dinput: Give correct count of devices still to be enumerated.
EnumDevicesBySemantics should give count of all devices instead of just keyboard and mouse still to be enumerated when calling callback. Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -930,7 +930,9 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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LPDIRECTINPUTDEVICE8A lpdid;
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DWORD callbackFlags;
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int i, j;
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int device_count = 0;
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int remain;
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DIDEVICEINSTANCEA *didevis = 0;
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FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_a(ptszUserName), lpdiActionFormat,
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lpCallback, pvRef, dwFlags);
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@ -958,19 +960,37 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
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{
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TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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{
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IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
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if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
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return DI_OK;
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
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else
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didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEW)*device_count);
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didevis[device_count-1] = didevi;
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}
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}
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}
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remain = device_count;
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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for (i = 0; i < device_count; i++)
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{
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callbackFlags = diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
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IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
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if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, didevis);
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return DI_OK;
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}
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}
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HeapFree(GetProcessHeap(), 0, didevis);
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
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/* Enumerate keyboard and mouse */
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@ -1001,6 +1021,9 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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LPDIRECTINPUTDEVICE8W lpdid;
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DWORD callbackFlags;
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int i, j;
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int device_count = 0;
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int remain;
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DIDEVICEINSTANCEW *didevis = 0;
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FIXME("(this=%p,%s,%p,%p,%p,%04x): semi-stub\n", This, debugstr_w(ptszUserName), lpdiActionFormat,
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lpCallback, pvRef, dwFlags);
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@ -1018,19 +1041,37 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
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{
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TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
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/* Default behavior is to enumerate attached game controllers */
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enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
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if (enumSuccess == S_OK)
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{
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IDirectInput_CreateDevice(iface, &didevi.guidInstance, &lpdid, NULL);
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if (lpCallback(&didevi, lpdid, callbackFlags, 0, pvRef) == DIENUM_STOP)
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return DI_OK;
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if (device_count++)
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didevis = HeapReAlloc(GetProcessHeap(), 0, didevis, sizeof(DIDEVICEINSTANCEW)*device_count);
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else
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didevis = HeapAlloc(GetProcessHeap(), 0, sizeof(DIDEVICEINSTANCEW)*device_count);
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didevis[device_count-1] = didevi;
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}
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}
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}
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remain = device_count;
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if (!(dwFlags & DIEDBSFL_FORCEFEEDBACK))
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remain += sizeof(guids)/sizeof(guids[0]);
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for (i = 0; i < device_count; i++)
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{
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callbackFlags = diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
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IDirectInput_CreateDevice(iface, &didevis[i].guidInstance, &lpdid, NULL);
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if (lpCallback(&didevis[i], lpdid, callbackFlags, --remain, pvRef) == DIENUM_STOP)
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{
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HeapFree(GetProcessHeap(), 0, didevis);
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return DI_OK;
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}
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}
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HeapFree(GetProcessHeap(), 0, didevis);
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if (dwFlags & DIEDBSFL_FORCEFEEDBACK) return DI_OK;
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/* Enumerate keyboard and mouse */
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@ -445,6 +445,7 @@ static void test_EnumDevices(void)
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struct enum_semantics_test
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{
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unsigned int device_count;
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DWORD first_remaining;
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BOOL mouse;
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BOOL keyboard;
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DIACTIONFORMATA *lpdiaf;
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@ -476,6 +477,12 @@ static BOOL CALLBACK enum_semantics_callback(const DIDEVICEINSTANCEA *lpddi, IDi
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if (context == NULL) return DIENUM_STOP;
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if (!data->device_count) {
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data->first_remaining = dwRemaining;
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}
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ok (dwRemaining == data->first_remaining - data->device_count,
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"enum semantics remaining devices is wrong, expected %d, had %d\n",
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data->first_remaining - data->device_count, dwRemaining);
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data->device_count++;
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if (IsEqualGUID(&lpddi->guidInstance, &GUID_SysKeyboard)) data->keyboard = TRUE;
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@ -507,7 +514,7 @@ static void test_EnumDevicesBySemantics(void)
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HRESULT hr;
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DIACTIONFORMATA diaf;
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const GUID ACTION_MAPPING_GUID = { 0x1, 0x2, 0x3, { 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xa, 0xb } };
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struct enum_semantics_test data = { 0, FALSE, FALSE, &diaf, NULL };
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struct enum_semantics_test data = { 0, 0, FALSE, FALSE, &diaf, NULL };
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int device_total = 0;
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hr = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, &IID_IDirectInput8A, (void **)&pDI, NULL);
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@ -539,6 +546,7 @@ static void test_EnumDevicesBySemantics(void)
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/* Enumerate Force feedback devices. We should get no mouse nor keyboard */
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data.keyboard = FALSE;
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data.mouse = FALSE;
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data.device_count = 0;
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, enum_semantics_callback, &data, DIEDBSFL_FORCEFEEDBACK);
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ok (SUCCEEDED(hr), "EnumDevicesBySemantics failed hr=%08x\n", hr);
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ok (!data.keyboard, "Keyboard should not be enumerated when asking for forcefeedback\n");
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@ -595,6 +603,7 @@ static void test_EnumDevicesBySemantics(void)
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/* The call fails with a zeroed GUID */
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memset(&diaf.guidActionMap, 0, sizeof(GUID));
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data.device_count = 0;
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hr = IDirectInput8_EnumDevicesBySemantics(pDI, NULL, &diaf, enum_semantics_callback, NULL, 0);
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todo_wine ok(FAILED(hr), "EnumDevicesBySemantics succeeded with invalid GUID hr=%08x\n", hr);
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