d3d11: Add D3D11_FORMAT_SUPPORT_TEXTURE1D to d3d11_device_CheckFormatSupport().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3302,6 +3302,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
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}
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}
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flag_mapping[] =
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flag_mapping[] =
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{
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{
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{WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE1D},
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{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
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{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
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{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
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{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
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{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
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{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
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