wined3d: Introduce wined3d_stateblock_set_base_vertex_index().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1577,6 +1577,13 @@ void CDECL wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateb
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stateblock->changed.indices = TRUE;
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stateblock->changed.indices = TRUE;
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}
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}
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void CDECL wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index)
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{
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TRACE("stateblock %p, base_index %d.\n", stateblock, base_index);
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stateblock->stateblock_state.base_vertex_index = base_index;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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{
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union
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union
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@ -263,6 +263,7 @@
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_reset(ptr)
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@ cdecl wined3d_stateblock_reset(ptr)
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@ cdecl wined3d_stateblock_set_base_vertex_index(ptr long)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long)
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@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long)
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@ -2668,6 +2668,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
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void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
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void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
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const struct wined3d_color *blend_factor);
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const struct wined3d_color *blend_factor);
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HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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