wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier().
This commit is contained in:
parent
d843447580
commit
035b79ebcf
|
@ -3186,17 +3186,12 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
|
|||
/* Note that d3d8 doesn't supply a device name. */
|
||||
if (identifier->device_name_size)
|
||||
{
|
||||
static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
|
||||
|
||||
len = strlen(device_name);
|
||||
if (len >= identifier->device_name_size)
|
||||
if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
|
||||
identifier->device_name_size, NULL, NULL))
|
||||
{
|
||||
ERR("Device name size too small.\n");
|
||||
ERR("Failed to convert device name, last error %#x.\n", GetLastError());
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
memcpy(identifier->device_name, device_name, len);
|
||||
identifier->device_name[len] = '\0';
|
||||
}
|
||||
|
||||
identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
|
||||
|
|
Loading…
Reference in New Issue