Add prototypes for some Gdi* functions.
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@ -3335,9 +3335,14 @@ BOOL WINAPI FixBrushOrgEx(HDC,INT,INT,LPPOINT);
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BOOL WINAPI FlattenPath(HDC);
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BOOL WINAPI FlattenPath(HDC);
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BOOL WINAPI FloodFill(HDC,INT,INT,COLORREF);
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BOOL WINAPI FloodFill(HDC,INT,INT,COLORREF);
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BOOL WINAPI FrameRgn(HDC,HRGN,HBRUSH,INT,INT);
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BOOL WINAPI FrameRgn(HDC,HRGN,HBRUSH,INT,INT);
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BOOL WINAPI GdiAlphaBlend(HDC,int,int,int,int,HDC,int,int,int,int,BLENDFUNCTION);
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BOOL WINAPI GdiComment(HDC,UINT,const BYTE *);
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BOOL WINAPI GdiComment(HDC,UINT,const BYTE *);
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DEVMODEW * WINAPI GdiConvertToDevmodeW(const DEVMODEA *);
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DEVMODEW * WINAPI GdiConvertToDevmodeW(const DEVMODEA *);
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BOOL WINAPI GdiFlush(void);
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BOOL WINAPI GdiFlush(void);
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BOOL WINAPI GdiIsMetaFileDC(HDC);
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BOOL WINAPI GdiIsMetaPrintDC(HDC);
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BOOL WINAPI GdiIsMetaPlayMetafileDC(HDC);
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BOOL WINAPI GdiTransparentBlt(HDC,int,int,int,int,HDC,int,int,int,int,UINT);
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INT WINAPI GetArcDirection(HDC);
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INT WINAPI GetArcDirection(HDC);
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BOOL WINAPI GetAspectRatioFilterEx(HDC,LPSIZE);
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BOOL WINAPI GetAspectRatioFilterEx(HDC,LPSIZE);
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LONG WINAPI GetBitmapBits(HBITMAP,LONG,LPVOID);
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LONG WINAPI GetBitmapBits(HBITMAP,LONG,LPVOID);
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