d3d11: Normalize SRV descriptions for remaining view dimensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d5f383ca53
commit
026d5839ba
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@ -122,6 +122,11 @@ static void get_srv_desc(D3D10_SHADER_RESOURCE_VIEW_DESC *d3d10_desc, const stru
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U(*d3d10_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d10_desc).Texture2DArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
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{
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U(*d3d10_desc).TextureCube.MostDetailedMip = desc->miplevel_idx;
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U(*d3d10_desc).TextureCube.MipLevels = desc->miplevel_count;
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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@ -164,6 +169,15 @@ static void check_srv_desc_(unsigned int line, const D3D10_SHADER_RESOURCE_VIEW_
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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}
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else if (desc->ViewDimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
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{
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ok_(__FILE__, line)(U(*desc).TextureCube.MostDetailedMip == expected_desc->miplevel_idx,
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"Got MostDetailedMip %u, expected %u.\n",
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U(*desc).TextureCube.MostDetailedMip, expected_desc->miplevel_idx);
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ok_(__FILE__, line)(U(*desc).TextureCube.MipLevels == expected_desc->miplevel_count,
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"Got MipLevels %u, expected %u.\n",
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U(*desc).TextureCube.MipLevels, expected_desc->miplevel_count);
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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@ -1774,6 +1788,7 @@ static void test_create_shader_resource_view(void)
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#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define TEX_2D D3D10_SRV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D10_SRV_DIMENSION_TEXTURE2DARRAY
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#define TEX_CUBE D3D10_SRV_DIMENSION_TEXTURECUBE
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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@ -1787,10 +1802,14 @@ static void test_create_shader_resource_view(void)
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1,}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1,}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1,}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
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#undef FMT_UNKNOWN
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#undef RGBA8_UNORM
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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#undef TEX_CUBE
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};
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if (!(device = create_device()))
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@ -1841,7 +1860,6 @@ static void test_create_shader_resource_view(void)
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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@ -1850,6 +1868,10 @@ static void test_create_shader_resource_view(void)
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texture_desc.MipLevels = tests[i].texture.miplevel_count;
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texture_desc.ArraySize = tests[i].texture.array_size;
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texture_desc.Format = tests[i].texture.format;
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texture_desc.MiscFlags = 0;
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if (tests[i].srv_desc.dimension == D3D10_SRV_DIMENSION_TEXTURECUBE)
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texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_TEXTURECUBE;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
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@ -148,6 +148,18 @@ static void get_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *d3d11_desc, const stru
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U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D11_SRV_DIMENSION_TEXTURECUBE)
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{
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U(*d3d11_desc).TextureCube.MostDetailedMip = desc->miplevel_idx;
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U(*d3d11_desc).TextureCube.MipLevels = desc->miplevel_count;
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}
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else if (desc->dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
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{
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U(*d3d11_desc).TextureCubeArray.MostDetailedMip = desc->miplevel_idx;
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U(*d3d11_desc).TextureCubeArray.MipLevels = desc->miplevel_count;
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U(*d3d11_desc).TextureCubeArray.First2DArrayFace = desc->layer_idx;
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U(*d3d11_desc).TextureCubeArray.NumCubes = desc->layer_count;
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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@ -190,6 +202,30 @@ static void check_srv_desc_(unsigned int line, const D3D11_SHADER_RESOURCE_VIEW_
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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}
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else if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBE)
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{
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ok_(__FILE__, line)(U(*desc).TextureCube.MostDetailedMip == expected_desc->miplevel_idx,
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"Got MostDetailedMip %u, expected %u.\n",
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U(*desc).TextureCube.MostDetailedMip, expected_desc->miplevel_idx);
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ok_(__FILE__, line)(U(*desc).TextureCube.MipLevels == expected_desc->miplevel_count,
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"Got MipLevels %u, expected %u.\n",
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U(*desc).TextureCube.MipLevels, expected_desc->miplevel_count);
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}
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else if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
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{
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ok_(__FILE__, line)(U(*desc).TextureCubeArray.MostDetailedMip == expected_desc->miplevel_idx,
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"Got MostDetailedMip %u, expected %u.\n",
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U(*desc).TextureCubeArray.MostDetailedMip, expected_desc->miplevel_idx);
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ok_(__FILE__, line)(U(*desc).TextureCubeArray.MipLevels == expected_desc->miplevel_count,
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"Got MipLevels %u, expected %u.\n",
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U(*desc).TextureCubeArray.MipLevels, expected_desc->miplevel_count);
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ok_(__FILE__, line)(U(*desc).TextureCubeArray.First2DArrayFace == expected_desc->layer_idx,
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"Got First2DArrayFace %u, expected %u.\n",
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U(*desc).TextureCubeArray.First2DArrayFace, expected_desc->layer_idx);
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ok_(__FILE__, line)(U(*desc).TextureCubeArray.NumCubes == expected_desc->layer_count,
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"Got NumCubes %u, expected %u.\n",
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U(*desc).TextureCubeArray.NumCubes, expected_desc->layer_count);
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}
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else
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{
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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@ -2417,6 +2453,7 @@ static void test_create_shader_resource_view(void)
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D3D11_TEXTURE2D_DESC texture_desc;
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ULONG refcount, expected_refcount;
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ID3D11ShaderResourceView *srview;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11Device *device, *tmp;
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ID3D11Texture2D *texture;
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ID3D11Buffer *buffer;
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@ -2439,25 +2476,38 @@ static void test_create_shader_resource_view(void)
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{
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define TEX2D D3D11_SRV_DIMENSION_TEXTURE2D
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#define TEX2DARRAY D3D11_SRV_DIMENSION_TEXTURE2DARRAY
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2D, 0, -1}, {RGBA8_UNORM, TEX2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX2D, 0, -1}, {RGBA8_UNORM, TEX2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2D, 0, 10}, {RGBA8_UNORM, TEX2D, 0, 10}},
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{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 1, 9, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 3, 7, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 5, 5, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX2DARRAY, 9, 1, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX2DARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX2DARRAY, 0, 10, 3, 1}},
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#define TEX_2D D3D11_SRV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D11_SRV_DIMENSION_TEXTURE2DARRAY
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#define TEX_CUBE D3D11_SRV_DIMENSION_TEXTURECUBE
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#define CUBE_ARRAY D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0, -1}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0, 10}, {RGBA8_UNORM, TEX_2D, 0, 10}},
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{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 9, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 7, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 5, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, -1, 0, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 1, 0, 4}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 1, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 1, 3}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 2, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 2, 2}},
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{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, -1, 3, -1}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 10, 3, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, -1,}, {RGBA8_UNORM, TEX_CUBE, 0, 2}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 0, 1,}, {RGBA8_UNORM, TEX_CUBE , 0, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_CUBE, 1, 1,}, {RGBA8_UNORM, TEX_CUBE , 1, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, 1, 0, 1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}},
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{{2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 2, 0, 1}},
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{{1, 8, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}},
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{{1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, -1, 0, -1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}},
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{{1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, -1, 0, 1}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 1}},
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{{1, 12, RGBA8_UNORM}, {FMT_UNKNOWN, CUBE_ARRAY, 0, -1, 0, 2}, {RGBA8_UNORM, CUBE_ARRAY, 0, 1, 0, 2}},
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#undef FMT_UNKNOWN
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#undef RGBA8_UNORM
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#undef TEX2D
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#undef TEX2DARRAY
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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#undef TEX_CUBE
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#undef CUBE_ARRAY
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};
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if (!(device = create_device(NULL)))
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@ -2465,6 +2515,7 @@ static void test_create_shader_resource_view(void)
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skip("Failed to create device.\n");
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return;
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}
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feature_level = ID3D11Device_GetFeatureLevel(device);
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buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, 1024, NULL);
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@ -2508,7 +2559,6 @@ static void test_create_shader_resource_view(void)
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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@ -2517,6 +2567,18 @@ static void test_create_shader_resource_view(void)
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texture_desc.MipLevels = tests[i].texture.miplevel_count;
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texture_desc.ArraySize = tests[i].texture.array_size;
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texture_desc.Format = tests[i].texture.format;
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texture_desc.MiscFlags = 0;
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if (tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBE
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|| tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
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texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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if (tests[i].srv_desc.dimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
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&& feature_level < D3D_FEATURE_LEVEL_10_1)
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{
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skip("Test %u: Cube map array textures require feature level 10_1.\n", i);
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continue;
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}
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
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@ -541,6 +541,13 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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desc->u.Texture1D.MipLevels = miplevel_count - desc->u.Texture1D.MostDetailedMip;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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if (desc->u.Texture1DArray.MipLevels == -1 && desc->u.Texture1DArray.MostDetailedMip < miplevel_count)
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desc->u.Texture1DArray.MipLevels = miplevel_count - desc->u.Texture1DArray.MostDetailedMip;
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if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < miplevel_count)
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desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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if (desc->u.Texture2D.MipLevels == -1 && desc->u.Texture2D.MostDetailedMip < miplevel_count)
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desc->u.Texture2D.MipLevels = miplevel_count - desc->u.Texture2D.MostDetailedMip;
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@ -553,6 +560,11 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count)
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desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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if (desc->u.Texture3D.MipLevels == -1 && desc->u.Texture3D.MostDetailedMip < miplevel_count)
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desc->u.Texture3D.MipLevels = miplevel_count - desc->u.Texture3D.MostDetailedMip;
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@ -563,6 +575,13 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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desc->u.TextureCube.MipLevels = miplevel_count - desc->u.TextureCube.MostDetailedMip;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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if (desc->u.TextureCubeArray.MipLevels == -1 && desc->u.TextureCubeArray.MostDetailedMip < miplevel_count)
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desc->u.TextureCubeArray.MipLevels = miplevel_count - desc->u.TextureCubeArray.MostDetailedMip;
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if (desc->u.TextureCubeArray.NumCubes == -1 && desc->u.TextureCubeArray.First2DArrayFace < layer_count)
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desc->u.TextureCubeArray.NumCubes = (layer_count - desc->u.TextureCubeArray.First2DArrayFace) / 6;
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break;
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||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue