d3d8: Reset the stateblock state before calling wined3d_device_reset().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bb3cc5e05c
commit
0508cb848f
|
@ -909,13 +909,15 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
|
||||||
device->index_buffer_size = 0;
|
device->index_buffer_size = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (device->recording)
|
||||||
|
wined3d_stateblock_decref(device->recording);
|
||||||
|
device->recording = NULL;
|
||||||
|
device->update_state = device->state;
|
||||||
|
wined3d_stateblock_reset(device->state);
|
||||||
|
|
||||||
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
|
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
|
||||||
NULL, reset_enum_callback, TRUE)))
|
NULL, reset_enum_callback, TRUE)))
|
||||||
{
|
{
|
||||||
if (device->recording)
|
|
||||||
wined3d_stateblock_decref(device->recording);
|
|
||||||
device->recording = NULL;
|
|
||||||
device->update_state = device->state;
|
|
||||||
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
|
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
|
||||||
implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
|
implicit_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchain);
|
||||||
implicit_swapchain->swap_interval
|
implicit_swapchain->swap_interval
|
||||||
|
|
Loading…
Reference in New Issue