From 0383f62b3ced50ca372190b4331f3df7fca05336 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Thu, 7 Nov 2019 18:28:51 -0600 Subject: [PATCH] wined3d: Introduce wined3d_stateblock_set_scissor_rect(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/stateblock.c | 8 ++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 10 insertions(+) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 1d522ad89b8..df0bca33b0b 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1555,6 +1555,14 @@ void CDECL wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock stateblock->changed.viewport = TRUE; } +void CDECL wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect) +{ + TRACE("stateblock %p, rect %s.\n", stateblock, wine_dbgstr_rect(rect)); + + stateblock->stateblock_state.scissor_rect = *rect; + stateblock->changed.scissorRect = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 48e5ea954bc..4041db56da1 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -272,6 +272,7 @@ @ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr) @ cdecl wined3d_stateblock_set_render_state(ptr long long) @ cdecl wined3d_stateblock_set_sampler_state(ptr long long long) +@ cdecl wined3d_stateblock_set_scissor_rect(ptr ptr) @ cdecl wined3d_stateblock_set_texture(ptr long ptr) @ cdecl wined3d_stateblock_set_texture_stage_state(ptr long long long) @ cdecl wined3d_stateblock_set_transform(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index c311ded731e..e7236786013 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2684,6 +2684,7 @@ void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stat enum wined3d_render_state state, DWORD value); void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value); +void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect); void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture); void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock, UINT stage, enum wined3d_texture_stage_state state, DWORD value);