opengl32: Mark internal symbols with hidden visibility.
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@ -28,9 +28,9 @@ typedef struct {
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void *func; /* pointer to the Wine function for this extension */
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void *func; /* pointer to the Wine function for this extension */
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} OpenGL_extension;
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} OpenGL_extension;
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extern const OpenGL_extension extension_registry[];
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extern const OpenGL_extension extension_registry[] DECLSPEC_HIDDEN;
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extern const int extension_registry_size;
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extern const int extension_registry_size DECLSPEC_HIDDEN;
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extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format );
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extern BOOL WINAPI wglSetPixelFormatWINE( HDC hdc, int format ) DECLSPEC_HIDDEN;
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#endif /* __DLLS_OPENGL32_OPENGL_EXT_H */
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#endif /* __DLLS_OPENGL32_OPENGL_EXT_H */
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