wined3d: Update the swapchain flags on wined3d_device_reset().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-07 11:31:16 +03:30 committed by Alexandre Julliard
parent ca87bd95c2
commit 04b675223d
1 changed files with 21 additions and 1 deletions

View File

@ -4752,6 +4752,16 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
} }
} }
static void update_swapchain_flags(struct wined3d_texture *texture)
{
unsigned int flags = texture->swapchain->desc.flags;
if (flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
texture->flags |= WINED3D_TEXTURE_GET_DC;
else
texture->flags &= ~WINED3D_TEXTURE_GET_DC;
}
HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode, const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback, BOOL reset_state) wined3d_device_reset_cb callback, BOOL reset_state)
@ -4835,7 +4845,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
swapchain->desc.swap_effect = swapchain_desc->swap_effect; swapchain->desc.swap_effect = swapchain_desc->swap_effect;
swapchain->desc.enable_auto_depth_stencil = swapchain_desc->enable_auto_depth_stencil; swapchain->desc.enable_auto_depth_stencil = swapchain_desc->enable_auto_depth_stencil;
swapchain->desc.auto_depth_stencil_format = swapchain_desc->auto_depth_stencil_format; swapchain->desc.auto_depth_stencil_format = swapchain_desc->auto_depth_stencil_format;
swapchain->desc.flags = swapchain_desc->flags;
swapchain->desc.refresh_rate = swapchain_desc->refresh_rate; swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
swapchain->desc.auto_restore_display_mode = swapchain_desc->auto_restore_display_mode; swapchain->desc.auto_restore_display_mode = swapchain_desc->auto_restore_display_mode;
@ -4881,6 +4890,17 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
swapchain_desc->multisample_type, swapchain_desc->multisample_quality))) swapchain_desc->multisample_type, swapchain_desc->multisample_quality)))
return hr; return hr;
if (swapchain_desc->flags != swapchain->desc.flags)
{
swapchain->desc.flags = swapchain_desc->flags;
update_swapchain_flags(swapchain->front_buffer);
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
{
update_swapchain_flags(swapchain->back_buffers[i]);
}
}
if (device->auto_depth_stencil_view) if (device->auto_depth_stencil_view)
{ {
wined3d_rendertarget_view_decref(device->auto_depth_stencil_view); wined3d_rendertarget_view_decref(device->auto_depth_stencil_view);