From 03f61decc987a0a5c55da43a42cb843040b9c916 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 2 Dec 2009 10:41:22 +0100 Subject: [PATCH] d3d10core: Allow a NULL vertex buffer to be set in IASetVertexBuffers(). --- dlls/d3d10core/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 6f9621846dd..cfc7dec8d1a 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -202,7 +202,8 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac for (i = 0; i < buffer_count; ++i) { IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot, - ((struct d3d10_buffer *)buffers[i])->wined3d_buffer, offsets[i], strides[i]); + buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL, + offsets[i], strides[i]); } }