diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 6fb26d203df..45e28719dfe 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1626,13 +1626,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; } - else if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL) - && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) - && !adapter->gl_info.supported[ARB_SHADOW]) - { - TRACE("[FAILED] - No shadow sampler support.\n"); - return WINED3DERR_NOTAVAILABLE; - } break; case WINED3D_RTYPE_TEXTURE_3D: