wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3707,14 +3707,17 @@ static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, R
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TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
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iface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
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if (fx)
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FIXME("Ignoring fx %p.\n", fx);
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wined3d_mutex_lock();
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if (dst_impl)
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{
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dst_wined3d_texture = dst_impl->wined3d_texture;
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dst_sub_resource_idx = dst_impl->sub_resource_idx;
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}
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hr = wined3d_texture_update_overlay(src_impl->wined3d_texture, src_impl->sub_resource_idx, src_rect,
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dst_wined3d_texture, dst_sub_resource_idx, dst_rect, flags, (WINEDDOVERLAYFX *)fx);
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hr = wined3d_texture_update_overlay(src_impl->wined3d_texture, src_impl->sub_resource_idx,
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src_rect, dst_wined3d_texture, dst_sub_resource_idx, dst_rect, flags);
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wined3d_mutex_unlock();
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switch (hr)
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@ -1432,15 +1432,15 @@ HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *textu
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HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx)
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const RECT *dst_rect, DWORD flags)
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{
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struct wined3d_resource *sub_resource, *dst_sub_resource;
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struct wined3d_surface *surface, *dst_surface;
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TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
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"dst_sub_resource_idx %u, dst_rect %s, flags %#x, fx %p.\n",
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"dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
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texture, sub_resource_idx, wine_dbgstr_rect(src_rect), dst_texture,
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dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), flags, fx);
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dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), flags);
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
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|| !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
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@ -259,7 +259,7 @@
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@ cdecl wined3d_texture_set_lod(ptr long)
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@ cdecl wined3d_texture_set_overlay_position(ptr long long long)
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@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long ptr)
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@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long)
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@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
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@ -1901,30 +1901,6 @@ typedef struct _WINEDDBLTFX
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struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
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} WINEDDBLTFX,*LPWINEDDBLTFX;
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typedef struct _WINEDDOVERLAYFX
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{
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DWORD dwSize; /* size of structure */
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DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
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DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
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DWORD dwReserved;
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DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
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union
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{
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DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
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struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
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} DUMMYUNIONNAME1;
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DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
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union
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{
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DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
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struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
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} DUMMYUNIONNAME2;
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struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
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struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
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DWORD dwDDFX; /* Overlay FX */
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DWORD dwFlags; /* flags */
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} WINEDDOVERLAYFX;
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struct wined3d_buffer_desc
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{
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UINT byte_width;
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@ -2545,7 +2521,7 @@ HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
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void *mem, UINT pitch);
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HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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const RECT *dst_rect, DWORD flags);
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HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
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const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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