wined3d: Move the destination blend state to wined3d_blend_state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -740,7 +740,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
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{
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const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
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@ -391,6 +391,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
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wined3d_desc.alpha_to_coverage = desc->AlphaToCoverageEnable;
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wined3d_desc.enable = desc->RenderTarget[0].BlendEnable;
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wined3d_desc.src = desc->RenderTarget[0].SrcBlend;
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wined3d_desc.dst = desc->RenderTarget[0].DestBlend;
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/* We cannot fail after creating a wined3d_blend_state object. It
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* would lead to double free. */
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@ -3583,6 +3583,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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case WINED3D_RS_BLENDFACTOR:
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case WINED3D_RS_ALPHABLENDENABLE:
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case WINED3D_RS_SRCBLEND:
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case WINED3D_RS_DESTBLEND:
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set_blend_state = TRUE;
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break;
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@ -3655,6 +3656,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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desc.alpha_to_coverage = TRUE;
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desc.enable = state->rs[WINED3D_RS_ALPHABLENDENABLE];
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desc.src = state->rs[WINED3D_RS_SRCBLEND];
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desc.dst = state->rs[WINED3D_RS_DESTBLEND];
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if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
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wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);
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@ -557,8 +557,7 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
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checkGLcall("glEnable(GL_BLEND)");
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gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.src,
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state->render_states[WINED3D_RS_DESTBLEND], rt_format);
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gl_blend_from_d3d(&src_blend, &dst_blend, b->desc.src, b->desc.dst, rt_format);
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/* Re-apply BLENDOP(ALPHA) because of a possible SEPARATEALPHABLENDENABLE change */
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if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_BLENDOP)))
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@ -4503,7 +4502,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
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{ STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, { STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, state_uav_warn }, WINED3D_GL_EXT_NONE },
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{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so, }, WINED3D_GL_VERSION_3_2 },
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{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so_warn, }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_DESTBLEND), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), { STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), state_line_antialias}, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SEPARATEALPHABLENDENABLE), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SRCBLENDALPHA), { STATE_BLEND, NULL }, WINED3D_GL_EXT_NONE },
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@ -5417,8 +5415,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{ 1, 1},
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{ 3, 3},
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{ 8, 8},
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{ 17, 19},
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{ 21, 22},
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{ 17, 22},
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{ 27, 27},
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{ 42, 45},
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{ 47, 47},
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@ -2031,6 +2031,7 @@ struct wined3d_blend_state_desc
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BOOL alpha_to_coverage;
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BOOL enable;
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enum wined3d_blend src;
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enum wined3d_blend dst;
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};
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struct wined3d_rasterizer_state_desc
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