diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5a9fd228a99..7c31f66dd25 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4699,7 +4699,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, WI if(StartVertex - This->stateBlock->baseVertexIndex < 0) ERR("Drawing negative\n"); /* Account for the loading offset due to index buffers. Instead of reloading all sources correct it with the startvertex parameter */ drawPrimitive(iface, PrimitiveType, PrimitiveCount, StartVertex - This->stateBlock->baseVertexIndex, 0/* NumVertices */, -1 /* indxStart */, - 0 /* indxSize */, NULL /* indxData */, 0 /* minIndex */, NULL); + 0 /* indxSize */, NULL /* indxData */, 0 /* minIndex */); return WINED3D_OK; } @@ -4728,7 +4728,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice * } drawPrimitive(iface, PrimitiveType, primCount, 0, NumVertices, startIndex, - idxStride, ((IWineD3DIndexBufferImpl *) pIB)->resource.allocatedMemory, minIndex, NULL); + idxStride, ((IWineD3DIndexBufferImpl *) pIB)->resource.allocatedMemory, minIndex); return WINED3D_OK; } @@ -4753,7 +4753,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, This->stateBlock->streamIsUP = TRUE; drawPrimitive(iface, PrimitiveType, PrimitiveCount, -This->stateBlock->baseVertexIndex /* start vertex */, 0 /* NumVertices */, - 0 /* indxStart*/, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */, NULL); + 0 /* indxStart*/, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */); /* MSDN specifies stream zero settings must be set to NULL */ This->stateBlock->streamStride[0] = 0; @@ -4800,7 +4800,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice * /* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */ This->stateBlock->baseVertexIndex = 0; - drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* vertexStart */, NumVertices, 0 /* indxStart */, idxStride, pIndexData, MinVertexIndex, NULL); + drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* vertexStart */, NumVertices, 0 /* indxStart */, idxStride, pIndexData, MinVertexIndex); /* MSDN specifies stream zero settings and index buffer must be set to NULL */ This->stateBlock->streamSource[0] = NULL; @@ -4819,7 +4819,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *i */ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); This->stateBlock->baseVertexIndex = 0; - drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0, DrawPrimStrideData); + This->up_strided = DrawPrimStrideData; + drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0); + This->up_strided = NULL; return WINED3D_OK; } /* Yet another way to update a texture, some apps use this to load default textures instead of using surface/texture lock/unlock */ diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index b3cdb34ca66..5dfc15ba07a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1936,8 +1936,7 @@ void drawPrimitive(IWineD3DDevice *iface, long StartIdx, short idxSize, const void *idxData, - int minIndex, - WineDirect3DVertexStridedData *DrawPrimStrideData) { + int minIndex) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; BOOL useVertexShaderFunction = FALSE; @@ -1991,12 +1990,12 @@ void drawPrimitive(IWineD3DDevice *iface, } This->depth_copy_state = WINED3D_DCS_INITIAL; - if(DrawPrimStrideData) { + if(This->up_strided) { /* Note: this is a ddraw fixed-function code path */ TRACE("================ Strided Input ===================\n"); - memcpy(&This->strided_streams, DrawPrimStrideData, sizeof(This->strided_streams)); + memcpy(&This->strided_streams, This->up_strided, sizeof(This->strided_streams)); drawPrimitiveTraceDataLocations(&This->strided_streams); fixup = FALSE; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 37f4664b3c8..9ca13c1ac87 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -382,8 +382,7 @@ void drawPrimitive(IWineD3DDevice *iface, long StartIdx, short idxBytes, const void *idxData, - int minIndex, - WineDirect3DVertexStridedData *DrawPrimStrideData); + int minIndex); void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStridedData *strided, BOOL *fixup); @@ -669,6 +668,7 @@ typedef struct IWineD3DDeviceImpl /* Stream source management */ WineDirect3DVertexStridedData strided_streams; + WineDirect3DVertexStridedData *up_strided; } IWineD3DDeviceImpl;