d3d10core/tests: Fix SM4 not instruction test.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9478,23 +9478,21 @@ static void test_uint_shader_instructions(void)
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static const DWORD ps_not_code[] =
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{
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#if 0
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uint bits[2];
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uint2 bits;
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uint4 main() : SV_Target
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{
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return uint4(~bits[0], ~(bits[0] ^ ~0u), ~bits[1], ~(bits[1] ^ ~0u));
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return uint4(~bits.x, ~(bits.x ^ ~0u), ~bits.y, ~(bits.y ^ ~0u));
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}
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#endif
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0x43425844, 0x1d56b429, 0xb5f4c0e1, 0x496a0bfd, 0xfc6f8e6f, 0x00000001, 0x00000140, 0x00000003,
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0x43425844, 0xaed0fd26, 0xf719a878, 0xc832efd6, 0xba03c264, 0x00000001, 0x00000100, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000c8, 0x00000040, 0x00000032,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
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0x00000001, 0x08000057, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001,
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0xffffffff, 0x0500003b, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x08000057, 0x00100012,
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0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x00004001, 0xffffffff, 0x0500003b, 0x00102082,
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0x00000000, 0x0010000a, 0x00000000, 0x0600003b, 0x00102012, 0x00000000, 0x0020800a, 0x00000000,
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0x00000000, 0x0600003b, 0x00102042, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x0100003e,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000088, 0x00000040, 0x00000022,
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0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
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0x00000001, 0x0b000057, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00004002,
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0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x0500003b, 0x001020a2, 0x00000000, 0x00100406,
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0x00000000, 0x0600003b, 0x00102052, 0x00000000, 0x00208106, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_ftou = {ps_ftou_code, sizeof(ps_ftou_code)};
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static const struct shader ps_not = {ps_not_code, sizeof(ps_not_code)};
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@ -9513,6 +9511,7 @@ static void test_uint_shader_instructions(void)
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{&ps_ftou, {BITS_INF}, {~0u, 0}},
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{&ps_ftou, {BITS_N1_0}, { 0, 1}},
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{&ps_ftou, {BITS_1_0}, { 1, 0}},
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{&ps_not, {0x00000000, 0xffffffff}, {0xffffffff, 0x00000000, 0x00000000, 0xffffffff}},
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{&ps_not, {0xf0f0f0f0, 0x0f0f0f0f}, {0x0f0f0f0f, 0xf0f0f0f0, 0xf0f0f0f0, 0x0f0f0f0f}},
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};
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@ -9522,7 +9521,7 @@ static void test_uint_shader_instructions(void)
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device = test_context.device;
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cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, 4 * sizeof(tests[0].bits), NULL);
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cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(tests[0].bits), NULL);
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ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
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ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
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