d3d11: Avoid using wined3d_stream_output_element for validation.
Validate D3D11_SO_DECLARATION_ENTRY directly. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1124,9 +1124,9 @@ static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_o
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WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex);
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return E_INVALIDARG;
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}
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if (e->component_idx || !e->component_count)
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if (f->StartComponent || !f->ComponentCount)
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{
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WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count);
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WARN("Invalid stream output gap %u-%u.\n", f->StartComponent, f->ComponentCount);
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return E_INVALIDARG;
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}
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@ -1134,10 +1134,10 @@ static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_o
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}
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else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex, f->Stream)))
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{
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if (e->component_idx > 3 || e->component_count > 4 || !e->component_count
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|| e->component_idx + e->component_count > 4)
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if (f->StartComponent > 3 || f->ComponentCount > 4 || !f->ComponentCount
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|| f->StartComponent + f->ComponentCount > 4)
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{
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WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count);
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WARN("Invalid component range %u-%u.\n", f->StartComponent, f->ComponentCount);
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return E_INVALIDARG;
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}
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@ -1168,17 +1168,21 @@ static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_o
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for (i = 0; i < entry_count; ++i)
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{
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const struct wined3d_stream_output_element *e1 = &elements[i];
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if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP)
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const D3D11_SO_DECLARATION_ENTRY *e1 = &entries[i];
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if (!e1->SemanticName) /* gap */
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continue;
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for (j = i + 1; j < entry_count; ++j)
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{
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const struct wined3d_stream_output_element *e2 = &elements[j];
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const D3D11_SO_DECLARATION_ENTRY *e2 = &entries[j];
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if (!e2->SemanticName) /* gap */
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continue;
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if (e1->register_idx == e2->register_idx
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&& e1->component_idx < e2->component_idx + e2->component_count
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&& e1->component_idx + e1->component_count > e2->component_idx)
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if (e1->Stream == e2->Stream
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&& !strcasecmp(e1->SemanticName, e2->SemanticName)
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&& e1->SemanticIndex == e2->SemanticIndex
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&& e1->StartComponent < e2->StartComponent + e2->ComponentCount
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&& e1->StartComponent + e1->ComponentCount > e2->StartComponent)
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{
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WARN("Stream output elements %u and %u overlap.\n", i, j);
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return E_INVALIDARG;
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@ -1194,14 +1198,14 @@ static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_o
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for (j = 0; j < entry_count; ++j)
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{
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const struct wined3d_stream_output_element *e = &elements[j];
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const D3D11_SO_DECLARATION_ENTRY *e = &entries[j];
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if (e->stream_idx != i)
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if (e->Stream != i)
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continue;
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current_stride[e->output_slot] += 4 * e->component_count;
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++element_count[e->output_slot];
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if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP)
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++gap_count[e->output_slot];
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current_stride[e->OutputSlot] += 4 * e->ComponentCount;
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++element_count[e->OutputSlot];
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if (!e->SemanticName)
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++gap_count[e->OutputSlot];
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}
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for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
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