d3dx9_36: Add stub for D3DXComputeTangentFrameEx.
This commit is contained in:
parent
2ce9ed55a5
commit
05390ccc65
|
@ -22,7 +22,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stub D3DXComputeNormals(ptr ptr)
|
||||
@ stub D3DXComputeTangent(ptr long long long long ptr)
|
||||
@ stub D3DXComputeTangentFrame(ptr long)
|
||||
@ stub D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr)
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
|
||||
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
|
||||
@ stub D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
|
||||
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
|
||||
|
|
|
@ -7234,3 +7234,23 @@ HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT num_faces,
|
|||
error:
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* D3DXComputeTangentFrameEx (D3DX9_36.@)
|
||||
*/
|
||||
HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index,
|
||||
DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic,
|
||||
DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options,
|
||||
const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
|
||||
float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping)
|
||||
{
|
||||
FIXME("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
|
||||
"v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
|
||||
"options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
|
||||
"normal_edge_threshold %f, mesh_out %p, vertex_mapping %p stub!\n",
|
||||
mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
|
||||
v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
|
||||
partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
|
||||
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
|
||||
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr long long long ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
|
||||
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
|
||||
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
|
||||
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
|
||||
|
|
Loading…
Reference in New Issue