d3d11: Make UpdateSubresource1 call wined3d_device_update_sub_resource directly.

Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Pablo Martin 2018-05-22 14:37:50 +02:00 committed by Alexandre Julliard
parent b7d21a669d
commit 04a9e3330f

View File

@ -2631,13 +2631,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11D
ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
UINT row_pitch, UINT depth_pitch, UINT flags)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_box wined3d_box;
TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
if (box)
wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom,
box->front, box->back);
d3d11_immediate_context_UpdateSubresource(iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource, subresource_idx,
box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1 *iface,