wined3d: Improve a TRACE.
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@ -624,7 +624,7 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
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void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("(%p) : setting textureName %u, target %i\n", This, textureName, target);
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TRACE("(%p) : setting textureName %u, target %#x\n", This, textureName, target);
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if (This->glDescription.textureName == 0 && textureName != 0) {
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
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if((This->Flags & SFLAG_LOCATIONS) == 0) {
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