d3dcompiler: Add D3DGetBlobPart() stub.

This commit is contained in:
Rico Schüller 2010-10-03 15:11:47 +02:00 committed by Alexandre Julliard
parent fcd685977d
commit 033fd44aa1
3 changed files with 26 additions and 1 deletions

View File

@ -6,7 +6,7 @@
@ stub D3DDecompressShaders @ stub D3DDecompressShaders
@ stub D3DDisassemble10Effect @ stub D3DDisassemble10Effect
@ stub D3DDisassemble @ stub D3DDisassemble
@ stub D3DGetBlobPart @ stdcall D3DGetBlobPart(ptr long long long ptr)
@ stub D3DGetDebugInfo @ stub D3DGetDebugInfo
@ stub D3DGetInputAndOutputSignatureBlob @ stub D3DGetInputAndOutputSignatureBlob
@ stub D3DGetInputSignatureBlob @ stub D3DGetInputSignatureBlob

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@ -80,3 +80,10 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
return S_OK; return S_OK;
} }
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
FIXME("data %p, data_size %lu, part %#x, flags %#x, blob %p stub!\n", data, data_size, part, flags, blob);
return E_NOTIMPL;
}

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@ -45,6 +45,24 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
typedef enum D3D_BLOB_PART
{
D3D_BLOB_INPUT_SIGNATURE_BLOB,
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
D3D_BLOB_ALL_SIGNATURE_BLOB,
D3D_BLOB_DEBUG_INFO,
D3D_BLOB_LEGACY_SHADER,
D3D_BLOB_XNA_PREPASS_SHADER,
D3D_BLOB_XNA_SHADER,
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
D3D_BLOB_TEST_COMPILE_DETAILS,
D3D_BLOB_TEST_COMPILE_PERF
} D3D_BLOB_PART;
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,