d3d8: Add a separate function for index buffer initialization.
This commit is contained in:
parent
de9b47924d
commit
0201ddf264
|
@ -345,11 +345,6 @@ struct IDirect3DVertexBuffer8Impl
|
|||
/* IDirect3DIndexBuffer8 */
|
||||
/* --------------------- */
|
||||
|
||||
/*****************************************************************************
|
||||
* Predeclare the interface implementation structures
|
||||
*/
|
||||
extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl DECLSPEC_HIDDEN;
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DIndexBuffer8 implementation structure
|
||||
*/
|
||||
|
@ -368,6 +363,9 @@ struct IDirect3DIndexBuffer8Impl
|
|||
WINED3DFORMAT format;
|
||||
};
|
||||
|
||||
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
|
||||
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
||||
|
||||
/* --------------------- */
|
||||
/* IDirect3DBaseTexture8 */
|
||||
/* --------------------- */
|
||||
|
|
|
@ -787,42 +787,35 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8
|
|||
return hrc;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
|
||||
IDirect3DIndexBuffer8Impl *object;
|
||||
static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
|
||||
D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
|
||||
{
|
||||
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
||||
HRESULT hrc = D3D_OK;
|
||||
IDirect3DIndexBuffer8Impl *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
|
||||
iface, size, usage, format, pool, buffer);
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
/* Allocate the storage for the device */
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
||||
if (NULL == object) {
|
||||
FIXME("Allocation of memory failed\n");
|
||||
*ppIndexBuffer = NULL;
|
||||
if (!object)
|
||||
{
|
||||
ERR("Failed to allocate buffer memory.\n");
|
||||
return D3DERR_OUTOFVIDEOMEMORY;
|
||||
}
|
||||
|
||||
object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
|
||||
object->ref = 1;
|
||||
object->format = wined3dformat_from_d3dformat(Format);
|
||||
TRACE("Calling wined3d create index buffer\n");
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
|
||||
(WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (D3D_OK != hrc) {
|
||||
|
||||
/* free up object */
|
||||
FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
|
||||
hr = indexbuffer_init(object, This, size, usage, format, pool);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
*ppIndexBuffer = NULL;
|
||||
} else {
|
||||
IUnknown_AddRef(iface);
|
||||
object->parentDevice = iface;
|
||||
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
|
||||
return hr;
|
||||
}
|
||||
return hrc;
|
||||
|
||||
TRACE("Created index buffer %p.\n", object);
|
||||
*buffer = (IDirect3DIndexBuffer8 *)object;
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
|
||||
|
|
|
@ -207,8 +207,7 @@ static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 i
|
|||
return hr;
|
||||
}
|
||||
|
||||
|
||||
const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
|
||||
static const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IDirect3DIndexBuffer8Impl_QueryInterface,
|
||||
|
@ -228,3 +227,28 @@ const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl =
|
|||
IDirect3DIndexBuffer8Impl_Unlock,
|
||||
IDirect3DIndexBuffer8Impl_GetDesc
|
||||
};
|
||||
|
||||
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
|
||||
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
buffer->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
|
||||
buffer->ref = 1;
|
||||
buffer->format = wined3dformat_from_d3dformat(format);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
|
||||
(WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer, (IUnknown *)buffer);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
buffer->parentDevice = (IDirect3DDevice8 *)device;
|
||||
IUnknown_AddRef(buffer->parentDevice);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue