wined3d: ARB*p is already on after a depth blit.
This commit is contained in:
parent
9d63585352
commit
031401a070
|
@ -4163,9 +4163,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
|
|||
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id));
|
||||
checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);");
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_ARB);
|
||||
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
|
||||
|
||||
TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id);
|
||||
} else {
|
||||
glDisable(GL_VERTEX_PROGRAM_ARB);
|
||||
|
@ -4176,9 +4173,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
|
|||
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id));
|
||||
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);");
|
||||
|
||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
|
||||
|
||||
TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
|
||||
} else if(!priv->use_arbfp_fixed_func) {
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
|
|
Loading…
Reference in New Issue