0x00000000, + 0x00000000, 0x00c00000, 0x00a40000, 0x00000000, + 0x01000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, +}; + +struct d3d10_matrix +{ + float m[4][4]; +}; + +static void set_test_matrix(struct d3d10_matrix *m, D3D10_SHADER_VARIABLE_TYPE type, + unsigned int row_count, unsigned int col_count, unsigned int elements) +{ + unsigned int row, col, elem; + float tmp_f; + int tmp_i; + BOOL tmp_b; + + memset(m, 0, elements * sizeof(*m)); + switch (type) + { + case D3D10_SVT_FLOAT: + tmp_f = 1.0f; + for (elem = 0; elem < elements; ++elem) + { + for (row = 0; row < row_count; ++row) + { + for (col = 0; col < col_count; ++col) + { + m[elem].m[row][col] = tmp_f; + ++tmp_f; + } + } + } + break; + + case D3D10_SVT_INT: + tmp_i = 1; + for (elem = 0; elem < elements; ++elem) + { + for (row = 0; row < row_count; ++row) + { + for (col = 0; col < col_count; ++col) + { + m[elem].m[row][col] = *(float *)&tmp_i; + ++tmp_i; + } + } + } + break; + + case D3D10_SVT_BOOL: + tmp_b = FALSE; + for (elem = 0; elem < elements; ++elem) + { + tmp_b = !tmp_b; + for (row = 0; row < row_count; ++row) + { + for (col = 0; col < col_count; ++col) + { + m[elem].m[row][col] = *(float *)&tmp_b; + tmp_b = !tmp_b; + } + } + } + break; + + default: + break; + } +} + +static void transpose_matrix(struct d3d10_matrix *src, struct d3d10_matrix *dst, + unsigned int row_count, unsigned int col_count) +{ + unsigned int row, col; + + for (row = 0; row < col_count; ++row) + { + for (col = 0; col < row_count; ++col) + dst->m[row][col] = src->m[col][row]; + } +} + +static void compare_matrix(const char *name, unsigned int line, struct d3d10_matrix *a, + struct d3d10_matrix *b, unsigned int row_count, unsigned int col_count, BOOL transpose) +{ + unsigned int row, col; + float tmp; + + for (row = 0; row < row_count; ++row) + { + for (col = 0; col < col_count; ++col) + { + tmp = !transpose ? b->m[row][col] : b->m[col][row]; + ok(a->m[row][col] == tmp, "Variable %s, line %d, got unexpected value 0x%08x.\n", name, line, + *(unsigned int *)&tmp); + } + } +} + +static void test_matrix_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type, + const char *name, unsigned int row_count, unsigned int col_count) +{ + struct d3d10_matrix m_set, m_ret, m_expected; + HRESULT hr; + + set_test_matrix(&m_set, type, row_count, col_count, 1); + + hr = var->lpVtbl->SetMatrix(var, &m_set.m[0][0]); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(&m_ret.m[0][0], 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, FALSE); + + memset(&m_ret.m[0][0], 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, TRUE); + + hr = var->lpVtbl->SetMatrixTranspose(var, &m_set.m[0][0]); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(&m_ret.m[0][0], 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_ret, &m_set, row_count, col_count, TRUE); + + memset(&m_ret.m[0][0], 0, sizeof(m_ret)); + memset(&m_expected.m[0][0], 0, sizeof(m_expected)); + hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]); + transpose_matrix(&m_set, &m_expected, row_count, col_count); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_expected, &m_ret, row_count, col_count, TRUE); +} + +static void test_matrix_array_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type, + const char *name, unsigned int row_count, unsigned int col_count, unsigned int elements) +{ + struct d3d10_matrix m_set[2], m_ret[2], m_expected; + unsigned int i; + HRESULT hr; + + set_test_matrix(&m_set[0], type, row_count, col_count, elements); + + hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + for (i = 0; i < elements; ++i) + compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, FALSE); + + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + for (i = 0; i < elements; ++i) + compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, TRUE); + + hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + for (i = 0; i < elements; ++i) + compare_matrix(name, __LINE__, &m_ret[i], &m_set[i], row_count, col_count, TRUE); + + memset(m_ret, 0, sizeof(m_ret)); + memset(&m_expected, 0, sizeof(m_expected)); + hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + for (i = 0; i < elements; ++i) + { + memset(&m_expected, 0, sizeof(m_expected)); + transpose_matrix(&m_set[i], &m_expected, row_count, col_count); + compare_matrix(name, __LINE__, &m_expected, &m_ret[i], row_count, col_count, TRUE); + } + + /* Offset tests. */ + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements); + + hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_ret[0], &m_set[0], row_count, col_count, FALSE); + + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements); + + hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(&m_expected, 0, sizeof(m_expected)); + hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + transpose_matrix(&m_set[0], &m_expected, row_count, col_count); + compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE); + + if (0) + { + /* Like vector array functions, matrix array functions will allow for + * writing out of bounds into adjacent memory. */ + hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], elements + 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(m_ret, 0, sizeof(m_ret)); + hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], elements + 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE); + + hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], elements + 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + + memset(&m_expected, 0, sizeof(m_expected)); + hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], elements + 1, 1); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr); + transpose_matrix(&m_set[0], &m_expected, row_count, col_count); + compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE); + } +} + +static void test_effect_matrix_variable(void) +{ + static const struct + { + const char *name; + D3D_SHADER_VARIABLE_TYPE type; + unsigned int rows; + unsigned int columns; + unsigned int elements; + } + tests[] = + { + {"m_f0", D3D10_SVT_FLOAT, 4, 4, 1}, + {"m_i0", D3D10_SVT_INT, 2, 3, 1}, + {"m_b0", D3D10_SVT_BOOL, 3, 2, 1}, + {"m_f_a", D3D10_SVT_FLOAT, 4, 4, 2}, + {"m_b_a", D3D10_SVT_BOOL, 3, 2, 2}, + }; + ID3D10EffectMatrixVariable *m_var; + D3D10_EFFECT_TYPE_DESC type_desc; + ID3D10EffectVariable *var; + ID3D10EffectType *type; + ID3D10Device *device; + ID3D10Effect *effect; + unsigned int i; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + hr = create_effect(fx_test_matrix_variable, 0, device, NULL, &effect); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + var = effect->lpVtbl->GetVariableByName(effect, tests[i].name); + type = var->lpVtbl->GetType(var); + hr = type->lpVtbl->GetDesc(type, &type_desc); + ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr); + ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n", + tests[i].name, type_desc.Type); + m_var = var->lpVtbl->AsMatrix(var); + test_matrix_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns); + if (tests[i].elements > 1) + test_matrix_array_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns, + tests[i].elements); + } + + effect->lpVtbl->Release(effect); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(effect) { test_effect_constant_buffer_type(); @@ -5041,4 +5373,5 @@ START_TEST(effect) test_effect_state_group_defaults(); test_effect_scalar_variable(); test_effect_vector_variable(); + test_effect_matrix_variable(); }