ddraw/tests: Introduce an ARRAY_SIZE macro to ddraw7 as well.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-12-27 17:30:13 +01:00 committed by Alexandre Julliard
parent 8a3624afc2
commit 053272d665
1 changed files with 82 additions and 85 deletions

View File

@ -32,6 +32,10 @@ static DEVMODEW registry_mode;
static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
#endif
struct vec2
{
float x, y;
@ -1519,7 +1523,7 @@ static void test_ck_rgba(void)
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
@ -1998,7 +2002,7 @@ static void test_surface_qi(void)
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface7, tests, sizeof(tests) / sizeof(*tests));
test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface7, tests, ARRAY_SIZE(tests));
IDirectDrawSurface7_Release(surface);
IDirectDraw7_Release(ddraw);
@ -2064,7 +2068,7 @@ static void test_device_qi(void)
return;
}
test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice7, tests, sizeof(tests) / sizeof(*tests));
test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice7, tests, ARRAY_SIZE(tests));
IDirect3DDevice7_Release(device);
DestroyWindow(window);
@ -3732,7 +3736,7 @@ static void test_lighting(void)
hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
ok(SUCCEEDED(hr), "Failed to enable light 0, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
@ -3944,22 +3948,14 @@ static void test_specular_lighting(void)
}
tests[] =
{
{&directional, FALSE, 30.0f, expected_directional,
sizeof(expected_directional) / sizeof(expected_directional[0])},
{&directional, TRUE, 30.0f, expected_directional_local,
sizeof(expected_directional_local) / sizeof(expected_directional_local[0])},
{&point, FALSE, 30.0f, expected_point,
sizeof(expected_point) / sizeof(expected_point[0])},
{&point, TRUE, 30.0f, expected_point_local,
sizeof(expected_point_local) / sizeof(expected_point_local[0])},
{&spot, FALSE, 30.0f, expected_spot,
sizeof(expected_spot) / sizeof(expected_spot[0])},
{&spot, TRUE, 30.0f, expected_spot_local,
sizeof(expected_spot_local) / sizeof(expected_spot_local[0])},
{&point_range, FALSE, 30.0f, expected_point_range,
sizeof(expected_point_range) / sizeof(expected_point_range[0])},
{&point_side, TRUE, 0.0f, expected_point_side,
sizeof(expected_point_side) / sizeof(expected_point_side[0])},
{&directional, FALSE, 30.0f, expected_directional, ARRAY_SIZE(expected_directional)},
{&directional, TRUE, 30.0f, expected_directional_local, ARRAY_SIZE(expected_directional_local)},
{&point, FALSE, 30.0f, expected_point, ARRAY_SIZE(expected_point)},
{&point, TRUE, 30.0f, expected_point_local, ARRAY_SIZE(expected_point_local)},
{&spot, FALSE, 30.0f, expected_spot, ARRAY_SIZE(expected_spot)},
{&spot, TRUE, 30.0f, expected_spot_local, ARRAY_SIZE(expected_spot_local)},
{&point_range, FALSE, 30.0f, expected_point_range, ARRAY_SIZE(expected_point_range)},
{&point_side, TRUE, 0.0f, expected_point_side, ARRAY_SIZE(expected_point_side)},
};
IDirect3DDevice7 *device;
IDirectDrawSurface7 *rt;
@ -4032,7 +4028,7 @@ static void test_specular_lighting(void)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_SetLight(device, 0, tests[i].light);
ok(SUCCEEDED(hr), "Failed to set light parameters, hr %#x.\n", hr);
@ -4320,7 +4316,7 @@ static void test_fog_special(void)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, conv.d);
ok(SUCCEEDED(hr), "Failed to set fog end, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
@ -4512,7 +4508,7 @@ static void test_lighting_interface_versions(void)
ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
@ -4748,7 +4744,7 @@ static void test_texturemanage(void)
return;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -4954,7 +4950,7 @@ static void test_block_formats_creation(void)
ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr);
for (i = 0; i < num_fourcc_codes; i++)
{
for (j = 0; j < sizeof(formats) / sizeof(*formats); j++)
for (j = 0; j < ARRAY_SIZE(formats); ++j)
{
if (fourcc_codes[i] == formats[j].fourcc)
supported_overlay_fmts |= formats[j].support_flag;
@ -4969,9 +4965,9 @@ static void test_block_formats_creation(void)
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 2 * 2 * 16 + 1);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
for (j = 0; j < sizeof(types) / sizeof(*types); j++)
for (j = 0; j < ARRAY_SIZE(types); ++j)
{
BOOL support;
@ -5035,7 +5031,7 @@ static void test_block_formats_creation(void)
if (formats[i].overlay)
continue;
for (j = 0; j < sizeof(user_mem_tests) / sizeof(*user_mem_tests); ++j)
for (j = 0; j < ARRAY_SIZE(user_mem_tests); ++j)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -5164,13 +5160,13 @@ static void test_unsupported_formats(void)
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
IDirect3D7_Release(d3d);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
struct format_support_check check = {&formats[i].fmt, FALSE};
hr = IDirect3DDevice7_EnumTextureFormats(device, test_unsupported_formats_cb, &check);
ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr);
for (j = 0; j < sizeof(caps) / sizeof(*caps); j++)
for (j = 0; j < ARRAY_SIZE(caps); ++j)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -5441,7 +5437,7 @@ static void test_rt_caps(void)
hr = IDirectDraw7_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL);
ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
IDirectDrawSurface7 *surface, *rt, *expected_rt, *tmp;
DDSURFACEDESC2 surface_desc;
@ -5663,7 +5659,7 @@ static void test_primary_caps(void)
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, test_data[i].coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
@ -5860,7 +5856,7 @@ static void test_surface_lock(void)
IDirectDrawSurface7_Release(surface);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
if (!cubemap_supported && tests[i].caps2 & DDSCAPS2_CUBEMAP)
continue;
@ -5962,7 +5958,7 @@ static void test_surface_discard(void)
hr = IDirect3DDevice7_GetRenderTarget(device, &target);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
BOOL discarded;
@ -6076,7 +6072,7 @@ static void test_flip(void)
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
/* Creating a flippable texture induces a BSoD on some versions of the
* Intel graphics driver. At least Intel GMA 950 with driver version
@ -6580,8 +6576,9 @@ static void test_set_surface_desc(void)
/* SetSurfaceDesc needs systemmemory surfaces.
*
* As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing DDSD_LINEARSIZE is moot. */
for (i = 0; i < sizeof(invalid_caps_tests) / sizeof(*invalid_caps_tests); i++)
* As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing
* DDSD_LINEARSIZE is moot. */
for (i = 0; i < ARRAY_SIZE(invalid_caps_tests); ++i)
{
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_CAPS;
@ -7612,7 +7609,7 @@ static void test_create_surface_pitch(void)
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -7725,7 +7722,7 @@ static void test_mipmap(void)
return;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -8004,7 +8001,7 @@ static void test_p8_blit(void)
if (SUCCEEDED(hr))
{
for (x = 0; x < sizeof(expected) / sizeof(*expected); x++)
for (x = 0; x < ARRAY_SIZE(expected); ++x)
{
color = get_surface_color(dst, x, 0);
todo_wine ok(compare_color(color, expected[x], 0),
@ -8174,16 +8171,16 @@ static void test_palette_gdi(void)
"Got unexpected palette %p, expected %p.\n",
ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE));
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected1) / sizeof(*expected1); i++)
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected1); ++i)
{
ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
for (; i < ARRAY_SIZE(rgbquad); ++i)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
@ -8223,16 +8220,16 @@ static void test_palette_gdi(void)
/* Refresh the DC. This updates the palette. */
hr = IDirectDrawSurface7_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); ++i)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
for (; i < ARRAY_SIZE(rgbquad); ++i)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
@ -8296,16 +8293,16 @@ static void test_palette_gdi(void)
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or StarcCaft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); ++i)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
for (; i < ARRAY_SIZE(rgbquad); ++i)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
@ -8327,16 +8324,16 @@ static void test_palette_gdi(void)
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface7_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected2); ++i)
{
ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
for (; i < ARRAY_SIZE(rgbquad); ++i)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
@ -8367,16 +8364,16 @@ static void test_palette_gdi(void)
* palette. */
hr = IDirectDrawSurface7_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected3) / sizeof(*expected3); i++)
i = GetDIBColorTable(dc, 0, ARRAY_SIZE(rgbquad), rgbquad);
ok(i == ARRAY_SIZE(rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < ARRAY_SIZE(expected3); ++i)
{
ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n",
i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue,
expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue);
}
for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++)
for (; i < ARRAY_SIZE(rgbquad); ++i)
{
ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])),
"Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n",
@ -8483,7 +8480,7 @@ static void test_palette_alpha(void)
ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n",
palette_entries[3].peFlags);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -8587,7 +8584,7 @@ static void test_vb_writeonly(void)
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = sizeof(quad) / sizeof(*quad);
desc.dwNumVertices = ARRAY_SIZE(quad);
hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &buffer, 0);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
@ -8856,7 +8853,7 @@ static void test_resource_priority(void)
goto done;
}
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -9089,9 +9086,9 @@ static void test_fog_interpolation(void)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_TEXTUREFACTOR, 0x000000ff);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
if(!(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) && tests[i].tfog)
if (!(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) && tests[i].tfog)
continue;
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00808080, 0.0f, 0);
@ -9238,7 +9235,7 @@ static void test_negative_fixedfunction_fog(void)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
if (!(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) && tests[i].tfog)
continue;
@ -9356,7 +9353,7 @@ static void test_table_fog_zw(void)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
@ -9519,7 +9516,7 @@ static void test_signed_formats(void)
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
for (width = 1; width < 5; width += 3)
{
@ -9822,7 +9819,7 @@ static void test_color_fill(void)
if (!(supported_fmts & (SUPPORT_YUY2 | SUPPORT_UYVY)) || !(hal_caps.dwCaps & DDCAPS_OVERLAY))
skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n");
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
DWORD expected_broken = tests[i].result;
@ -10049,7 +10046,7 @@ static void test_color_fill(void)
hr = IDirectDrawSurface7_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < sizeof(rops) / sizeof(*rops); i++)
for (i = 0; i < ARRAY_SIZE(rops); ++i)
{
fx.dwROP = rops[i].rop;
hr = IDirectDrawSurface7_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx);
@ -10450,7 +10447,7 @@ static void test_colorkey_precision(void)
memset(&lock_desc, 0, sizeof(lock_desc));
lock_desc.dwSize = sizeof(lock_desc);
for (t = 0; t < sizeof(tests) / sizeof(*tests); ++t)
for (t = 0; t < ARRAY_SIZE(tests); ++t)
{
if (is_nvidia && tests[t].skip_nv)
{
@ -10824,7 +10821,7 @@ static void test_shademode(void)
desc.dwSize = sizeof(desc);
desc.dwCaps = D3DVBCAPS_WRITEONLY;
desc.dwFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE;
desc.dwNumVertices = sizeof(quad_strip) / sizeof(*quad_strip);
desc.dwNumVertices = ARRAY_SIZE(quad_strip);
hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &vb_strip, 0);
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(vb_strip, 0, &data, NULL);
@ -10833,7 +10830,7 @@ static void test_shademode(void)
hr = IDirect3DVertexBuffer7_Unlock(vb_strip);
ok(hr == D3D_OK, "Failed to unlock vertex buffer, hr %#x.\n", hr);
desc.dwNumVertices = sizeof(quad_list) / sizeof(*quad_list);
desc.dwNumVertices = ARRAY_SIZE(quad_list);
hr = IDirect3D7_CreateVertexBuffer(d3d, &desc, &vb_list, 0);
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(vb_list, 0, &data, NULL);
@ -10845,7 +10842,7 @@ static void test_shademode(void)
/* Try it first with a TRIANGLESTRIP. Do it with different geometry because
* the color fixups we have to do for FLAT shading will be dependent on that. */
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
@ -10949,7 +10946,7 @@ static void test_lockrect_invalid(void)
goto done;
}
for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
for (r = 0; r < ARRAY_SIZE(resources); ++r)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -10980,7 +10977,7 @@ static void test_lockrect_invalid(void)
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
*/
for (i = 0; i < sizeof(valid) / sizeof(*valid); ++i)
for (i = 0; i < ARRAY_SIZE(valid); ++i)
{
RECT *rect = &valid[i];
@ -10995,7 +10992,7 @@ static void test_lockrect_invalid(void)
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
}
for (i = 0; i < sizeof(invalid) / sizeof(*invalid); ++i)
for (i = 0; i < ARRAY_SIZE(invalid); ++i)
{
RECT *rect = &invalid[i];
@ -11408,7 +11405,7 @@ static void test_blt(void)
hr = IDirectDrawSurface7_Blt(surface, NULL, rt, NULL, 0, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirectDrawSurface7_Blt(surface, &test_data[i].dst_rect,
surface, &test_data[i].src_rect, DDBLT_WAIT, NULL);
@ -11509,7 +11506,7 @@ static void test_blt_z_alpha(void)
fx.dwAlphaSrcConstBitDepth = 8;
U4(fx).dwAlphaSrcConst = 0x22;
for (i = 0; i < sizeof(blt_flags) / sizeof(*blt_flags); ++i)
for (i = 0; i < ARRAY_SIZE(blt_flags); ++i)
{
fx.dwFillColor = 0x3300ff00;
hr = IDirectDrawSurface7_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
@ -11692,7 +11689,7 @@ static void test_getdc(void)
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -12411,7 +12408,7 @@ static void test_surface_desc_size(void)
hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
for (i = 0; i < sizeof(surface_caps) / sizeof(*surface_caps); ++i)
for (i = 0; i < ARRAY_SIZE(surface_caps); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
@ -12430,7 +12427,7 @@ static void test_surface_desc_size(void)
ok(hr == DD_OK, "Failed to query IDirectDrawSurface3, hr %#x, type %s.\n", hr, surface_caps[i].name);
/* GetSurfaceDesc() */
for (j = 0; j < sizeof(desc_sizes) / sizeof(*desc_sizes); ++j)
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
memset(&desc, 0, sizeof(desc));
desc.dwSize = desc_sizes[j];
@ -12455,7 +12452,7 @@ static void test_surface_desc_size(void)
}
/* Lock() */
for (j = 0; j < sizeof(desc_sizes) / sizeof(*desc_sizes); ++j)
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
const BOOL ignore_size = surface_caps[i].caps & DDSCAPS_TEXTURE
&& !(surface_caps[i].caps & DDSCAPS_VIDEOMEMORY);
@ -12547,7 +12544,7 @@ static void test_surface_desc_size(void)
}
/* GetDisplayMode() */
for (j = 0; j < sizeof(desc_sizes) / sizeof(*desc_sizes); ++j)
for (j = 0; j < ARRAY_SIZE(desc_sizes); ++j)
{
memset(&desc, 0xcc, sizeof(desc));
desc.dwSize = desc_sizes[j];
@ -13292,7 +13289,7 @@ static void test_compute_sphere_visibility(void)
IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, tests[i].view);
IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, tests[i].proj);