d3drm: Make Direct3DRM{Frame,Light,Visual}Array_create() static.
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@ -193,7 +193,7 @@ static const struct IDirect3DRMFrameArrayVtbl Direct3DRMFrameArray_Vtbl =
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IDirect3DRMFrameArrayImpl_GetElement
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};
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HRESULT Direct3DRMFrameArray_create(IDirect3DRMFrameArray** obj)
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static HRESULT Direct3DRMFrameArray_create(IDirect3DRMFrameArray** obj)
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{
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IDirect3DRMFrameArrayImpl* object;
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@ -309,7 +309,7 @@ static const struct IDirect3DRMVisualArrayVtbl Direct3DRMVisualArray_Vtbl =
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IDirect3DRMVisualArrayImpl_GetElement
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};
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HRESULT Direct3DRMVisualArray_create(IDirect3DRMVisualArray** ret_iface)
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static HRESULT Direct3DRMVisualArray_create(IDirect3DRMVisualArray** ret_iface)
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{
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IDirect3DRMVisualArrayImpl* object;
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@ -429,7 +429,7 @@ static const struct IDirect3DRMLightArrayVtbl Direct3DRMLightArray_Vtbl =
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IDirect3DRMLightArrayImpl_GetElement
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};
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HRESULT Direct3DRMLightArray_create(IDirect3DRMLightArray** obj)
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static HRESULT Direct3DRMLightArray_create(IDirect3DRMLightArray** obj)
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{
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IDirect3DRMLightArrayImpl* object;
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