ntdll: Reimplement _allmul using 32-bit arithmetic.
Based on compiler-rt. Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -759,7 +759,29 @@ LONGLONG WINAPI _alldiv( LONGLONG a, LONGLONG b )
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*/
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LONGLONG WINAPI _allmul( LONGLONG a, LONGLONG b )
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{
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return a * b;
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LARGE_INTEGER x = { .QuadPart = a };
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LARGE_INTEGER y = { .QuadPart = b };
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LARGE_INTEGER r;
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unsigned int t;
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const int bits_in_word_2 = 16;
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const unsigned int lower_mask = ~0u >> bits_in_word_2;
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r.u.LowPart = (x.u.LowPart & lower_mask) * (y.u.LowPart & lower_mask);
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t = r.u.LowPart >> bits_in_word_2;
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r.u.LowPart &= lower_mask;
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t += (x.u.LowPart >> bits_in_word_2) * (y.u.LowPart & lower_mask);
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r.u.LowPart += (t & lower_mask) << bits_in_word_2;
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r.u.HighPart = t >> bits_in_word_2;
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t = r.u.LowPart >> bits_in_word_2;
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r.u.LowPart &= lower_mask;
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t += (y.u.LowPart >> bits_in_word_2) * (x.u.LowPart & lower_mask);
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r.u.LowPart += (t & lower_mask) << bits_in_word_2;
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r.u.HighPart += t >> bits_in_word_2;
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r.u.HighPart += (x.u.LowPart >> bits_in_word_2) * (y.u.LowPart >> bits_in_word_2);
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r.u.HighPart += x.u.HighPart * y.u.LowPart + x.u.LowPart * y.u.HighPart;
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return r.QuadPart;
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}
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