wined3d: Explicitly pass register type, index, etc. to shader_dump_param().

This commit is contained in:
Henri Verbeet 2009-04-30 11:02:19 +02:00 committed by Alexandre Julliard
parent 18df05eb34
commit 032b8d4c02
1 changed files with 152 additions and 103 deletions

View File

@ -94,7 +94,8 @@ typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
} WINED3DSHADER_ADDRESSMODE_TYPE;
static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version);
static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, BOOL is_src,
DWORD src_modifier, DWORD mask_swizzle, const struct wined3d_shader_src_param *rel_addr, DWORD shader_version);
/* Read a parameter opcode from the input stream,
* and possibly a relative addressing token.
@ -158,32 +159,6 @@ static inline int shader_skip_opcode(const SHADER_OPCODE *opcode_info, DWORD opc
? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->num_params;
}
/* Read the parameters of an unrecognized opcode from the input stream
* Return the number of tokens read.
*
* Note: This function assumes source or destination token format.
* It will not work with specially-formatted tokens like DEF or DCL,
* but hopefully those would be recognized */
static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
{
int tokens_read = 0;
int i = 0;
/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
while (*ptr & 0x80000000)
{
DWORD token, addr_token = 0;
tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token);
ptr += tokens_read;
FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
shader_dump_param(token, addr_token, i, shader_version);
FIXME("\n");
++i;
}
return tokens_read;
}
static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr,
struct wined3d_shader_src_param *src)
{
@ -207,6 +182,52 @@ static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_
dst->rel_addr = rel_addr;
}
/* Read the parameters of an unrecognized opcode from the input stream
* Return the number of tokens read.
*
* Note: This function assumes source or destination token format.
* It will not work with specially-formatted tokens like DEF or DCL,
* but hopefully those would be recognized */
static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version)
{
int tokens_read = 0;
int i = 0;
/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
while (*ptr & 0x80000000)
{
DWORD token, addr_token = 0;
struct wined3d_shader_src_param rel_addr;
tokens_read += shader_get_param(ptr, shader_version, &token, &addr_token);
ptr += tokens_read;
FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token);
if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr);
if (!i)
{
struct wined3d_shader_dst_param dst;
shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst);
shader_dump_param(dst.register_type, dst.register_idx, FALSE, 0,
dst.write_mask, dst.rel_addr, shader_version);
}
else
{
struct wined3d_shader_src_param src;
shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src);
shader_dump_param(src.register_type, src.register_idx, TRUE, src.modifiers,
src.swizzle, src.rel_addr, shader_version);
}
FIXME("\n");
++i;
}
return tokens_read;
}
static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size,
const SHADER_OPCODE *opcode_table, DWORD shader_version)
{
@ -899,151 +920,138 @@ static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version
}
}
static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, unsigned int reg, DWORD shader_version)
static void shader_dump_arr_entry(const struct wined3d_shader_src_param *rel_addr,
UINT register_idx, DWORD shader_version)
{
char relative =
((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
if (relative) {
if (rel_addr)
{
TRACE("[");
if (addr_token)
shader_dump_param(addr_token, 0, TRUE, shader_version);
else
TRACE("a0.x");
shader_dump_param(rel_addr->register_type, rel_addr->register_idx, TRUE,
rel_addr->modifiers, rel_addr->swizzle, NULL, shader_version);
TRACE(" + ");
}
TRACE("%u", reg);
if (relative)
TRACE("]");
}
TRACE("%u", register_idx);
if (rel_addr) TRACE("]");
}
static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version)
static void shader_dump_param(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, BOOL is_src,
DWORD src_modifier, DWORD mask_swizzle, const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
{
static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
static const char * const misctype_reg_names[] = { "vPos", "vFace"};
const char *swizzle_reg_chars = "xyzw";
DWORD reg = param & WINED3DSP_REGNUM_MASK;
DWORD regtype = shader_get_regtype(param);
DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
/* There are some minor differences between pixel and vertex shaders */
char pshader = shader_is_pshader_version(shader_version);
if (is_src)
{
if ( (modifier == WINED3DSPSM_NEG) ||
(modifier == WINED3DSPSM_BIASNEG) ||
(modifier == WINED3DSPSM_SIGNNEG) ||
(modifier == WINED3DSPSM_X2NEG) ||
(modifier == WINED3DSPSM_ABSNEG) )
if (src_modifier == WINED3DSPSM_NEG
|| src_modifier == WINED3DSPSM_BIASNEG
|| src_modifier == WINED3DSPSM_SIGNNEG
|| src_modifier == WINED3DSPSM_X2NEG
|| src_modifier == WINED3DSPSM_ABSNEG)
TRACE("-");
else if (modifier == WINED3DSPSM_COMP)
else if (src_modifier == WINED3DSPSM_COMP)
TRACE("1-");
else if (modifier == WINED3DSPSM_NOT)
else if (src_modifier == WINED3DSPSM_NOT)
TRACE("!");
if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG)
if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
TRACE("abs(");
}
switch (regtype) {
switch (register_type)
{
case WINED3DSPR_TEMP:
TRACE("r%u", reg);
TRACE("r%u", register_idx);
break;
case WINED3DSPR_INPUT:
TRACE("v");
shader_dump_arr_entry(param, addr_token, reg, shader_version);
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONST:
case WINED3DSPR_CONST2:
case WINED3DSPR_CONST3:
case WINED3DSPR_CONST4:
TRACE("c");
shader_dump_arr_entry(param, addr_token, shader_get_float_offset(shader_get_regtype(param),
param & WINED3DSP_REGNUM_MASK), shader_version);
shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version);
break;
case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
TRACE("%c%u", (pshader ? 't' : 'a'), register_idx);
break;
case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
TRACE("%c%u", (pshader? 't':'a'), reg);
break;
case WINED3DSPR_RASTOUT:
TRACE("%s", rastout_reg_names[reg]);
TRACE("%s", rastout_reg_names[register_idx]);
break;
case WINED3DSPR_COLOROUT:
TRACE("oC%u", reg);
TRACE("oC%u", register_idx);
break;
case WINED3DSPR_DEPTHOUT:
TRACE("oDepth");
break;
case WINED3DSPR_ATTROUT:
TRACE("oD%u", reg);
TRACE("oD%u", register_idx);
break;
case WINED3DSPR_TEXCRDOUT:
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (WINED3DSPR_OUTPUT), which can include an address token */
if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
TRACE("o");
shader_dump_arr_entry(param, addr_token, reg, shader_version);
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
}
else
TRACE("oT%u", reg);
else
TRACE("oT%u", register_idx);
break;
case WINED3DSPR_CONSTINT:
TRACE("i");
shader_dump_arr_entry(param, addr_token, reg, shader_version);
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_CONSTBOOL:
TRACE("b");
shader_dump_arr_entry(param, addr_token, reg, shader_version);
shader_dump_arr_entry(rel_addr, register_idx, shader_version);
break;
case WINED3DSPR_LABEL:
TRACE("l%u", reg);
TRACE("l%u", register_idx);
break;
case WINED3DSPR_LOOP:
TRACE("aL");
break;
case WINED3DSPR_SAMPLER:
TRACE("s%u", reg);
TRACE("s%u", register_idx);
break;
case WINED3DSPR_MISCTYPE:
if (reg > 1) {
FIXME("Unhandled misctype register %d\n", reg);
} else {
TRACE("%s", misctype_reg_names[reg]);
}
if (register_idx > 1) FIXME("Unhandled misctype register %d\n", register_idx);
else TRACE("%s", misctype_reg_names[register_idx]);
break;
case WINED3DSPR_PREDICATE:
TRACE("p%u", reg);
TRACE("p%u", register_idx);
break;
default:
TRACE("unhandled_rtype(%#x)", regtype);
TRACE("unhandled_rtype(%#x)", register_type);
break;
}
if (!is_src)
{
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
if (mask_swizzle != WINED3DSP_WRITEMASK_ALL)
{
TRACE(".");
if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
if (mask_swizzle & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
if (mask_swizzle & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
if (mask_swizzle & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
if (mask_swizzle & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
}
} else {
/** operand input */
DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
DWORD swizzle_x = swizzle & 0x03;
DWORD swizzle_y = (swizzle >> 2) & 0x03;
DWORD swizzle_z = (swizzle >> 4) & 0x03;
DWORD swizzle_w = (swizzle >> 6) & 0x03;
if (0 != modifier) {
switch (modifier) {
}
else
{
/* operand input */
if (src_modifier)
{
switch (src_modifier)
{
case WINED3DSPSM_NONE: break;
case WINED3DSPSM_NEG: break;
case WINED3DSPSM_NOT: break;
@ -1059,7 +1067,7 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is
case WINED3DSPSM_ABSNEG: TRACE(")"); break;
case WINED3DSPSM_ABS: TRACE(")"); break;
default:
TRACE("_unknown_modifier(%#x)", modifier);
TRACE("_unknown_modifier(%#x)", src_modifier);
}
}
@ -1067,8 +1075,13 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is
* swizzle bits fields:
* RRGGBBAA
*/
if (swizzle != WINED3DSP_NOSWIZZLE)
if (mask_swizzle != WINED3DSP_NOSWIZZLE)
{
DWORD swizzle_x = mask_swizzle & 0x03;
DWORD swizzle_y = (mask_swizzle >> 2) & 0x03;
DWORD swizzle_z = (mask_swizzle >> 4) & 0x03;
DWORD swizzle_w = (mask_swizzle >> 6) & 0x03;
if (swizzle_x == swizzle_y &&
swizzle_x == swizzle_z &&
swizzle_x == swizzle_w) {
@ -1256,13 +1269,17 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
if (ins.handler_idx == WINED3DSIH_DCL)
{
struct wined3d_shader_dst_param dst;
DWORD usage = *pToken;
DWORD param = *(pToken + 1);
shader_parse_dst_param(param, NULL, &dst);
shader_dump_decl_usage(usage, param, shader_version);
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param(param, 0, FALSE, shader_version);
shader_dump_param(dst.register_type, dst.register_idx, FALSE,
0, dst.write_mask, dst.rel_addr, shader_version);
pToken += 2;
}
else if (ins.handler_idx == WINED3DSIH_DEF)
@ -1301,8 +1318,13 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
* the destination token. */
if (ins.predicate)
{
struct wined3d_shader_src_param pred;
shader_parse_src_param(*(pToken + 2), NULL, &pred);
TRACE("(");
shader_dump_param(*(pToken + 2), 0, TRUE, shader_version);
shader_dump_param(pred.register_type, pred.register_idx, TRUE,
pred.modifiers, pred.swizzle, pred.rel_addr, shader_version);
TRACE(") ");
}
@ -1335,12 +1357,26 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
/* Destination token */
if (ins.dst_count)
{
struct wined3d_shader_dst_param dst;
struct wined3d_shader_src_param rel_addr;
tokens_read = shader_get_param(pToken, shader_version, &param, &addr_token);
pToken += tokens_read;
if (param & WINED3DSHADER_ADDRMODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, &rel_addr);
shader_parse_dst_param(param, &rel_addr, &dst);
}
else
{
shader_parse_dst_param(param, NULL, &dst);
}
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param(param, addr_token, FALSE, shader_version);
shader_dump_param(dst.register_type, dst.register_idx, FALSE,
0, dst.write_mask, dst.rel_addr, shader_version);
}
/* Predication token - already printed out, just skip it */
@ -1349,11 +1385,24 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
/* Other source tokens */
for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
{
struct wined3d_shader_src_param src, rel_addr;
tokens_read = shader_get_param(pToken, shader_version, &param, &addr_token);
pToken += tokens_read;
TRACE((i == 0)? " " : ", ");
shader_dump_param(param, addr_token, TRUE, shader_version);
if (param & WINED3DSHADER_ADDRMODE_RELATIVE)
{
shader_parse_src_param(addr_token, NULL, &rel_addr);
shader_parse_src_param(param, &rel_addr, &src);
}
else
{
shader_parse_src_param(param, NULL, &src);
}
TRACE(!i ? " " : ", ");
shader_dump_param(src.register_type, src.register_idx, TRUE,
src.modifiers, src.swizzle, src.rel_addr, shader_version);
}
}
TRACE("\n");