d3d11: Delay destroying depth stencil view until it is no longer referenced.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -999,6 +999,14 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(view->device);
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wined3d_mutex_lock();
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wined3d_rendertarget_view_incref(view->wined3d_view);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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@ -1011,12 +1019,13 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
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if (!refcount)
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{
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ID3D11Device *device = view->device;
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wined3d_mutex_lock();
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wined3d_rendertarget_view_decref(view->wined3d_view);
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ID3D11Device_Release(view->device);
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wined3d_private_store_cleanup(&view->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, view);
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ID3D11Device_Release(device);
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}
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return refcount;
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@ -1225,6 +1234,19 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
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d3d10_depthstencil_view_GetDesc,
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};
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static void STDMETHODCALLTYPE d3d_depth_stencil_view_wined3d_object_destroyed(void *parent)
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{
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struct d3d_depthstencil_view *view = parent;
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wined3d_private_store_cleanup(&view->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d_depth_stencil_view_wined3d_parent_ops =
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{
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d3d_depth_stencil_view_wined3d_object_destroyed,
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};
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static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_view_desc *wined3d_desc,
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const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
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{
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@ -1318,7 +1340,7 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
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wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc);
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if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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view, &d3d_depth_stencil_view_wined3d_parent_ops, &view->wined3d_view)))
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{
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wined3d_mutex_unlock();
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WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
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