diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 0ff0b185034..ebd06886782 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -613,7 +613,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */ if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT) { - reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask; + reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask; } else {