d3d9/tests: Use a separate device for ds_size_test().
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e41a6c827f
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0513d79526
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@ -14178,23 +14178,38 @@ done:
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DestroyWindow(window);
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}
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static void ds_size_test(IDirect3DDevice9 *device)
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static void ds_size_test(void)
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{
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IDirect3DSurface9 *ds, *rt, *old_rt, *old_ds, *readback;
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HRESULT hr;
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IDirect3DDevice9 *device;
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DWORD num_passes;
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struct
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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static const struct
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{
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float x, y, z;
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}
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quad[] =
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{
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{-1.0, -1.0, 0.0 },
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{-1.0, 1.0, 0.0 },
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{ 1.0, -1.0, 0.0 },
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{ 1.0, 1.0, 0.0 }
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{-1.0f, -1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, TRUE, &ds, NULL);
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@ -14202,6 +14217,9 @@ static void ds_size_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &readback, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
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@ -14247,8 +14265,6 @@ static void ds_size_test(IDirect3DDevice9 *device)
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"D3DERR_CONFLICTINGRENDERSTATE.\n", hr);
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/* Try to draw with the device in an invalid state */
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
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if(SUCCEEDED(hr))
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@ -14275,6 +14291,11 @@ static void ds_size_test(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(rt);
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IDirect3DSurface9_Release(old_rt);
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IDirect3DSurface9_Release(old_ds);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void unbound_sampler_test(void)
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@ -16650,11 +16671,11 @@ START_TEST(visual)
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}
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offscreen_test(device_ptr);
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ds_size_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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ds_size_test();
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alpha_test();
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shademode_test();
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srgbtexture_test();
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