Adapted to the interface/implementation separation.
Now uses ICOM_THIS to access the implementation structures. Replaced 'this' with 'This' for ICOM_THIS. Direct access to the virtual table has been eliminated too.
This commit is contained in:
parent
9e2f4af9b0
commit
022d372709
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@ -124,7 +124,7 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
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switch (dwRenderStateType) {
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switch (dwRenderStateType) {
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case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
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case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
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LPDIRECT3DTEXTURE2 tex = (LPDIRECT3DTEXTURE2) dwRenderState;
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IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
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if (tex == NULL) {
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if (tex == NULL) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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File diff suppressed because it is too large
Load Diff
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@ -46,7 +46,7 @@ typedef struct {
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D3DVALUE v;
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D3DVALUE v;
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} OGL_LVertex;
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} OGL_LVertex;
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static IDirect3DExecuteBuffer_VTable executebuffer_vtable;
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static ICOM_VTABLE(IDirect3DExecuteBuffer) executebuffer_vtable;
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/*******************************************************************************
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/*******************************************************************************
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* ExecuteBuffer static functions
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* ExecuteBuffer static functions
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@ -169,18 +169,20 @@ void _dump_executedata(LPD3DEXECUTEDATA lpData) {
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static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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LPDIRECT3DDEVICE dev,
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LPDIRECT3DDEVICE dev,
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LPDIRECT3DVIEWPORT vp) {
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LPDIRECT3DVIEWPORT vp) {
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/* DWORD bs = lpBuff->desc.dwBufferSize; */
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IDirect3DExecuteBufferImpl* ilpBuff=(IDirect3DExecuteBufferImpl*)lpBuff;
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DWORD vs = lpBuff->data.dwVertexOffset;
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IDirect3DViewport2Impl* ivp=(IDirect3DViewport2Impl*)vp;
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/* DWORD vc = lpBuff->data.dwVertexCount; */
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/* DWORD bs = ilpBuff->desc.dwBufferSize; */
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DWORD is = lpBuff->data.dwInstructionOffset;
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DWORD vs = ilpBuff->data.dwVertexOffset;
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/* DWORD il = lpBuff->data.dwInstructionLength; */
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/* DWORD vc = ilpBuff->data.dwVertexCount; */
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DWORD is = ilpBuff->data.dwInstructionOffset;
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/* DWORD il = ilpBuff->data.dwInstructionLength; */
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void *instr = lpBuff->desc.lpData + is;
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void *instr = ilpBuff->desc.lpData + is;
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OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) dev;
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OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) dev;
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TRACE(ddraw, "ExecuteData : \n");
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TRACE(ddraw, "ExecuteData : \n");
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if (TRACE_ON(ddraw))
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if (TRACE_ON(ddraw))
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_dump_executedata(&(lpBuff->data));
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_dump_executedata(&(ilpBuff->data));
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while (1) {
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while (1) {
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LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr;
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LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr;
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@ -213,13 +215,13 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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0.0, 0.0, 1.0, 1.0
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0.0, 0.0, 1.0, 1.0
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};
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};
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OGL_Vertex *vx = (OGL_Vertex *) lpBuff->vertex_data;
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OGL_Vertex *vx = (OGL_Vertex *) ilpBuff->vertex_data;
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OGL_LVertex *l_vx = (OGL_LVertex *) lpBuff->vertex_data;
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OGL_LVertex *l_vx = (OGL_LVertex *) ilpBuff->vertex_data;
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D3DTLVERTEX *tl_vx = (D3DTLVERTEX *) lpBuff->vertex_data;
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D3DTLVERTEX *tl_vx = (D3DTLVERTEX *) ilpBuff->vertex_data;
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TRACE(ddraw, "TRIANGLE (%d)\n", count);
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TRACE(ddraw, "TRIANGLE (%d)\n", count);
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switch (lpBuff->vertex_type) {
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switch (ilpBuff->vertex_type) {
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case D3DVT_VERTEX:
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case D3DVT_VERTEX:
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/* This time, there is lighting */
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/* This time, there is lighting */
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHTING);
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@ -271,7 +273,7 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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if (vp == NULL) {
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if (ivp == NULL) {
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ERR(ddraw, "No current viewport !\n");
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ERR(ddraw, "No current viewport !\n");
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/* Using standard values */
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/* Using standard values */
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height = 640.0;
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height = 640.0;
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@ -279,10 +281,10 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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minZ = -10.0;
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minZ = -10.0;
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maxZ = 10.0;
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maxZ = 10.0;
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} else {
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} else {
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height = (GLdouble) vp->viewport.vp1.dwHeight;
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height = (GLdouble) ivp->viewport.vp1.dwHeight;
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width = (GLdouble) vp->viewport.vp1.dwWidth;
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width = (GLdouble) ivp->viewport.vp1.dwWidth;
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minZ = (GLdouble) vp->viewport.vp1.dvMinZ;
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minZ = (GLdouble) ivp->viewport.vp1.dvMinZ;
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maxZ = (GLdouble) vp->viewport.vp1.dvMaxZ;
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maxZ = (GLdouble) ivp->viewport.vp1.dvMaxZ;
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if (minZ == maxZ) {
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if (minZ == maxZ) {
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/* I do not know why, but many Dx 3.0 games have minZ = maxZ = 0.0 */
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/* I do not know why, but many Dx 3.0 games have minZ = maxZ = 0.0 */
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@ -299,7 +301,7 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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break;
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break;
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}
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}
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switch (lpBuff->vertex_type) {
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switch (ilpBuff->vertex_type) {
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case D3DVT_VERTEX:
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case D3DVT_VERTEX:
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TRIANGLE_LOOP(DO_VERTEX);
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TRIANGLE_LOOP(DO_VERTEX);
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break;
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break;
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@ -397,7 +399,7 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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/* Handle the state transform */
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/* Handle the state transform */
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switch (ci->t.dlstLightStateType) {
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switch (ci->t.dlstLightStateType) {
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case D3DLIGHTSTATE_MATERIAL: {
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case D3DLIGHTSTATE_MATERIAL: {
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LPDIRECT3DMATERIAL mat = (LPDIRECT3DMATERIAL) ci->v.dwArg[0];
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IDirect3DMaterial2Impl* mat = (IDirect3DMaterial2Impl*) ci->v.dwArg[0];
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TRACE(ddraw, " MATERIAL\n");
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TRACE(ddraw, " MATERIAL\n");
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if (mat != NULL) {
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if (mat != NULL) {
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@ -522,14 +524,14 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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/* Enough for the moment */
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/* Enough for the moment */
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if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) {
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if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) {
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int nb;
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int nb;
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D3DVERTEX *src = ((LPD3DVERTEX) (lpBuff->desc.lpData + vs)) + ci->wStart;
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D3DVERTEX *src = ((LPD3DVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
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OGL_Vertex *dst = ((OGL_Vertex *) (lpBuff->vertex_data)) + ci->wDest;
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OGL_Vertex *dst = ((OGL_Vertex *) (ilpBuff->vertex_data)) + ci->wDest;
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D3DMATRIX *mat = odev->world_mat;
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D3DMATRIX *mat = odev->world_mat;
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TRACE(ddraw, " World Matrix : (%p)\n", mat);
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TRACE(ddraw, " World Matrix : (%p)\n", mat);
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dump_mat(mat);
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dump_mat(mat);
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lpBuff->vertex_type = D3DVT_VERTEX;
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ilpBuff->vertex_type = D3DVT_VERTEX;
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for (nb = 0; nb < ci->dwCount; nb++) {
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for (nb = 0; nb < ci->dwCount; nb++) {
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/* For the moment, no normal transformation... */
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/* For the moment, no normal transformation... */
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}
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}
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} else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) {
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} else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) {
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int nb;
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int nb;
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D3DLVERTEX *src = ((LPD3DLVERTEX) (lpBuff->desc.lpData + vs)) + ci->wStart;
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D3DLVERTEX *src = ((LPD3DLVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
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OGL_LVertex *dst = ((OGL_LVertex *) (lpBuff->vertex_data)) + ci->wDest;
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OGL_LVertex *dst = ((OGL_LVertex *) (ilpBuff->vertex_data)) + ci->wDest;
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D3DMATRIX *mat = odev->world_mat;
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D3DMATRIX *mat = odev->world_mat;
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TRACE(ddraw, " World Matrix : (%p)\n", mat);
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TRACE(ddraw, " World Matrix : (%p)\n", mat);
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dump_mat(mat);
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dump_mat(mat);
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lpBuff->vertex_type = D3DVT_LVERTEX;
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ilpBuff->vertex_type = D3DVT_LVERTEX;
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for (nb = 0; nb < ci->dwCount; nb++) {
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for (nb = 0; nb < ci->dwCount; nb++) {
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dst->c = src->c.color;
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dst->c = src->c.color;
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dst++;
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dst++;
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}
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}
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} else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) {
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} else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) {
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D3DTLVERTEX *src = ((LPD3DTLVERTEX) (lpBuff->desc.lpData + vs)) + ci->wStart;
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D3DTLVERTEX *src = ((LPD3DTLVERTEX) (ilpBuff->desc.lpData + vs)) + ci->wStart;
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D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (lpBuff->vertex_data)) + ci->wDest;
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D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (ilpBuff->vertex_data)) + ci->wDest;
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lpBuff->vertex_type = D3DVT_TLVERTEX;
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ilpBuff->vertex_type = D3DVT_TLVERTEX;
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memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX));
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memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX));
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} else {
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} else {
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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LPD3DBRANCH ci = (LPD3DBRANCH) instr;
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LPD3DBRANCH ci = (LPD3DBRANCH) instr;
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if ((lpBuff->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) {
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if ((ilpBuff->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) {
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if (!ci->bNegate) {
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if (!ci->bNegate) {
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TRACE(ddraw," Should branch to %ld\n", ci->dwOffset);
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TRACE(ddraw," Should branch to %ld\n", ci->dwOffset);
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}
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}
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@ -638,7 +640,7 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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LPD3DSTATUS ci = (LPD3DSTATUS) instr;
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LPD3DSTATUS ci = (LPD3DSTATUS) instr;
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lpBuff->data.dsStatus = *ci;
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ilpBuff->data.dsStatus = *ci;
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instr += size;
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instr += size;
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}
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}
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@ -658,11 +660,11 @@ static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
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/*******************************************************************************
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/*******************************************************************************
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* ExecuteBuffer Creation functions
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* ExecuteBuffer Creation functions
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*/
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*/
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LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc)
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LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc)
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{
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{
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LPDIRECT3DEXECUTEBUFFER eb;
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IDirect3DExecuteBufferImpl* eb;
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eb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DExecuteBuffer));
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eb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DExecuteBufferImpl));
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eb->ref = 1;
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eb->ref = 1;
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eb->lpvtbl = &executebuffer_vtable;
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eb->lpvtbl = &executebuffer_vtable;
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eb->d3ddev = d3ddev;
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eb->d3ddev = d3ddev;
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@ -693,97 +695,104 @@ LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEX
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eb->execute = execute;
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eb->execute = execute;
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return eb;
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return (LPDIRECT3DEXECUTEBUFFER)eb;
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}
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}
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/*******************************************************************************
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/*******************************************************************************
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* IDirect3DLight methods
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* IDirect3ExecuteBuffer methods
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*/
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*/
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static HRESULT WINAPI IDirect3DExecuteBuffer_QueryInterface(LPDIRECT3DEXECUTEBUFFER this,
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static HRESULT WINAPI IDirect3DExecuteBufferImpl_QueryInterface(LPDIRECT3DEXECUTEBUFFER iface,
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REFIID riid,
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REFIID riid,
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LPVOID* ppvObj)
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LPVOID* ppvObj)
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{
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{
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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char xrefiid[50];
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char xrefiid[50];
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WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
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WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
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FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
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FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
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return S_OK;
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return S_OK;
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}
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}
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static ULONG WINAPI IDirect3DExecuteBuffer_AddRef(LPDIRECT3DEXECUTEBUFFER this)
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static ULONG WINAPI IDirect3DExecuteBufferImpl_AddRef(LPDIRECT3DEXECUTEBUFFER iface)
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{
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{
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TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
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return ++(this->ref);
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return ++(This->ref);
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}
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}
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static ULONG WINAPI IDirect3DExecuteBuffer_Release(LPDIRECT3DEXECUTEBUFFER this)
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static ULONG WINAPI IDirect3DExecuteBufferImpl_Release(LPDIRECT3DEXECUTEBUFFER iface)
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{
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{
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FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(this->ref)) {
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if (!--(This->ref)) {
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if ((this->desc.lpData != NULL) && this->need_free)
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if ((This->desc.lpData != NULL) && This->need_free)
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HeapFree(GetProcessHeap(),0,this->desc.lpData);
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HeapFree(GetProcessHeap(),0,This->desc.lpData);
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if (this->vertex_data != NULL)
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if (This->vertex_data != NULL)
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HeapFree(GetProcessHeap(),0,this->vertex_data);
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HeapFree(GetProcessHeap(),0,This->vertex_data);
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HeapFree(GetProcessHeap(),0,this);
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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return 0;
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}
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}
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return this->ref;
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return This->ref;
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}
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}
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static HRESULT WINAPI IDirect3DExecuteBuffer_Initialize(LPDIRECT3DEXECUTEBUFFER this,
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static HRESULT WINAPI IDirect3DExecuteBufferImpl_Initialize(LPDIRECT3DEXECUTEBUFFER iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPD3DEXECUTEBUFFERDESC lpDesc)
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LPD3DEXECUTEBUFFERDESC lpDesc)
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{
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{
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FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpDirect3DDevice, lpDesc);
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lpDirect3DDevice, lpDesc);
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return DD_OK;
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return DD_OK;
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}
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}
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static HRESULT WINAPI IDirect3DExecuteBuffer_Lock(LPDIRECT3DEXECUTEBUFFER this,
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static HRESULT WINAPI IDirect3DExecuteBufferImpl_Lock(LPDIRECT3DEXECUTEBUFFER iface,
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LPD3DEXECUTEBUFFERDESC lpDesc)
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LPD3DEXECUTEBUFFERDESC lpDesc)
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{
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{
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TRACE(ddraw, "(%p)->(%p)\n", this, lpDesc);
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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TRACE(ddraw, "(%p)->(%p)\n", This, lpDesc);
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/* Copies the buffer description */
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/* Copies the buffer description */
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*lpDesc = this->desc;
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*lpDesc = This->desc;
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return DD_OK;
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return DD_OK;
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}
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}
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static HRESULT WINAPI IDirect3DExecuteBuffer_Unlock(LPDIRECT3DEXECUTEBUFFER this)
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static HRESULT WINAPI IDirect3DExecuteBufferImpl_Unlock(LPDIRECT3DEXECUTEBUFFER iface)
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{
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{
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TRACE(ddraw, "(%p)->()\n", this);
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ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
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TRACE(ddraw, "(%p)->()\n", This);
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return DD_OK;
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return DD_OK;
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}
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}
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static HRESULT WINAPI IDirect3DExecuteBuffer_SetExecuteData(LPDIRECT3DEXECUTEBUFFER this,
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static HRESULT WINAPI IDirect3DExecuteBufferImpl_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
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LPD3DEXECUTEDATA lpData)
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LPD3DEXECUTEDATA lpData)
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{
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{
|
||||||
|
ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
|
||||||
DWORD nbvert;
|
DWORD nbvert;
|
||||||
|
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpData);
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpData);
|
||||||
|
|
||||||
this->data = *lpData;
|
This->data = *lpData;
|
||||||
|
|
||||||
/* Get the number of vertices in the execute buffer */
|
/* Get the number of vertices in the execute buffer */
|
||||||
nbvert = this->data.dwVertexCount;
|
nbvert = This->data.dwVertexCount;
|
||||||
|
|
||||||
/* Prepares the transformed vertex buffer */
|
/* Prepares the transformed vertex buffer */
|
||||||
if (this->vertex_data != NULL)
|
if (This->vertex_data != NULL)
|
||||||
HeapFree(GetProcessHeap(), 0, this->vertex_data);
|
HeapFree(GetProcessHeap(), 0, This->vertex_data);
|
||||||
this->vertex_data = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,nbvert * sizeof(OGL_Vertex));
|
This->vertex_data = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,nbvert * sizeof(OGL_Vertex));
|
||||||
|
|
||||||
|
|
||||||
if (TRACE_ON(ddraw)) {
|
if (TRACE_ON(ddraw)) {
|
||||||
|
@ -793,31 +802,34 @@ static HRESULT WINAPI IDirect3DExecuteBuffer_SetExecuteData(LPDIRECT3DEXECUTEBUF
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DExecuteBuffer_GetExecuteData(LPDIRECT3DEXECUTEBUFFER this,
|
static HRESULT WINAPI IDirect3DExecuteBufferImpl_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface,
|
||||||
LPD3DEXECUTEDATA lpData)
|
LPD3DEXECUTEDATA lpData)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p): stub\n", this, lpData);
|
ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p): stub\n", This, lpData);
|
||||||
|
|
||||||
*lpData = this->data;
|
*lpData = This->data;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Validate(LPDIRECT3DEXECUTEBUFFER this,
|
static HRESULT WINAPI IDirect3DExecuteBufferImpl_Validate(LPDIRECT3DEXECUTEBUFFER iface,
|
||||||
LPDWORD lpdwOffset,
|
LPDWORD lpdwOffset,
|
||||||
LPD3DVALIDATECALLBACK lpFunc,
|
LPD3DVALIDATECALLBACK lpFunc,
|
||||||
LPVOID lpUserArg,
|
LPVOID lpUserArg,
|
||||||
DWORD dwReserved)
|
DWORD dwReserved)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p,%p,%p,%lu)\n", this, lpdwOffset, lpFunc, lpUserArg, dwReserved);
|
ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p,%p,%p,%lu)\n", This, lpdwOffset, lpFunc, lpUserArg, dwReserved);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Optimize(LPDIRECT3DEXECUTEBUFFER this,
|
static HRESULT WINAPI IDirect3DExecuteBufferImpl_Optimize(LPDIRECT3DEXECUTEBUFFER iface,
|
||||||
DWORD dwReserved)
|
DWORD dwReserved)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%lu)\n", this, dwReserved);
|
ICOM_THIS(IDirect3DExecuteBufferImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%lu)\n", This, dwReserved);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
@ -826,19 +838,19 @@ static HRESULT WINAPI IDirect3DExecuteBuffer_Optimize(LPDIRECT3DEXECUTEBUFFER th
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DLight VTable
|
* IDirect3DLight VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DExecuteBuffer_VTable executebuffer_vtable = {
|
static ICOM_VTABLE(IDirect3DExecuteBuffer) executebuffer_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DExecuteBuffer_QueryInterface,
|
IDirect3DExecuteBufferImpl_QueryInterface,
|
||||||
IDirect3DExecuteBuffer_AddRef,
|
IDirect3DExecuteBufferImpl_AddRef,
|
||||||
IDirect3DExecuteBuffer_Release,
|
IDirect3DExecuteBufferImpl_Release,
|
||||||
/*** IDirect3DExecuteBuffer methods ***/
|
/*** IDirect3DExecuteBuffer methods ***/
|
||||||
IDirect3DExecuteBuffer_Initialize,
|
IDirect3DExecuteBufferImpl_Initialize,
|
||||||
IDirect3DExecuteBuffer_Lock,
|
IDirect3DExecuteBufferImpl_Lock,
|
||||||
IDirect3DExecuteBuffer_Unlock,
|
IDirect3DExecuteBufferImpl_Unlock,
|
||||||
IDirect3DExecuteBuffer_SetExecuteData,
|
IDirect3DExecuteBufferImpl_SetExecuteData,
|
||||||
IDirect3DExecuteBuffer_GetExecuteData,
|
IDirect3DExecuteBufferImpl_GetExecuteData,
|
||||||
IDirect3DExecuteBuffer_Validate,
|
IDirect3DExecuteBufferImpl_Validate,
|
||||||
IDirect3DExecuteBuffer_Optimize
|
IDirect3DExecuteBufferImpl_Optimize
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* HAVE_MESAGL */
|
#endif /* HAVE_MESAGL */
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
|
|
||||||
#ifdef HAVE_MESAGL
|
#ifdef HAVE_MESAGL
|
||||||
|
|
||||||
static IDirect3DLight_VTable light_vtable;
|
static ICOM_VTABLE(IDirect3DLight) light_vtable;
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
D3D_1,
|
D3D_1,
|
||||||
|
@ -31,8 +31,8 @@ static const float zero_value[] = {
|
||||||
0.0, 0.0, 0.0, 0.0
|
0.0, 0.0, 0.0, 0.0
|
||||||
};
|
};
|
||||||
|
|
||||||
static void update(LPDIRECT3DLIGHT this) {
|
static void update(IDirect3DLightImpl* This) {
|
||||||
switch (this->light.dltType) {
|
switch (This->light.dltType) {
|
||||||
case D3DLIGHT_POINT: /* 1 */
|
case D3DLIGHT_POINT: /* 1 */
|
||||||
TRACE(ddraw, "Activating POINT\n");
|
TRACE(ddraw, "Activating POINT\n");
|
||||||
break;
|
break;
|
||||||
|
@ -46,24 +46,24 @@ static void update(LPDIRECT3DLIGHT this) {
|
||||||
|
|
||||||
TRACE(ddraw, "Activating DIRECTIONAL\n");
|
TRACE(ddraw, "Activating DIRECTIONAL\n");
|
||||||
TRACE(ddraw, " direction : %f %f %f\n",
|
TRACE(ddraw, " direction : %f %f %f\n",
|
||||||
this->light.dvDirection.x.x,
|
This->light.dvDirection.x.x,
|
||||||
this->light.dvDirection.y.y,
|
This->light.dvDirection.y.y,
|
||||||
this->light.dvDirection.z.z);
|
This->light.dvDirection.z.z);
|
||||||
_dump_colorvalue(" color ", this->light.dcvColor);
|
_dump_colorvalue(" color ", This->light.dcvColor);
|
||||||
|
|
||||||
glLightfv(this->light_num,
|
glLightfv(This->light_num,
|
||||||
GL_AMBIENT,
|
GL_AMBIENT,
|
||||||
(float *) zero_value);
|
(float *) zero_value);
|
||||||
|
|
||||||
glLightfv(this->light_num,
|
glLightfv(This->light_num,
|
||||||
GL_DIFFUSE,
|
GL_DIFFUSE,
|
||||||
(float *) &(this->light.dcvColor));
|
(float *) &(This->light.dcvColor));
|
||||||
|
|
||||||
direction[0] = -this->light.dvDirection.x.x;
|
direction[0] = -This->light.dvDirection.x.x;
|
||||||
direction[1] = -this->light.dvDirection.y.y;
|
direction[1] = -This->light.dvDirection.y.y;
|
||||||
direction[2] = -this->light.dvDirection.z.z;
|
direction[2] = -This->light.dvDirection.z.z;
|
||||||
direction[3] = 0.0; /* This is a directional light */
|
direction[3] = 0.0; /* This is a directional light */
|
||||||
glLightfv(this->light_num,
|
glLightfv(This->light_num,
|
||||||
GL_POSITION,
|
GL_POSITION,
|
||||||
(float *) direction);
|
(float *) direction);
|
||||||
} break;
|
} break;
|
||||||
|
@ -78,14 +78,14 @@ static void update(LPDIRECT3DLIGHT this) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void activate(LPDIRECT3DLIGHT this) {
|
static void activate(IDirect3DLightImpl* This) {
|
||||||
update(this);
|
update(This);
|
||||||
|
|
||||||
/* If was not active, activate it */
|
/* If was not active, activate it */
|
||||||
if (this->is_active == 0) {
|
if (This->is_active == 0) {
|
||||||
glEnable(this->light_num);
|
glEnable(This->light_num);
|
||||||
|
|
||||||
this->is_active = 1;
|
This->is_active = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ;
|
return ;
|
||||||
|
@ -94,80 +94,83 @@ static void activate(LPDIRECT3DLIGHT this) {
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Light Creation functions
|
* Light Creation functions
|
||||||
*/
|
*/
|
||||||
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d)
|
LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2)
|
||||||
{
|
{
|
||||||
LPDIRECT3DLIGHT mat;
|
IDirect3DLightImpl* light;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
|
||||||
mat->ref = 1;
|
light->ref = 1;
|
||||||
mat->lpvtbl = &light_vtable;
|
light->lpvtbl = &light_vtable;
|
||||||
mat->d3d.d3d2 = d3d;
|
light->d3d.d3d2 = d3d2;
|
||||||
mat->type = D3D_2;
|
light->type = D3D_2;
|
||||||
|
|
||||||
mat->next = NULL;
|
light->next = NULL;
|
||||||
mat->prev = NULL;
|
light->prev = NULL;
|
||||||
mat->activate = activate;
|
light->activate = activate;
|
||||||
mat->is_active = 0;
|
light->is_active = 0;
|
||||||
|
|
||||||
return mat;
|
return (LPDIRECT3DLIGHT)light;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d)
|
LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1)
|
||||||
{
|
{
|
||||||
LPDIRECT3DLIGHT mat;
|
IDirect3DLightImpl* light;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
|
||||||
mat->ref = 1;
|
light->ref = 1;
|
||||||
mat->lpvtbl = &light_vtable;
|
light->lpvtbl = &light_vtable;
|
||||||
|
|
||||||
mat->d3d.d3d = d3d;
|
light->d3d.d3d1 = d3d1;
|
||||||
mat->type = D3D_1;
|
light->type = D3D_1;
|
||||||
|
|
||||||
mat->next = NULL;
|
light->next = NULL;
|
||||||
mat->prev = NULL;
|
light->prev = NULL;
|
||||||
mat->activate = activate;
|
light->activate = activate;
|
||||||
mat->is_active = 0;
|
light->is_active = 0;
|
||||||
|
|
||||||
return mat;
|
return (LPDIRECT3DLIGHT)light;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DLight methods
|
* IDirect3DLight methods
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DLight_QueryInterface(LPDIRECT3DLIGHT this,
|
static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
LPVOID* ppvObj)
|
LPVOID* ppvObj)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
char xrefiid[50];
|
char xrefiid[50];
|
||||||
|
|
||||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DLight_AddRef(LPDIRECT3DLIGHT this)
|
static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
return ++(this->ref);
|
return ++(This->ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DLight_Release(LPDIRECT3DLIGHT this)
|
static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
|
||||||
{
|
{
|
||||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
|
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
if (!--(this->ref)) {
|
if (!--(This->ref)) {
|
||||||
HeapFree(GetProcessHeap(),0,this);
|
HeapFree(GetProcessHeap(),0,This);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->ref;
|
return This->ref;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DLight methods ***/
|
/*** IDirect3DLight methods ***/
|
||||||
|
@ -176,54 +179,57 @@ static void dump_light(LPD3DLIGHT light)
|
||||||
fprintf(stderr, " dwSize : %ld\n", light->dwSize);
|
fprintf(stderr, " dwSize : %ld\n", light->dwSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DLight_GetLight(LPDIRECT3DLIGHT this,
|
static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,
|
||||||
LPD3DLIGHT lpLight)
|
LPD3DLIGHT lpLight)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpLight);
|
||||||
if (TRACE_ON(ddraw))
|
if (TRACE_ON(ddraw))
|
||||||
dump_light(lpLight);
|
dump_light(lpLight);
|
||||||
|
|
||||||
/* Copies the light structure */
|
/* Copies the light structure */
|
||||||
switch (this->type) {
|
switch (This->type) {
|
||||||
case D3D_1:
|
case D3D_1:
|
||||||
*((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(this->light));
|
*((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light));
|
||||||
break;
|
break;
|
||||||
case D3D_2:
|
case D3D_2:
|
||||||
*((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(this->light));
|
*((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DLight_SetLight(LPDIRECT3DLIGHT this,
|
static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface,
|
||||||
LPD3DLIGHT lpLight)
|
LPD3DLIGHT lpLight)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpLight);
|
||||||
if (TRACE_ON(ddraw))
|
if (TRACE_ON(ddraw))
|
||||||
dump_light(lpLight);
|
dump_light(lpLight);
|
||||||
|
|
||||||
/* Stores the light */
|
/* Stores the light */
|
||||||
switch (this->type) {
|
switch (This->type) {
|
||||||
case D3D_1:
|
case D3D_1:
|
||||||
*((LPD3DLIGHT) &(this->light)) = *((LPD3DLIGHT)lpLight);
|
*((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight);
|
||||||
break;
|
break;
|
||||||
case D3D_2:
|
case D3D_2:
|
||||||
*((LPD3DLIGHT2) &(this->light)) = *((LPD3DLIGHT2)lpLight);
|
*((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->is_active)
|
if (This->is_active)
|
||||||
update(this);
|
update(This);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DLight_Initialize(LPDIRECT3DLIGHT this,
|
static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface,
|
||||||
LPDIRECT3D lpDirect3D)
|
LPDIRECT3D lpDirect3D)
|
||||||
|
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
|
ICOM_THIS(IDirect3DLightImpl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpDirect3D);
|
||||||
|
|
||||||
return DDERR_ALREADYINITIALIZED;
|
return DDERR_ALREADYINITIALIZED;
|
||||||
}
|
}
|
||||||
|
@ -232,26 +238,26 @@ static HRESULT WINAPI IDirect3DLight_Initialize(LPDIRECT3DLIGHT this,
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DLight VTable
|
* IDirect3DLight VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DLight_VTable light_vtable = {
|
static ICOM_VTABLE(IDirect3DLight) light_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DLight_QueryInterface,
|
IDirect3DLightImpl_QueryInterface,
|
||||||
IDirect3DLight_AddRef,
|
IDirect3DLightImpl_AddRef,
|
||||||
IDirect3DLight_Release,
|
IDirect3DLightImpl_Release,
|
||||||
/*** IDirect3DLight methods ***/
|
/*** IDirect3DLight methods ***/
|
||||||
IDirect3DLight_Initialize,
|
IDirect3DLightImpl_Initialize,
|
||||||
IDirect3DLight_SetLight,
|
IDirect3DLightImpl_SetLight,
|
||||||
IDirect3DLight_GetLight
|
IDirect3DLightImpl_GetLight
|
||||||
};
|
};
|
||||||
|
|
||||||
#else /* HAVE_MESAGL */
|
#else /* HAVE_MESAGL */
|
||||||
|
|
||||||
/* These function should never be called if MesaGL is not present */
|
/* These function should never be called if MesaGL is not present */
|
||||||
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) {
|
LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) {
|
LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,43 +16,43 @@
|
||||||
|
|
||||||
#ifdef HAVE_MESAGL
|
#ifdef HAVE_MESAGL
|
||||||
|
|
||||||
static IDirect3DMaterial2_VTable material2_vtable;
|
static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
|
||||||
static IDirect3DMaterial_VTable material_vtable;
|
static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Matrial2 static functions
|
* Matrial2 static functions
|
||||||
*/
|
*/
|
||||||
static void activate(LPDIRECT3DMATERIAL2 this) {
|
static void activate(IDirect3DMaterial2Impl* This) {
|
||||||
TRACE(ddraw, "Activating material %p\n", this);
|
TRACE(ddraw, "Activating material %p\n", This);
|
||||||
|
|
||||||
/* First, set the rendering context */
|
/* First, set the rendering context */
|
||||||
if (this->use_d3d2)
|
if (This->use_d3d2)
|
||||||
this->device.active_device2->set_context(this->device.active_device2);
|
This->device.active_device2->set_context(This->device.active_device2);
|
||||||
else
|
else
|
||||||
this->device.active_device1->set_context(this->device.active_device1);
|
This->device.active_device1->set_context(This->device.active_device1);
|
||||||
|
|
||||||
/* Set the current Material */
|
/* Set the current Material */
|
||||||
_dump_colorvalue("Diffuse", this->mat.a.diffuse);
|
_dump_colorvalue("Diffuse", This->mat.a.diffuse);
|
||||||
glMaterialfv(GL_FRONT,
|
glMaterialfv(GL_FRONT,
|
||||||
GL_DIFFUSE,
|
GL_DIFFUSE,
|
||||||
(float *) &(this->mat.a.diffuse));
|
(float *) &(This->mat.a.diffuse));
|
||||||
_dump_colorvalue("Ambient", this->mat.b.ambient);
|
_dump_colorvalue("Ambient", This->mat.b.ambient);
|
||||||
glMaterialfv(GL_FRONT,
|
glMaterialfv(GL_FRONT,
|
||||||
GL_AMBIENT,
|
GL_AMBIENT,
|
||||||
(float *) &(this->mat.b.ambient));
|
(float *) &(This->mat.b.ambient));
|
||||||
_dump_colorvalue("Specular", this->mat.c.specular);
|
_dump_colorvalue("Specular", This->mat.c.specular);
|
||||||
glMaterialfv(GL_FRONT,
|
glMaterialfv(GL_FRONT,
|
||||||
GL_SPECULAR,
|
GL_SPECULAR,
|
||||||
(float *) &(this->mat.c.specular));
|
(float *) &(This->mat.c.specular));
|
||||||
_dump_colorvalue("Emissive", this->mat.d.emissive);
|
_dump_colorvalue("Emissive", This->mat.d.emissive);
|
||||||
glMaterialfv(GL_FRONT,
|
glMaterialfv(GL_FRONT,
|
||||||
GL_EMISSION,
|
GL_EMISSION,
|
||||||
(float *) &(this->mat.d.emissive));
|
(float *) &(This->mat.d.emissive));
|
||||||
|
|
||||||
TRACE(ddraw, "Size : %ld\n", this->mat.dwSize);
|
TRACE(ddraw, "Size : %ld\n", This->mat.dwSize);
|
||||||
TRACE(ddraw, "Power : %f\n", this->mat.e.power);
|
TRACE(ddraw, "Power : %f\n", This->mat.e.power);
|
||||||
|
|
||||||
TRACE(ddraw, "Texture handle : %08lx\n", (DWORD)this->mat.hTexture);
|
TRACE(ddraw, "Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
|
||||||
|
|
||||||
return ;
|
return ;
|
||||||
}
|
}
|
||||||
|
@ -60,32 +60,32 @@ static void activate(LPDIRECT3DMATERIAL2 this) {
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Matrial2 Creation functions
|
* Matrial2 Creation functions
|
||||||
*/
|
*/
|
||||||
LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d)
|
LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
|
||||||
{
|
{
|
||||||
LPDIRECT3DMATERIAL2 mat;
|
IDirect3DMaterial2Impl* mat;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
|
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
|
||||||
mat->ref = 1;
|
mat->ref = 1;
|
||||||
mat->lpvtbl = &material2_vtable;
|
mat->lpvtbl = &material2_vtable;
|
||||||
|
|
||||||
mat->use_d3d2 = 1;
|
mat->use_d3d2 = 1;
|
||||||
mat->d3d.d3d2 = d3d;
|
mat->d3d.d3d2 = d3d2;
|
||||||
|
|
||||||
mat->activate = activate;
|
mat->activate = activate;
|
||||||
|
|
||||||
return mat;
|
return (LPDIRECT3DMATERIAL2)mat;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d)
|
LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
|
||||||
{
|
{
|
||||||
LPDIRECT3DMATERIAL2 mat;
|
IDirect3DMaterial2Impl* mat;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
|
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
|
||||||
mat->ref = 1;
|
mat->ref = 1;
|
||||||
mat->lpvtbl = (LPDIRECT3DMATERIAL2_VTABLE) &material_vtable;
|
mat->lpvtbl = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
|
||||||
|
|
||||||
mat->use_d3d2 = 0;
|
mat->use_d3d2 = 0;
|
||||||
mat->d3d.d3d1 = d3d;
|
mat->d3d.d3d1 = d3d1;
|
||||||
|
|
||||||
mat->activate = activate;
|
mat->activate = activate;
|
||||||
|
|
||||||
|
@ -96,39 +96,42 @@ LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d)
|
||||||
* IDirect3DMaterial2 methods
|
* IDirect3DMaterial2 methods
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2 this,
|
static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
LPVOID* ppvObj)
|
LPVOID* ppvObj)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
char xrefiid[50];
|
char xrefiid[50];
|
||||||
|
|
||||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2 this)
|
static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
return ++(this->ref);
|
return ++(This->ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2 this)
|
static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
|
||||||
{
|
{
|
||||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
if (!--(this->ref)) {
|
if (!--(This->ref)) {
|
||||||
HeapFree(GetProcessHeap(),0,this);
|
HeapFree(GetProcessHeap(),0,This);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->ref;
|
return This->ref;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DMaterial2 methods ***/
|
/*** IDirect3DMaterial2 methods ***/
|
||||||
|
@ -137,68 +140,74 @@ static void dump_material(LPD3DMATERIAL mat)
|
||||||
fprintf(stderr, " dwSize : %ld\n", mat->dwSize);
|
fprintf(stderr, " dwSize : %ld\n", mat->dwSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2 this,
|
static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
|
||||||
LPD3DMATERIAL lpMat)
|
LPD3DMATERIAL lpMat)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpMat);
|
||||||
if (TRACE_ON(ddraw))
|
if (TRACE_ON(ddraw))
|
||||||
dump_material(lpMat);
|
dump_material(lpMat);
|
||||||
|
|
||||||
/* Copies the material structure */
|
/* Copies the material structure */
|
||||||
*lpMat = this->mat;
|
*lpMat = This->mat;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2 this,
|
static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
|
||||||
LPD3DMATERIAL lpMat)
|
LPD3DMATERIAL lpMat)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpMat);
|
||||||
if (TRACE_ON(ddraw))
|
if (TRACE_ON(ddraw))
|
||||||
dump_material(lpMat);
|
dump_material(lpMat);
|
||||||
|
|
||||||
/* Stores the material */
|
/* Stores the material */
|
||||||
this->mat = *lpMat;
|
This->mat = *lpMat;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2 this,
|
static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
|
||||||
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
||||||
LPD3DMATERIALHANDLE lpMatHandle)
|
LPD3DMATERIALHANDLE lpMatHandle)
|
||||||
|
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpMatHandle);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
|
||||||
|
|
||||||
if (this->use_d3d2)
|
if (This->use_d3d2)
|
||||||
this->device.active_device2 = lpD3DDevice2;
|
This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
|
||||||
else
|
else
|
||||||
this->device.active_device1 = (LPDIRECT3DDEVICE) lpD3DDevice2;
|
This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
|
||||||
|
|
||||||
*lpMatHandle = (DWORD) this; /* lpD3DDevice2->store_material(this); */
|
*lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL this)
|
static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(): stub\n", This);
|
||||||
|
|
||||||
return DDERR_INVALIDPARAMS;
|
return DDERR_INVALIDPARAMS;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL this)
|
static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(): stub\n", This);
|
||||||
|
|
||||||
return DDERR_INVALIDPARAMS;
|
return DDERR_INVALIDPARAMS;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL this,
|
static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
|
||||||
LPDIRECT3D lpDirect3D)
|
LPDIRECT3D lpDirect3D)
|
||||||
|
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
|
ICOM_THIS(IDirect3DMaterial2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpDirect3D);
|
||||||
|
|
||||||
return DDERR_ALREADYINITIALIZED;
|
return DDERR_ALREADYINITIALIZED;
|
||||||
}
|
}
|
||||||
|
@ -207,43 +216,43 @@ static HRESULT WINAPI IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL this,
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DMaterial VTable
|
* IDirect3DMaterial VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DMaterial_VTable material_vtable = {
|
static ICOM_VTABLE(IDirect3DMaterial) material_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DMaterial2_QueryInterface,
|
IDirect3DMaterial2Impl_QueryInterface,
|
||||||
IDirect3DMaterial2_AddRef,
|
IDirect3DMaterial2Impl_AddRef,
|
||||||
IDirect3DMaterial2_Release,
|
IDirect3DMaterial2Impl_Release,
|
||||||
/*** IDirect3DMaterial methods ***/
|
/*** IDirect3DMaterial methods ***/
|
||||||
IDirect3DMaterial_Initialize,
|
IDirect3DMaterialImpl_Initialize,
|
||||||
IDirect3DMaterial2_SetMaterial,
|
IDirect3DMaterial2Impl_SetMaterial,
|
||||||
IDirect3DMaterial2_GetMaterial,
|
IDirect3DMaterial2Impl_GetMaterial,
|
||||||
IDirect3DMaterial2_GetHandle,
|
IDirect3DMaterial2Impl_GetHandle,
|
||||||
IDirect3DMaterial_Reserve,
|
IDirect3DMaterialImpl_Reserve,
|
||||||
IDirect3DMaterial_Unreserve
|
IDirect3DMaterialImpl_Unreserve
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DMaterial2 VTable
|
* IDirect3DMaterial2 VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DMaterial2_VTable material2_vtable = {
|
static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DMaterial2_QueryInterface,
|
IDirect3DMaterial2Impl_QueryInterface,
|
||||||
IDirect3DMaterial2_AddRef,
|
IDirect3DMaterial2Impl_AddRef,
|
||||||
IDirect3DMaterial2_Release,
|
IDirect3DMaterial2Impl_Release,
|
||||||
/*** IDirect3DMaterial methods ***/
|
/*** IDirect3DMaterial methods ***/
|
||||||
IDirect3DMaterial2_SetMaterial,
|
IDirect3DMaterial2Impl_SetMaterial,
|
||||||
IDirect3DMaterial2_GetMaterial,
|
IDirect3DMaterial2Impl_GetMaterial,
|
||||||
IDirect3DMaterial2_GetHandle
|
IDirect3DMaterial2Impl_GetHandle
|
||||||
};
|
};
|
||||||
|
|
||||||
#else /* HAVE_MESAGL */
|
#else /* HAVE_MESAGL */
|
||||||
|
|
||||||
LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) {
|
LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) {
|
LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,37 +23,37 @@
|
||||||
texture memory) */
|
texture memory) */
|
||||||
#undef TEXTURE_SNOOP
|
#undef TEXTURE_SNOOP
|
||||||
|
|
||||||
static IDirect3DTexture2_VTable texture2_vtable;
|
static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable;
|
||||||
static IDirect3DTexture_VTable texture_vtable;
|
static ICOM_VTABLE(IDirect3DTexture) texture_vtable;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Texture2 Creation functions
|
* Texture2 Creation functions
|
||||||
*/
|
*/
|
||||||
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf)
|
LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf)
|
||||||
{
|
{
|
||||||
LPDIRECT3DTEXTURE2 mat;
|
IDirect3DTexture2Impl* tex;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2));
|
tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl));
|
||||||
mat->ref = 1;
|
tex->ref = 1;
|
||||||
mat->lpvtbl = &texture2_vtable;
|
tex->lpvtbl = &texture2_vtable;
|
||||||
mat->surface = surf;
|
tex->surface = surf;
|
||||||
|
|
||||||
return mat;
|
return (LPDIRECT3DTEXTURE2)tex;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Texture Creation functions
|
* Texture Creation functions
|
||||||
*/
|
*/
|
||||||
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf)
|
LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf)
|
||||||
{
|
{
|
||||||
LPDIRECT3DTEXTURE mat;
|
IDirect3DTexture2Impl* tex;
|
||||||
|
|
||||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture));
|
tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl));
|
||||||
mat->ref = 1;
|
tex->ref = 1;
|
||||||
mat->lpvtbl = (IDirect3DTexture2_VTable*) &texture_vtable;
|
tex->lpvtbl = (ICOM_VTABLE(IDirect3DTexture2)*)&texture_vtable;
|
||||||
mat->surface = surf;
|
tex->surface = surf;
|
||||||
|
|
||||||
return mat;
|
return (LPDIRECT3DTEXTURE)tex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -61,137 +61,149 @@ LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf)
|
||||||
* IDirect3DTexture2 methods
|
* IDirect3DTexture2 methods
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DTexture2_QueryInterface(LPDIRECT3DTEXTURE2 this,
|
static HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
LPVOID* ppvObj)
|
LPVOID* ppvObj)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
char xrefiid[50];
|
char xrefiid[50];
|
||||||
|
|
||||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DTexture2_AddRef(LPDIRECT3DTEXTURE2 this)
|
static ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
return ++(this->ref);
|
return ++(This->ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DTexture2_Release(LPDIRECT3DTEXTURE2 this)
|
static ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface)
|
||||||
{
|
{
|
||||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
if (!--(this->ref)) {
|
if (!--(This->ref)) {
|
||||||
/* Delete texture from OpenGL */
|
/* Delete texture from OpenGL */
|
||||||
glDeleteTextures(1, &(this->tex_name));
|
glDeleteTextures(1, &(This->tex_name));
|
||||||
|
|
||||||
/* Release surface */
|
/* Release surface */
|
||||||
this->surface->lpvtbl->fnRelease(this->surface);
|
IDirectDrawSurface4_Release((IDirectDrawSurface4*)This->surface);
|
||||||
|
|
||||||
HeapFree(GetProcessHeap(),0,this);
|
HeapFree(GetProcessHeap(),0,This);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->ref;
|
return This->ref;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DTexture methods ***/
|
/*** IDirect3DTexture methods ***/
|
||||||
static HRESULT WINAPI IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE this,
|
static HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface,
|
||||||
LPDIRECT3DDEVICE lpD3DDevice,
|
LPDIRECT3DDEVICE lpD3DDevice,
|
||||||
LPD3DTEXTUREHANDLE lpHandle)
|
LPD3DTEXTUREHANDLE lpHandle)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice, lpHandle);
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice;
|
||||||
|
FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle);
|
||||||
|
|
||||||
*lpHandle = (DWORD) this;
|
*lpHandle = (D3DTEXTUREHANDLE) This;
|
||||||
|
|
||||||
/* Now, bind a new texture */
|
/* Now, bind a new texture */
|
||||||
lpD3DDevice->set_context(lpD3DDevice);
|
ilpD3DDevice->set_context(ilpD3DDevice);
|
||||||
this->D3Ddevice = (void *) lpD3DDevice;
|
This->D3Ddevice = (void *) ilpD3DDevice;
|
||||||
if (this->tex_name == 0)
|
if (This->tex_name == 0)
|
||||||
glGenTextures(1, &(this->tex_name));
|
glGenTextures(1, &(This->tex_name));
|
||||||
|
|
||||||
TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name);
|
TRACE(ddraw, "OpenGL texture handle is : %d\n", This->tex_name);
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DTexture_Initialize(LPDIRECT3DTEXTURE this,
|
static HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface,
|
||||||
LPDIRECT3DDEVICE lpD3DDevice,
|
LPDIRECT3DDEVICE lpD3DDevice,
|
||||||
LPDIRECTDRAWSURFACE lpSurface)
|
LPDIRECTDRAWSURFACE lpSurface)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice, lpSurface);
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p,%p)\n", This, lpD3DDevice, lpSurface);
|
||||||
|
|
||||||
return DDERR_ALREADYINITIALIZED;
|
return DDERR_ALREADYINITIALIZED;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DTexture_Unload(LPDIRECT3DTEXTURE this)
|
static HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(): stub\n", This);
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DTexture2 methods ***/
|
/*** IDirect3DTexture2 methods ***/
|
||||||
static HRESULT WINAPI IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2 this,
|
static HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface,
|
||||||
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
||||||
LPD3DTEXTUREHANDLE lpHandle)
|
LPD3DTEXTUREHANDLE lpHandle)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice2, lpHandle);
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2;
|
||||||
|
TRACE(ddraw, "(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle);
|
||||||
|
|
||||||
/* For 32 bits OSes, handles = pointers */
|
/* For 32 bits OSes, handles = pointers */
|
||||||
*lpHandle = (DWORD) this;
|
*lpHandle = (D3DTEXTUREHANDLE) This;
|
||||||
|
|
||||||
/* Now, bind a new texture */
|
/* Now, bind a new texture */
|
||||||
lpD3DDevice2->set_context(lpD3DDevice2);
|
ilpD3DDevice2->set_context(ilpD3DDevice2);
|
||||||
this->D3Ddevice = (void *) lpD3DDevice2;
|
This->D3Ddevice = (void *) ilpD3DDevice2;
|
||||||
if (this->tex_name == 0)
|
if (This->tex_name == 0)
|
||||||
glGenTextures(1, &(this->tex_name));
|
glGenTextures(1, &(This->tex_name));
|
||||||
|
|
||||||
TRACE(ddraw, "OpenGL texture handle is : %d\n", this->tex_name);
|
TRACE(ddraw, "OpenGL texture handle is : %d\n", This->tex_name);
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Common methods */
|
/* Common methods */
|
||||||
static HRESULT WINAPI IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2 this,
|
static HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
|
||||||
DWORD dwStart,
|
DWORD dwStart,
|
||||||
DWORD dwCount)
|
DWORD dwCount)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%8ld,%8ld): stub\n", this, dwStart, dwCount);
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount);
|
||||||
|
|
||||||
return D3D_OK;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* NOTE : if you experience crashes in this function, you must have a buggy
|
/* NOTE : if you experience crashes in this function, you must have a buggy
|
||||||
version of Mesa. See the file d3dtexture.c for a cure */
|
version of Mesa. See the file d3dtexture.c for a cure */
|
||||||
static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
|
||||||
LPDIRECT3DTEXTURE2 lpD3DTexture2)
|
LPDIRECT3DTEXTURE2 lpD3DTexture2)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DTexture2Impl,iface);
|
||||||
|
IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2;
|
||||||
DDSURFACEDESC *src_d, *dst_d;
|
DDSURFACEDESC *src_d, *dst_d;
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpD3DTexture2);
|
TRACE(ddraw, "(%p)->(%p)\n", This, ilpD3DTexture2);
|
||||||
|
|
||||||
TRACE(ddraw, "Copied to surface %p, surface %p\n", this->surface, lpD3DTexture2->surface);
|
TRACE(ddraw, "Copied to surface %p, surface %p\n", This->surface, ilpD3DTexture2->surface);
|
||||||
|
|
||||||
/* Suppress the ALLOCONLOAD flag */
|
/* Suppress the ALLOCONLOAD flag */
|
||||||
this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
|
This->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
|
||||||
|
|
||||||
/* Copy one surface on the other */
|
/* Copy one surface on the other */
|
||||||
dst_d = &(this->surface->s.surface_desc);
|
dst_d = &(This->surface->s.surface_desc);
|
||||||
src_d = &(lpD3DTexture2->surface->s.surface_desc);
|
src_d = &(ilpD3DTexture2->surface->s.surface_desc);
|
||||||
|
|
||||||
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
|
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
|
||||||
/* Should also check for same pixel format, lPitch, ... */
|
/* Should also check for same pixel format, lPitch, ... */
|
||||||
ERR(ddraw, "Error in surface sizes\n");
|
ERR(ddraw, "Error in surface sizes\n");
|
||||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||||
} else {
|
} else {
|
||||||
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) this->D3Ddevice; */
|
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
|
||||||
/* I should put a macro for the calculus of bpp */
|
/* I should put a macro for the calculus of bpp */
|
||||||
int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ?
|
int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ?
|
||||||
1 /* 8 bit of palette index */:
|
1 /* 8 bit of palette index */:
|
||||||
|
@ -206,15 +218,15 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||||
|
|
||||||
/* If the GetHandle was not done, get the texture name here */
|
/* If the GetHandle was not done, get the texture name here */
|
||||||
if (this->tex_name == 0)
|
if (This->tex_name == 0)
|
||||||
glGenTextures(1, &(this->tex_name));
|
glGenTextures(1, &(This->tex_name));
|
||||||
glBindTexture(GL_TEXTURE_2D, this->tex_name);
|
glBindTexture(GL_TEXTURE_2D, This->tex_name);
|
||||||
|
|
||||||
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
|
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
|
||||||
/* ****************
|
/* ****************
|
||||||
Paletted Texture
|
Paletted Texture
|
||||||
**************** */
|
**************** */
|
||||||
LPDIRECTDRAWPALETTE pal = this->surface->s.palette;
|
IDirectDrawPaletteImpl* pal = This->surface->s.palette;
|
||||||
BYTE table[256][4];
|
BYTE table[256][4];
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
@ -228,9 +240,9 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
table[i][0] = pal->palents[i].peRed;
|
table[i][0] = pal->palents[i].peRed;
|
||||||
table[i][1] = pal->palents[i].peGreen;
|
table[i][1] = pal->palents[i].peGreen;
|
||||||
table[i][2] = pal->palents[i].peBlue;
|
table[i][2] = pal->palents[i].peBlue;
|
||||||
if ((this->surface->s.surface_desc.dwFlags & DDSD_CKSRCBLT) &&
|
if ((This->surface->s.surface_desc.dwFlags & DDSD_CKSRCBLT) &&
|
||||||
(i >= this->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) &&
|
(i >= This->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) &&
|
||||||
(i <= this->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue))
|
(i <= This->surface->s.surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue))
|
||||||
table[i][3] = 0x00;
|
table[i][3] = 0x00;
|
||||||
else
|
else
|
||||||
table[i][3] = 0xFF;
|
table[i][3] = 0xFF;
|
||||||
|
@ -242,7 +254,7 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
char buf[32];
|
char buf[32];
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
sprintf(buf, "%d.pnm", this->tex_name);
|
sprintf(buf, "%d.pnm", This->tex_name);
|
||||||
f = fopen(buf, "wb");
|
f = fopen(buf, "wb");
|
||||||
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
||||||
for (y = 0; y < src_d->dwHeight; y++) {
|
for (y = 0; y < src_d->dwHeight; y++) {
|
||||||
|
@ -296,7 +308,7 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
char buf[32];
|
char buf[32];
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
sprintf(buf, "%d.pnm", this->tex_name);
|
sprintf(buf, "%d.pnm", This->tex_name);
|
||||||
f = fopen(buf, "wb");
|
f = fopen(buf, "wb");
|
||||||
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
||||||
for (y = 0; y < src_d->dwHeight; y++) {
|
for (y = 0; y < src_d->dwHeight; y++) {
|
||||||
|
@ -325,7 +337,7 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
char buf[32];
|
char buf[32];
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
sprintf(buf, "%d.pnm", this->tex_name);
|
sprintf(buf, "%d.pnm", This->tex_name);
|
||||||
f = fopen(buf, "wb");
|
f = fopen(buf, "wb");
|
||||||
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
fprintf(f, "P6\n%d %d\n255\n", src_d->dwWidth, src_d->dwHeight);
|
||||||
for (y = 0; y < src_d->dwHeight; y++) {
|
for (y = 0; y < src_d->dwHeight; y++) {
|
||||||
|
@ -395,42 +407,42 @@ static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DTexture2 VTable
|
* IDirect3DTexture2 VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DTexture2_VTable texture2_vtable = {
|
static ICOM_VTABLE(IDirect3DTexture2) texture2_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DTexture2_QueryInterface,
|
IDirect3DTexture2Impl_QueryInterface,
|
||||||
IDirect3DTexture2_AddRef,
|
IDirect3DTexture2Impl_AddRef,
|
||||||
IDirect3DTexture2_Release,
|
IDirect3DTexture2Impl_Release,
|
||||||
/*** IDirect3DTexture methods ***/
|
/*** IDirect3DTexture methods ***/
|
||||||
IDirect3DTexture2_GetHandle,
|
IDirect3DTexture2Impl_GetHandle,
|
||||||
IDirect3DTexture2_PaletteChanged,
|
IDirect3DTexture2Impl_PaletteChanged,
|
||||||
IDirect3DTexture2_Load
|
IDirect3DTexture2Impl_Load
|
||||||
};
|
};
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DTexture VTable
|
* IDirect3DTexture VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DTexture_VTable texture_vtable = {
|
static ICOM_VTABLE(IDirect3DTexture) texture_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DTexture2_QueryInterface,
|
IDirect3DTexture2Impl_QueryInterface,
|
||||||
IDirect3DTexture2_AddRef,
|
IDirect3DTexture2Impl_AddRef,
|
||||||
IDirect3DTexture2_Release,
|
IDirect3DTexture2Impl_Release,
|
||||||
/*** IDirect3DTexture methods ***/
|
/*** IDirect3DTexture methods ***/
|
||||||
IDirect3DTexture_Initialize,
|
IDirect3DTextureImpl_Initialize,
|
||||||
IDirect3DTexture_GetHandle,
|
IDirect3DTextureImpl_GetHandle,
|
||||||
IDirect3DTexture2_PaletteChanged,
|
IDirect3DTexture2Impl_PaletteChanged,
|
||||||
IDirect3DTexture2_Load,
|
IDirect3DTexture2Impl_Load,
|
||||||
IDirect3DTexture_Unload
|
IDirect3DTextureImpl_Unload
|
||||||
};
|
};
|
||||||
|
|
||||||
#else /* HAVE_MESAGL */
|
#else /* HAVE_MESAGL */
|
||||||
|
|
||||||
/* These function should never be called if MesaGL is not present */
|
/* These function should never be called if MesaGL is not present */
|
||||||
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) {
|
LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) {
|
LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,16 +17,16 @@
|
||||||
|
|
||||||
#ifdef HAVE_MESAGL
|
#ifdef HAVE_MESAGL
|
||||||
|
|
||||||
static IDirect3DViewport2_VTable viewport2_vtable;
|
static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Viewport1/2 static functions
|
* Viewport1/2 static functions
|
||||||
*/
|
*/
|
||||||
static void activate(LPDIRECT3DVIEWPORT2 this) {
|
static void activate(IDirect3DViewport2Impl* This) {
|
||||||
LPDIRECT3DLIGHT l;
|
IDirect3DLightImpl* l;
|
||||||
|
|
||||||
/* Activate all the lights associated with this context */
|
/* Activate all the lights associated with this context */
|
||||||
l = this->lights;
|
l = This->lights;
|
||||||
|
|
||||||
while (l != NULL) {
|
while (l != NULL) {
|
||||||
l->activate(l);
|
l->activate(l);
|
||||||
|
@ -37,14 +37,14 @@ static void activate(LPDIRECT3DVIEWPORT2 this) {
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Viewport1/2 Creation functions
|
* Viewport1/2 Creation functions
|
||||||
*/
|
*/
|
||||||
LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d)
|
LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2)
|
||||||
{
|
{
|
||||||
LPDIRECT3DVIEWPORT2 vp;
|
IDirect3DViewport2Impl* vp;
|
||||||
|
|
||||||
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2));
|
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl));
|
||||||
vp->ref = 1;
|
vp->ref = 1;
|
||||||
vp->lpvtbl = &viewport2_vtable;
|
vp->lpvtbl = &viewport2_vtable;
|
||||||
vp->d3d.d3d2 = d3d;
|
vp->d3d.d3d2 = d3d2;
|
||||||
vp->use_d3d2 = 1;
|
vp->use_d3d2 = 1;
|
||||||
|
|
||||||
vp->device.active_device2 = NULL;
|
vp->device.active_device2 = NULL;
|
||||||
|
@ -54,17 +54,17 @@ LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d)
|
||||||
|
|
||||||
vp->nextlight = GL_LIGHT0;
|
vp->nextlight = GL_LIGHT0;
|
||||||
|
|
||||||
return vp;
|
return (LPDIRECT3DVIEWPORT2)vp;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d)
|
LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1)
|
||||||
{
|
{
|
||||||
LPDIRECT3DVIEWPORT2 vp;
|
IDirect3DViewport2Impl* vp;
|
||||||
|
|
||||||
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2));
|
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl));
|
||||||
vp->ref = 1;
|
vp->ref = 1;
|
||||||
vp->lpvtbl = &viewport2_vtable;
|
vp->lpvtbl = &viewport2_vtable;
|
||||||
vp->d3d.d3d1 = d3d;
|
vp->d3d.d3d1 = d3d1;
|
||||||
vp->use_d3d2 = 0;
|
vp->use_d3d2 = 0;
|
||||||
|
|
||||||
vp->device.active_device1 = NULL;
|
vp->device.active_device1 = NULL;
|
||||||
|
@ -81,70 +81,76 @@ LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d)
|
||||||
* IDirect3DViewport2 methods
|
* IDirect3DViewport2 methods
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_QueryInterface(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(LPDIRECT3DVIEWPORT2 iface,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
LPVOID* ppvObj)
|
LPVOID* ppvObj)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
char xrefiid[50];
|
char xrefiid[50];
|
||||||
|
|
||||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
FIXME(ddraw, "(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DViewport2_AddRef(LPDIRECT3DVIEWPORT2 this)
|
static ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
return ++(this->ref);
|
return ++(This->ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static ULONG WINAPI IDirect3DViewport2_Release(LPDIRECT3DVIEWPORT2 this)
|
static ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface)
|
||||||
{
|
{
|
||||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", This, This->ref );
|
||||||
|
|
||||||
if (!--(this->ref)) {
|
if (!--(This->ref)) {
|
||||||
HeapFree(GetProcessHeap(),0,this);
|
HeapFree(GetProcessHeap(),0,This);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->ref;
|
return This->ref;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DViewport methods ***/
|
/*** IDirect3DViewport methods ***/
|
||||||
static HRESULT WINAPI IDirect3DViewport2_Initialize(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_Initialize(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECT3D d3d)
|
LPDIRECT3D d3d)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, d3d);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, d3d);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_GetViewport(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPD3DVIEWPORT lpvp)
|
LPD3DVIEWPORT lpvp)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, lpvp);
|
||||||
|
|
||||||
if (this->use_vp2 != 0)
|
if (This->use_vp2 != 0)
|
||||||
return DDERR_INVALIDPARAMS;
|
return DDERR_INVALIDPARAMS;
|
||||||
|
|
||||||
*lpvp = this->viewport.vp1;
|
*lpvp = This->viewport.vp1;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_SetViewport(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPD3DVIEWPORT lpvp)
|
LPD3DVIEWPORT lpvp)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, lpvp);
|
||||||
|
|
||||||
this->use_vp2 = 0;
|
This->use_vp2 = 0;
|
||||||
this->viewport.vp1 = *lpvp;
|
This->viewport.vp1 = *lpvp;
|
||||||
|
|
||||||
TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n",
|
TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n",
|
||||||
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
|
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
|
||||||
|
@ -161,76 +167,83 @@ static HRESULT WINAPI IDirect3DViewport2_SetViewport(LPDIRECT3DVIEWPORT2 this,
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_TransformVertices(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(LPDIRECT3DVIEWPORT2 iface,
|
||||||
DWORD dwVertexCount,
|
DWORD dwVertexCount,
|
||||||
LPD3DTRANSFORMDATA lpData,
|
LPD3DTRANSFORMDATA lpData,
|
||||||
DWORD dwFlags,
|
DWORD dwFlags,
|
||||||
LPDWORD lpOffScreen)
|
LPDWORD lpOffScreen)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx,%p): stub\n",
|
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx,%p): stub\n",
|
||||||
this, dwVertexCount, lpData, dwFlags, lpOffScreen);
|
This, dwVertexCount, lpData, dwFlags, lpOffScreen);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_LightElements(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_LightElements(LPDIRECT3DVIEWPORT2 iface,
|
||||||
DWORD dwElementCount,
|
DWORD dwElementCount,
|
||||||
LPD3DLIGHTDATA lpData)
|
LPD3DLIGHTDATA lpData)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%8ld,%p): stub\n", this, dwElementCount, lpData);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%8ld,%p): stub\n", This, dwElementCount, lpData);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_SetBackground(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(LPDIRECT3DVIEWPORT2 iface,
|
||||||
D3DMATERIALHANDLE hMat)
|
D3DMATERIALHANDLE hMat)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%08lx): stub\n", this, (DWORD) hMat);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%08lx): stub\n", This, (DWORD) hMat);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_GetBackground(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPD3DMATERIALHANDLE lphMat,
|
LPD3DMATERIALHANDLE lphMat,
|
||||||
LPBOOL lpValid)
|
LPBOOL lpValid)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lphMat, lpValid);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lphMat, lpValid);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECTDRAWSURFACE lpDDSurface)
|
LPDIRECTDRAWSURFACE lpDDSurface)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpDDSurface);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, lpDDSurface);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECTDRAWSURFACE* lplpDDSurface,
|
LPDIRECTDRAWSURFACE* lplpDDSurface,
|
||||||
LPBOOL lpValid)
|
LPBOOL lpValid)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lplpDDSurface, lpValid);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p,%p): stub\n", This, lplpDDSurface, lpValid);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_Clear(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_Clear(LPDIRECT3DVIEWPORT2 iface,
|
||||||
DWORD dwCount,
|
DWORD dwCount,
|
||||||
LPD3DRECT lpRects,
|
LPD3DRECT lpRects,
|
||||||
DWORD dwFlags)
|
DWORD dwFlags)
|
||||||
{
|
{
|
||||||
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
GLboolean ztest;
|
GLboolean ztest;
|
||||||
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx): stub\n", this, dwCount, lpRects, dwFlags);
|
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx): stub\n", This, dwCount, lpRects, dwFlags);
|
||||||
|
|
||||||
/* For the moment, ignore the rectangles */
|
/* For the moment, ignore the rectangles */
|
||||||
if (this->device.active_device1 != NULL) {
|
if (This->device.active_device1 != NULL) {
|
||||||
/* Get the rendering context */
|
/* Get the rendering context */
|
||||||
if (this->use_d3d2)
|
if (This->use_d3d2)
|
||||||
this->device.active_device2->set_context(this->device.active_device2);
|
This->device.active_device2->set_context(This->device.active_device2);
|
||||||
else
|
else
|
||||||
this->device.active_device1->set_context(this->device.active_device1);
|
This->device.active_device1->set_context(This->device.active_device1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Clears the screen */
|
/* Clears the screen */
|
||||||
|
@ -242,67 +255,73 @@ static HRESULT WINAPI IDirect3DViewport2_Clear(LPDIRECT3DVIEWPORT2 this,
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_AddLight(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECT3DLIGHT lpLight)
|
LPDIRECT3DLIGHT lpLight)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
IDirect3DLightImpl* ilpLight=(IDirect3DLightImpl*)lpLight;
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, ilpLight);
|
||||||
|
|
||||||
/* Add the light in the 'linked' chain */
|
/* Add the light in the 'linked' chain */
|
||||||
lpLight->next = this->lights;
|
ilpLight->next = This->lights;
|
||||||
this->lights = lpLight;
|
This->lights = ilpLight;
|
||||||
|
|
||||||
/* If active, activate the light */
|
/* If active, activate the light */
|
||||||
if (this->device.active_device1 != NULL) {
|
if (This->device.active_device1 != NULL) {
|
||||||
/* Get the rendering context */
|
/* Get the rendering context */
|
||||||
if (this->use_d3d2)
|
if (This->use_d3d2)
|
||||||
this->device.active_device2->set_context(this->device.active_device2);
|
This->device.active_device2->set_context(This->device.active_device2);
|
||||||
else
|
else
|
||||||
this->device.active_device1->set_context(this->device.active_device1);
|
This->device.active_device1->set_context(This->device.active_device1);
|
||||||
|
|
||||||
/* Activate the light */
|
/* Activate the light */
|
||||||
lpLight->light_num = this->nextlight++;
|
ilpLight->light_num = This->nextlight++;
|
||||||
lpLight->activate(lpLight);
|
ilpLight->activate(ilpLight);
|
||||||
}
|
}
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_DeleteLight(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECT3DLIGHT lpLight)
|
LPDIRECT3DLIGHT lpLight)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p): stub\n", This, lpLight);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_NextLight(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_NextLight(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPDIRECT3DLIGHT lpLight,
|
LPDIRECT3DLIGHT lpLight,
|
||||||
LPDIRECT3DLIGHT* lplpLight,
|
LPDIRECT3DLIGHT* lplpLight,
|
||||||
DWORD dwFlags)
|
DWORD dwFlags)
|
||||||
{
|
{
|
||||||
FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", this, lpLight, lplpLight, dwFlags);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", This, lpLight, lplpLight, dwFlags);
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** IDirect3DViewport2 methods ***/
|
/*** IDirect3DViewport2 methods ***/
|
||||||
static HRESULT WINAPI IDirect3DViewport2_GetViewport2(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPD3DVIEWPORT2 lpViewport2)
|
LPD3DVIEWPORT2 lpViewport2)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpViewport2);
|
||||||
|
|
||||||
if (this->use_vp2 != 1)
|
if (This->use_vp2 != 1)
|
||||||
return DDERR_INVALIDPARAMS;
|
return DDERR_INVALIDPARAMS;
|
||||||
|
|
||||||
*lpViewport2 = this->viewport.vp2;
|
*lpViewport2 = This->viewport.vp2;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2 this,
|
static HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(LPDIRECT3DVIEWPORT2 iface,
|
||||||
LPD3DVIEWPORT2 lpViewport2)
|
LPD3DVIEWPORT2 lpViewport2)
|
||||||
{
|
{
|
||||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2);
|
ICOM_THIS(IDirect3DViewport2Impl,iface);
|
||||||
|
TRACE(ddraw, "(%p)->(%p)\n", This, lpViewport2);
|
||||||
|
|
||||||
TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n",
|
TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n",
|
||||||
lpViewport2->dwSize, lpViewport2->dwX, lpViewport2->dwY);
|
lpViewport2->dwSize, lpViewport2->dwX, lpViewport2->dwY);
|
||||||
|
@ -315,8 +334,8 @@ static HRESULT WINAPI IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2 this,
|
||||||
TRACE(ddraw, "dvMinZ = %f dvMaxZ = %f\n",
|
TRACE(ddraw, "dvMinZ = %f dvMaxZ = %f\n",
|
||||||
lpViewport2->dvMinZ, lpViewport2->dvMaxZ);
|
lpViewport2->dvMinZ, lpViewport2->dvMaxZ);
|
||||||
|
|
||||||
this->viewport.vp2 = *lpViewport2;
|
This->viewport.vp2 = *lpViewport2;
|
||||||
this->use_vp2 = 1;
|
This->use_vp2 = 1;
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
|
@ -325,38 +344,38 @@ static HRESULT WINAPI IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2 this,
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* IDirect3DViewport1/2 VTable
|
* IDirect3DViewport1/2 VTable
|
||||||
*/
|
*/
|
||||||
static IDirect3DViewport2_VTable viewport2_vtable = {
|
static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable = {
|
||||||
/*** IUnknown methods ***/
|
/*** IUnknown methods ***/
|
||||||
IDirect3DViewport2_QueryInterface,
|
IDirect3DViewport2Impl_QueryInterface,
|
||||||
IDirect3DViewport2_AddRef,
|
IDirect3DViewport2Impl_AddRef,
|
||||||
IDirect3DViewport2_Release,
|
IDirect3DViewport2Impl_Release,
|
||||||
/*** IDirect3DViewport methods ***/
|
/*** IDirect3DViewport methods ***/
|
||||||
IDirect3DViewport2_Initialize,
|
IDirect3DViewport2Impl_Initialize,
|
||||||
IDirect3DViewport2_GetViewport,
|
IDirect3DViewport2Impl_GetViewport,
|
||||||
IDirect3DViewport2_SetViewport,
|
IDirect3DViewport2Impl_SetViewport,
|
||||||
IDirect3DViewport2_TransformVertices,
|
IDirect3DViewport2Impl_TransformVertices,
|
||||||
IDirect3DViewport2_LightElements,
|
IDirect3DViewport2Impl_LightElements,
|
||||||
IDirect3DViewport2_SetBackground,
|
IDirect3DViewport2Impl_SetBackground,
|
||||||
IDirect3DViewport2_GetBackground,
|
IDirect3DViewport2Impl_GetBackground,
|
||||||
IDirect3DViewport2_SetBackgroundDepth,
|
IDirect3DViewport2Impl_SetBackgroundDepth,
|
||||||
IDirect3DViewport2_GetBackgroundDepth,
|
IDirect3DViewport2Impl_GetBackgroundDepth,
|
||||||
IDirect3DViewport2_Clear,
|
IDirect3DViewport2Impl_Clear,
|
||||||
IDirect3DViewport2_AddLight,
|
IDirect3DViewport2Impl_AddLight,
|
||||||
IDirect3DViewport2_DeleteLight,
|
IDirect3DViewport2Impl_DeleteLight,
|
||||||
IDirect3DViewport2_NextLight,
|
IDirect3DViewport2Impl_NextLight,
|
||||||
/*** IDirect3DViewport2 methods ***/
|
/*** IDirect3DViewport2 methods ***/
|
||||||
IDirect3DViewport2_GetViewport2,
|
IDirect3DViewport2Impl_GetViewport2,
|
||||||
IDirect3DViewport2_SetViewport2
|
IDirect3DViewport2Impl_SetViewport2
|
||||||
};
|
};
|
||||||
|
|
||||||
#else /* HAVE_MESAGL */
|
#else /* HAVE_MESAGL */
|
||||||
|
|
||||||
LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) {
|
LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) {
|
LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2) {
|
||||||
ERR(ddraw, "Should not be called...\n");
|
ERR(ddraw, "Should not be called...\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
2397
graphics/ddraw.c
2397
graphics/ddraw.c
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue