Assorted spelling fixes.
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@ -590,7 +590,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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read_result=pcfdata->cbData;
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/* Modify the size of the compressed data to store only a part of the */
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/* data block into the current cabinet. This is done to prevent */
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/* that the maximum cabinet size will be exceeded. The remainer */
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/* that the maximum cabinet size will be exceeded. The remainder */
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/* will be stored into the next following cabinet. */
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/* The cabinet will be of size "p_fci_internal->oldCCAB.cb". */
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@ -678,7 +678,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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p_fci_internal->statusFolderCopied += pcfdata->cbData;
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(*payload)+=pcfdata->cbUncomp;
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/* if cabinet size too large and data has been split */
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/* write the remainer of the data block to the new CFDATA1 file */
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/* write the remainder of the data block to the new CFDATA1 file */
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if( split_block ) { /* This does not include the */
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/* abused one (just search for "abused" )*/
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/* copy all CFDATA structures from handleCFDATA1 to handleCFDATA1new */
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@ -687,7 +687,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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return FALSE;
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}
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/* set cbData the size of the remainer of the data block */
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/* set cbData to the size of the remainder of the data block */
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pcfdata->cbData = read_result - pcfdata->cbData;
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/*recover former value of cfdata.cbData; read_result will be the offset*/
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read_result -= pcfdata->cbData;
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@ -704,7 +704,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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/* TODO write error */
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return FALSE;
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}
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/* TODO error handling of err dont forget PFCI_FREE(hfci, reserved) */
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/* TODO error handling of err don't forget PFCI_FREE(hfci, reserved) */
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*psizeFileCFDATA1new += sizeof(CFDATA)+cbReserveCFData;
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@ -723,7 +723,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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*psizeFileCFDATA1new += pcfdata->cbData;
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/* the two blocks of the split data block have been written */
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/* dont reset split_data yet, because it is still needed see below */
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/* don't reset split_data yet, because it is still needed see below */
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}
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/* report status with pfnfcis about copied size of folder */
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@ -768,7 +768,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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/* TODO read error */
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return FALSE;
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}
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/* TODO error handling of err dont forget PFCI_FREE(hfci, reserved) */
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/* TODO error handling of err don't forget PFCI_FREE(hfci, reserved) */
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/* write cfdata with checksum to handleCFDATA1new */
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if( PFCI_WRITE(hfci, handleCFDATA1new, /* file handle */
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@ -778,7 +778,7 @@ static BOOL fci_flushfolder_copy_cfdata(HFCI hfci, char* buffer, UINT cbReserveC
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/* TODO write error */
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return FALSE;
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}
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/* TODO error handling of err dont forget PFCI_FREE(hfci, reserved) */
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/* TODO error handling of err don't forget PFCI_FREE(hfci, reserved) */
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*psizeFileCFDATA1new += sizeof(CFDATA)+cbReserveCFData;
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@ -826,7 +826,7 @@ static BOOL fci_flushfolder_copy_cffolder(HFCI hfci, int* err, UINT cbReserveCFF
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/* absolute offset cannot be set yet, because the size of cabinet header, */
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/* the number of CFFOLDERs and the number of CFFILEs may change. */
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/* Instead the size of all previous data blocks will be stored and */
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/* the remainer of the offset will be added when the cabinet will be */
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/* the remainder of the offset will be added when the cabinet will be */
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/* flushed to disk. */
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/* This is exactly the way the original CABINET.DLL works!!! */
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cffolder.coffCabStart=sizeFileCFDATA2old;
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@ -621,7 +621,7 @@ HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
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*pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
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*pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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*pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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/* *pPresentationParameters->MultiSampleQuality leave alone incase wineD3D set something internally */
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/* *pPresentationParameters->MultiSampleQuality leave alone in case wined3d set something internally */
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*pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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*pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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*pPresentationParameters->Windowed = localParameters.Windowed;
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@ -629,7 +629,7 @@ HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
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*pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
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*pPresentationParameters->Flags = localParameters.Flags;
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*pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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/* *pPresentationParameters->PresentationInterval leave alone incase wineD3D set something internally */
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/* *pPresentationParameters->PresentationInterval leave alone in case wined3d set something internally */
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return res;
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}
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@ -57,7 +57,7 @@
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*
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* - ORPC is RPC for OLE; once we have a working RPC framework, we can
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* use it to implement out-of-process OLE client/server communications.
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* ATM there is maybe a disconnect between the marshalling in the OLE DLL's
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* ATM there is maybe a disconnect between the marshalling in the OLE DLLs
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* and the marshalling going on here [TODO: well, is there or not?]
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*
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* - In-source API Documentation, at least for those functions which we have
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@ -139,7 +139,7 @@ BOOL WINAPI SHAboutInfoW(LPWSTR,DWORD);
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The reason for these functions to be there is to provide a wrapper
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for unicode functions to provide these functions on systems without
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unicode functions eg. win95/win98. Since we have such functions we just
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call these. If running Wine with native DLL's, some late bound calls may
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call these. If running Wine with native DLLs, some late bound calls may
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fail. However, it is better to implement the functions in the forward DLL
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and recommend the builtin rather than reimplementing the calls here!
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*/
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@ -3141,7 +3141,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface, DWORD S
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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/**
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* SetSampler is designed to allow for more than the standard up to 8 textures
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* and Geforce has stopped suporting more than 6 standards texture in openGL,
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* and Geforce has stopped supporting more than 6 standard textures in openGL.
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* So I have to use ARB for Gforce. (maybe if the sampler > 4 then use ARB?)
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*
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* http://developer.nvidia.com/object/General_FAQ.html#t6
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@ -1292,7 +1292,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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if (This->dxVersion > 8) {
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*pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
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} else { /* NONPOW2 isn't accessable by d3d8 yet */
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} else { /* NONPOW2 isn't accessible by d3d8 yet */
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*pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
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}
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@ -792,7 +792,7 @@ typedef struct IWineD3DSwapChainImpl
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GLXContext glCtx;
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XVisualInfo *visInfo;
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GLXContext render_ctx;
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/* This has been left in device for now, but needs moving off into a rendertarget mamangement class and seperated out from swapchains and devices. */
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/* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
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Drawable drawable;
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} IWineD3DSwapChainImpl;
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@ -188,7 +188,7 @@ WINE COMPONENTS
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- progman : A Program Manager replacement.
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- regedit : A graphical tool to edit your registry or for
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importing a windows registry to Wine.
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- regsvr32 : A program to register/unregister .DLL's and .OCX files.
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- regsvr32 : A program to register/unregister .DLL and .OCX files.
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Only works on those dlls that can self-register.
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- taskmgr : A clone of the windows taskmgr, used for debugging and
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managing running Windows and Winlib processes.
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@ -5,21 +5,21 @@ Background
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----------
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Most of the functions available in Windows, and in Windows applications, are
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made available to applications from DLL's. Wine implements the Win32 API by
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providing replacement's for the essential Windows DLL's in the form of Unix
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made available to applications from DLLs. Wine implements the Win32 API by
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providing replacements for the essential Windows DLLs in the form of Unix
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shared library (.so) files, and provides a tool, winebuild, to allow Winelib
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applications to link to functions exported from shared libraries/DLL's.
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applications to link to functions exported from shared libraries/DLLs.
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The first thing to note is that there are many DLL's that aren't yet
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The first thing to note is that there are many DLLs that aren't yet
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implemented in Wine. Mostly this doesn't present a problem because the native
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Win32 versions of lots of DLL's can be used without problems, at least on
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Win32 versions of lots of DLLs can be used without problems, at least on
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x86 platforms. However, one of Wine's goals is the eventual replacement of
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every essential O/S DLL so that the whole API is implemented. This not only
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means that a copy of the real O/S is not needed, but also that non-x86
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platforms can run most Win32 programs after recompiling.
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The second thing to note is that applications commonly use their own or 3rd
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party DLL's to provide functionality. In order to call these functions with
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party DLLs to provide functionality. In order to call these functions with
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a Winelib program, some 'glue' is needed. This 'glue' comes in the form of
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a .spec file. The .spec file, along with some dummy code, is used to create
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a Wine .so corresponding to the Windows DLL. The winebuild program can then
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@ -32,7 +32,7 @@ Wine to use the .so version instead [1].
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These two factors mean that if you are:
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A: Reimplementing a Win32 DLL for use within Wine, or
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B: Compiling a Win32 application with Winelib that uses x86 DLL's
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B: Compiling a Win32 application with Winelib that uses x86 DLLs
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Then you will need to create a .spec file (amongst other things). If you
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won't be doing either of the above, then you won't need winedump.
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@ -54,7 +54,7 @@ Usage
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Winedump is a command line tool. For the list of options and the basic usage
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see the the winedump(1) man page.
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Spec mode: Generating stub DLL's
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Spec mode: Generating stub DLLs
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-------------------------------
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If all you want to do is generate a stub DLL to allow you to link your
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@ -75,7 +75,7 @@ Export 2 - '_UnZipFile' ... [Ignoring]
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...
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"[Ignoring]" Just tells you that winedump isn't trying to determine the
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parameters or return types of the functions, its just creating stubs.
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parameters or return types of the functions, it's just creating stubs.
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The following files are created:
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@ -103,7 +103,7 @@ will not be part of Wine, or you don't wish to build it this way,
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you should look at the Wine tool 'winemaker' to generate a DLL project.
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FIXME: winemaker could run this tool automatically when generating projects
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that use extra DLL's (*.lib in the "ADD LINK32" line in .dsp) ....
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that use extra DLLs (*.lib in the "ADD LINK32" line in .dsp) ....
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zipextra_install
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A shell script for adding zipextra to the Wine source tree (see below).
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@ -135,7 +135,7 @@ If you have problems with this step, you can post to the wine-devel mailing
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list for help. The build process can change regularly and winebuild may lag
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behind in support.
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NOTE: **DO NOT** submit patches to Wine for 3rd party DLL's! Building DLL's
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NOTE: **DO NOT** submit patches to Wine for 3rd party DLLs! Building DLLs
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into your copy of the tree is just a simple way for you to link. When
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you release your application you won't be distributing the Unix .so
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anyway, just the Win32 DLL. As you update your version of Wine
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@ -314,7 +314,7 @@ Spec mode: Problems compiling a DLL containing generated code
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Unless you are very lucky, you will need to do a small amount of work to
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get a DLL generated with -c, -t or -f to compile. The reason for this is
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that most DLL's will use custom types such as structs whose definition
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that most DLLs will use custom types such as structs whose definition
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is not known to the code in the DLL.
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Heres an example prototype from crtdll:
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@ -329,8 +329,8 @@ compiling the function in order to be compatible with the native DLL. (In
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general this is not an issue, but you need to be aware of such issues if you
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encounter problems with your forwarding DLL).
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For third party (non C++) DLL's, the header(s) supplied with the DLL can
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normally be added as an include to the generated DLL header. For other DLL's
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For third party (non C++) DLLs, the header(s) supplied with the DLL can
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normally be added as an include to the generated DLL header. For other DLLs
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I suggest creating a separate header in the DLL directory and adding any
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needed types to that. This allows you to rebuild the DLL at whim, for example
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if a new version of winedump brings increased functionality, then you
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@ -26,9 +26,9 @@
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* relies on Patrik Stridvall's 'function_grep.pl' script to work.
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*
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* http://msdn.microsoft.com/library/periodic/period96/msj/S330.htm
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* This article provides both a description and freely downloadble
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* This article provides both a description and freely downloadable
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* implementation, in source code form, of how to extract symbols
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* from Win32 PE executables/DLL's.
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* from Win32 PE executables/DLLs.
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*
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* http://www.kegel.com/mangle.html
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* Gives information on the name mangling scheme used by MS compilers,
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@ -15,7 +15,7 @@ is a Wine tool which aims to help:
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.nf
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A: Reimplementing a Win32 DLL for use within Wine, or
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.nf
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B: Compiling a Win32 application with Winelib that uses x86 DLL's
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B: Compiling a Win32 application with Winelib that uses x86 DLLs
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.PP
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For both tasks in order to be able to link to the Win functions some
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glue code is needed. This 'glue' comes in the form of a \fI.spec\fR file.
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@ -47,7 +47,7 @@ Basic usage help is printed.
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.IP \fBdump\fR
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To dump the contents of a PE file.
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.IP \fBspec\fR
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For generating .spec files and stub DLL's.
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For generating .spec files and stub DLLs.
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.IP \fBsym\fR
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Symbol mode.
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Used to demangle C++ symbols.
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@ -85,7 +85,7 @@ into a file, since a lot of output will be produced.
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Use dll for input file and generate implementation code.
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.IP "\fB-I \fIdir\fR"
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Look for prototypes in '\fIdir\fR' (implies \fB-c\fR). In the case of
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Windows DLL's, this could be either the standard include
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Windows DLLs, this could be either the standard include
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directory from your compiler, or a SDK include directory.
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If you have a text document with prototypes (such as
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documentation) that can be used also, however you may need
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