dxgi: Factor out d3d11_swapchain_create() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -173,6 +173,8 @@ struct d3d11_swapchain
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IDXGIOutput *target;
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};
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HRESULT d3d11_swapchain_create(IWineDXGIDevice *device, HWND window, const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc,
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const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc, IDXGISwapChain1 **swapchain) DECLSPEC_HIDDEN;
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HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_device *device,
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struct wined3d_swapchain_desc *desc, BOOL implicit) DECLSPEC_HIDDEN;
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@ -250,8 +250,6 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChainForHwnd(IWineDXGIFa
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const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc,
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IDXGIOutput *output, IDXGISwapChain1 **swapchain)
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{
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struct wined3d_swapchain *wined3d_swapchain;
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struct wined3d_swapchain_desc wined3d_desc;
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unsigned int min_buffer_count;
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IWineDXGIDevice *dxgi_device;
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HRESULT hr;
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@ -275,22 +273,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChainForHwnd(IWineDXGIFa
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switch (swapchain_desc->SwapEffect)
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{
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case DXGI_SWAP_EFFECT_DISCARD:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
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min_buffer_count = 1;
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break;
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case DXGI_SWAP_EFFECT_SEQUENTIAL:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_SEQUENTIAL;
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min_buffer_count = 1;
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break;
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case DXGI_SWAP_EFFECT_FLIP_DISCARD:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_FLIP_DISCARD;
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min_buffer_count = 2;
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break;
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case DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
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min_buffer_count = 2;
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break;
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@ -305,49 +293,15 @@ static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChainForHwnd(IWineDXGIFa
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return DXGI_ERROR_INVALID_CALL;
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}
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if (FAILED(hr = IUnknown_QueryInterface(device, &IID_IWineDXGIDevice, (void **)&dxgi_device)))
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if (SUCCEEDED(IUnknown_QueryInterface(device, &IID_IWineDXGIDevice, (void **)&dxgi_device)))
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{
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ERR("This is not the device we're looking for\n");
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return hr;
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}
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if (swapchain_desc->Scaling != DXGI_SCALING_STRETCH)
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FIXME("Ignoring scaling %#x.\n", swapchain_desc->Scaling);
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if (swapchain_desc->AlphaMode != DXGI_ALPHA_MODE_IGNORE)
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FIXME("Ignoring alpha mode %#x.\n", swapchain_desc->AlphaMode);
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if (fullscreen_desc && fullscreen_desc->ScanlineOrdering)
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FIXME("Unhandled scanline ordering %#x.\n", fullscreen_desc->ScanlineOrdering);
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if (fullscreen_desc && fullscreen_desc->Scaling)
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FIXME("Unhandled mode scaling %#x.\n", fullscreen_desc->Scaling);
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wined3d_desc.backbuffer_width = swapchain_desc->Width;
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wined3d_desc.backbuffer_height = swapchain_desc->Height;
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wined3d_desc.backbuffer_format = wined3dformat_from_dxgi_format(swapchain_desc->Format);
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wined3d_desc.backbuffer_count = swapchain_desc->BufferCount;
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wined3d_desc.backbuffer_usage = wined3d_usage_from_dxgi_usage(swapchain_desc->BufferUsage);
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wined3d_sample_desc_from_dxgi(&wined3d_desc.multisample_type,
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&wined3d_desc.multisample_quality, &swapchain_desc->SampleDesc);
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wined3d_desc.device_window = window;
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wined3d_desc.windowed = fullscreen_desc ? fullscreen_desc->Windowed : TRUE;
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wined3d_desc.enable_auto_depth_stencil = FALSE;
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wined3d_desc.auto_depth_stencil_format = 0;
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wined3d_desc.flags = wined3d_swapchain_flags_from_dxgi(swapchain_desc->Flags);
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wined3d_desc.refresh_rate = fullscreen_desc ? dxgi_rational_to_uint(&fullscreen_desc->RefreshRate) : 0;
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wined3d_desc.auto_restore_display_mode = TRUE;
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hr = IWineDXGIDevice_create_swapchain(dxgi_device, &wined3d_desc, FALSE, &wined3d_swapchain);
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hr = d3d11_swapchain_create(dxgi_device, window, swapchain_desc, fullscreen_desc, swapchain);
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IWineDXGIDevice_Release(dxgi_device);
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if (FAILED(hr))
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{
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WARN("Failed to create swapchain, hr %#x.\n", hr);
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return hr;
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}
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wined3d_mutex_lock();
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*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
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wined3d_mutex_unlock();
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return S_OK;
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ERR("This is not the device we're looking for.\n");
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return DXGI_ERROR_UNSUPPORTED;
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}
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static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChainForCoreWindow(IWineDXGIFactory *iface,
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@ -733,3 +733,66 @@ cleanup:
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IWineDXGIDevice_Release(swapchain->device);
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return hr;
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}
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HRESULT d3d11_swapchain_create(IWineDXGIDevice *device, HWND window, const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc,
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const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc, IDXGISwapChain1 **swapchain)
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{
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struct wined3d_swapchain *wined3d_swapchain;
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struct wined3d_swapchain_desc wined3d_desc;
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HRESULT hr;
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if (swapchain_desc->Scaling != DXGI_SCALING_STRETCH)
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FIXME("Ignoring scaling %#x.\n", swapchain_desc->Scaling);
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if (swapchain_desc->AlphaMode != DXGI_ALPHA_MODE_IGNORE)
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FIXME("Ignoring alpha mode %#x.\n", swapchain_desc->AlphaMode);
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if (fullscreen_desc && fullscreen_desc->ScanlineOrdering)
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FIXME("Unhandled scanline ordering %#x.\n", fullscreen_desc->ScanlineOrdering);
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if (fullscreen_desc && fullscreen_desc->Scaling)
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FIXME("Unhandled mode scaling %#x.\n", fullscreen_desc->Scaling);
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switch (swapchain_desc->SwapEffect)
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{
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case DXGI_SWAP_EFFECT_DISCARD:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
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break;
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case DXGI_SWAP_EFFECT_SEQUENTIAL:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_SEQUENTIAL;
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break;
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case DXGI_SWAP_EFFECT_FLIP_DISCARD:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_FLIP_DISCARD;
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break;
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case DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL:
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wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
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break;
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default:
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WARN("Invalid swap effect %#x.\n", swapchain_desc->SwapEffect);
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return DXGI_ERROR_INVALID_CALL;
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}
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wined3d_desc.backbuffer_width = swapchain_desc->Width;
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wined3d_desc.backbuffer_height = swapchain_desc->Height;
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wined3d_desc.backbuffer_format = wined3dformat_from_dxgi_format(swapchain_desc->Format);
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wined3d_desc.backbuffer_count = swapchain_desc->BufferCount;
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wined3d_desc.backbuffer_usage = wined3d_usage_from_dxgi_usage(swapchain_desc->BufferUsage);
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wined3d_sample_desc_from_dxgi(&wined3d_desc.multisample_type,
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&wined3d_desc.multisample_quality, &swapchain_desc->SampleDesc);
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wined3d_desc.device_window = window;
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wined3d_desc.windowed = fullscreen_desc ? fullscreen_desc->Windowed : TRUE;
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wined3d_desc.enable_auto_depth_stencil = FALSE;
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wined3d_desc.auto_depth_stencil_format = 0;
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wined3d_desc.flags = wined3d_swapchain_flags_from_dxgi(swapchain_desc->Flags);
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wined3d_desc.refresh_rate = fullscreen_desc ? dxgi_rational_to_uint(&fullscreen_desc->RefreshRate) : 0;
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wined3d_desc.auto_restore_display_mode = TRUE;
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if (FAILED(hr = IWineDXGIDevice_create_swapchain(device, &wined3d_desc, FALSE, &wined3d_swapchain)))
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{
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WARN("Failed to create swapchain, hr %#x.\n", hr);
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return hr;
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}
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wined3d_mutex_lock();
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*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
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wined3d_mutex_unlock();
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return S_OK;
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}
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